Improve live and random live handling
- Add random live handlers, schemas and persistence for lot/play/continue/gameover/reward flow - Update live status and schedule generation, including special rotation handling and CN timezone alignment - Add config support for unlocking all daily special rotation songs and document the option - Refresh live play, reward, precise score and session logic plus bundled main.db updates Signed-off-by: Sean Du <do4suki@gmail.com>
This commit is contained in:
+108
-116
@@ -25,93 +25,104 @@ func play(ctx *gin.Context) {
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}
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// fmt.Println(ctx.MustGet("request_data").(string))
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if err := ss.ResetRandomLiveInProgress(); ss.CheckErr(err) {
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return
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}
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ss.RegisterLiveInProgress(playReq.UnitDeckID)
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difficultyID, err := strconv.Atoi(playReq.LiveDifficultyID)
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playResp, err := BuildPlayResp(ss, playReq, false)
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if ss.CheckErr(err) {
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return
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}
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ss.Respond(playResp)
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}
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func BuildPlayResp(ss *session.Session, playReq liveschema.PlayReq, isRandom bool) (liveschema.PlayResp, error) {
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difficultyID, err := strconv.Atoi(playReq.LiveDifficultyID)
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if err != nil {
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return liveschema.PlayResp{}, err
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}
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liveSetting, err := loadLiveSetting(ss, difficultyID)
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if ss.CheckErr(err) {
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return
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if err != nil {
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return liveschema.PlayResp{}, err
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}
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notes, err := loadLiveNotes(liveSetting.NotesSettingAsset)
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if ss.CheckErr(err) {
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return
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if err != nil {
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return liveschema.PlayResp{}, err
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}
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ranks := buildRankInfo(liveSetting)
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owningIdList := []int{}
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owningIDList := []int{}
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err = ss.UserEng.Table("user_deck_unit").
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Join("LEFT", "user_deck", "user_deck_unit.user_deck_id = user_deck.id").
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Where("user_deck.user_id = ? AND user_deck.deck_id = ?", ss.UserID, playReq.UnitDeckID).
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Cols("unit_owning_user_id").OrderBy("user_deck_unit.position ASC").Find(&owningIdList)
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if ss.CheckErr(err) {
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return
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Cols("unit_owning_user_id").OrderBy("user_deck_unit.position ASC").Find(&owningIDList)
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if err != nil {
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return liveschema.PlayResp{}, err
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}
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if len(owningIdList) == 0 {
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ss.CheckErr(errors.New("deck has no units"))
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return
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if len(owningIDList) == 0 {
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return liveschema.PlayResp{}, errors.New("deck has no units")
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}
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museumBuff, err := getMuseumBuff(ss)
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if ss.CheckErr(err) {
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return
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if err != nil {
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return liveschema.PlayResp{}, err
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}
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myCenterUnitID, err := getDeckCenterUnitID(ss, playReq.UnitDeckID)
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if ss.CheckErr(err) {
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return
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if err != nil {
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return liveschema.PlayResp{}, err
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}
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myLeaderSkill, err := getLeaderSkillData(ss, myCenterUnitID)
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if ss.CheckErr(err) {
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return
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if err != nil {
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return liveschema.PlayResp{}, err
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}
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tomoUnitID, err := getSupportCenterUnitID(ss, int(playReq.PartyUserID), myCenterUnitID)
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if ss.CheckErr(err) {
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return
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if err != nil {
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return liveschema.PlayResp{}, err
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}
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tomoLeaderSkill, err := getLeaderSkillData(ss, tomoUnitID)
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if ss.CheckErr(err) {
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return
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if err != nil {
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return liveschema.PlayResp{}, err
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}
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memberTagCache := map[memberTagMatchKey]bool{}
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unitDataMap, err := loadDeckUnitDataMap(ss, owningIdList)
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if ss.CheckErr(err) {
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return
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unitDataMap, err := loadDeckUnitDataMap(ss, owningIDList)
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if err != nil {
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return liveschema.PlayResp{}, err
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}
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accessoryBonusMap, err := loadAccessoryBonusMap(ss, ss.UserID, owningIdList)
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if ss.CheckErr(err) {
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return
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accessoryBonusMap, err := loadAccessoryBonusMap(ss, ss.UserID, owningIDList)
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if err != nil {
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return liveschema.PlayResp{}, err
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}
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removableSkillMap, err := loadDeckRemovableSkillMap(ss, ss.UserID, owningIdList)
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if ss.CheckErr(err) {
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return
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removableSkillMap, err := loadDeckRemovableSkillMap(ss, ss.UserID, owningIDList)
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if err != nil {
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return liveschema.PlayResp{}, err
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}
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allRemovableSkillIDs := make([]int, 0)
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for _, skillIDs := range removableSkillMap {
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allRemovableSkillIDs = append(allRemovableSkillIDs, skillIDs...)
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}
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removableSkillMetaMap, err := loadRemovableSkillMetaMap(ss, allRemovableSkillIDs)
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if ss.CheckErr(err) {
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return
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if err != nil {
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return liveschema.PlayResp{}, err
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}
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unitList := make([]liveschema.UnitList, 0, len(owningIdList))
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unitList := make([]liveschema.UnitList, 0, len(owningIDList))
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var totalSmile, totalPure, totalCool float64
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var totalHp int
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for _, owningId := range owningIdList {
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var totalHP int
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for _, owningID := range owningIDList {
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// 卡片基础属性
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var baseSmile, basePure, baseCool, smileMax, pureMax, coolMax float64
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unitData, ok := unitDataMap[owningId]
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unitData, ok := unitDataMap[owningID]
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if !ok {
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ss.CheckErr(errors.New("unit data not found in deck"))
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return
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return liveschema.PlayResp{}, errors.New("unit data not found in deck")
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}
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baseSmile = float64(unitData.Smile)
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basePure = float64(unitData.Cute)
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@@ -120,7 +131,7 @@ func play(ctx *gin.Context) {
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// fmt.Println("基础属性:", baseSmile, basePure, baseCool)
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// 饰品属性加成(满级)
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if bonus, ok := accessoryBonusMap[owningId]; ok {
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if bonus, ok := accessoryBonusMap[owningID]; ok {
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// 饰品属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
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baseSmile += bonus.Smile
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basePure += bonus.Pure
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@@ -153,14 +164,12 @@ func play(ctx *gin.Context) {
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var skillSmile, skillPure, skillCool float64
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// 宝石加成(满级)
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removableSkillIds := removableSkillMap[owningId]
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for _, sk := range removableSkillIds {
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removableSkillIDs := removableSkillMap[owningID]
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for _, skillID := range removableSkillIDs {
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// 判断宝石效果类型(效果范围、效果类型、效果值、是否固定数值)
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meta, ok := removableSkillMetaMap[sk]
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meta, ok := removableSkillMetaMap[skillID]
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if !ok {
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ss.CheckErr(errors.New("removable skill meta not found"))
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return
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return liveschema.PlayResp{}, errors.New("removable skill meta not found")
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}
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if meta.FixedValueFlag == 1 {
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@@ -174,37 +183,28 @@ func play(ctx *gin.Context) {
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kissCool += meta.EffectValue
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}
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// fmt.Println("吻、眼神属性加成:", kissSmile, kissPure, kissCool)
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} else {
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// 仅效果类型为1、2、3的有属性加成
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if meta.EffectType == 1 || meta.EffectType == 2 || meta.EffectType == 3 {
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// 加成范围:2:全员 1:非全员
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if meta.EffectRange == 2 {
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switch meta.EffectType {
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case 1:
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skillSmile += math.Ceil(baseSmile * (meta.EffectValue / 100))
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case 2:
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skillPure += math.Ceil(basePure * (meta.EffectValue / 100))
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case 3:
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skillCool += math.Ceil(baseCool * (meta.EffectValue / 100))
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}
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// fmt.Println("全员类宝石属性加成:", skillSmile, skillPure, skillCool)
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} else {
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// refType: 1 -> 年级类加成, target_type -> 指定年级(这里不需要使用,因为能装上宝石肯定是符合的)
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// refType: 2 -> 个宝
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// refType: 3 -> 爆分、奶、判宝石, 0 -> 竞技场宝石
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if meta.TargetReferenceType == 1 || meta.TargetReferenceType == 2 { // 年级类和个宝都是百分比加成
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switch meta.EffectType {
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case 1:
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skillSmile += math.Ceil(baseSmile * (meta.EffectValue / 100))
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case 2:
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skillPure += math.Ceil(basePure * (meta.EffectValue / 100))
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case 3:
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skillCool += math.Ceil(baseCool * (meta.EffectValue / 100))
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}
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// fmt.Println("年级类宝石、个宝属性加成:", skillSmile, skillPure, skillCool)
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}
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}
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continue
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}
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// 仅效果类型为1、2、3的有属性加成
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if meta.EffectType != 1 && meta.EffectType != 2 && meta.EffectType != 3 {
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continue
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}
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// 加成范围:2:全员 1:非全员
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if meta.EffectRange == 2 || meta.TargetReferenceType == 1 || meta.TargetReferenceType == 2 {
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// refType: 1 -> 年级类加成, target_type -> 指定年级(这里不需要使用,因为能装上宝石肯定是符合的)
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// refType: 2 -> 个宝
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// refType: 3 -> 爆分、奶、判宝石, 0 -> 竞技场宝石
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switch meta.EffectType {
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case 1:
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skillSmile += math.Ceil(baseSmile * (meta.EffectValue / 100))
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case 2:
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skillPure += math.Ceil(basePure * (meta.EffectValue / 100))
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case 3:
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skillCool += math.Ceil(baseCool * (meta.EffectValue / 100))
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}
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// fmt.Println("年级类宝石、个宝属性加成:", skillSmile, skillPure, skillCool)
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}
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}
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@@ -223,8 +223,8 @@ func play(ctx *gin.Context) {
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// 主唱技能加成:副C技能
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matched, err := matchMemberTag(ss, memberTagCache, unitData.UnitTypeID, myLeaderSkill.MemberTagID)
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if ss.CheckErr(err) {
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return
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if err != nil {
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return liveschema.PlayResp{}, err
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}
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var mySubSmile, mySubPure, mySubCool float64
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@@ -247,9 +247,10 @@ func play(ctx *gin.Context) {
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// 好友主唱技能加成:副C技能
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matched, err = matchMemberTag(ss, memberTagCache, unitData.UnitTypeID, tomoLeaderSkill.MemberTagID)
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if ss.CheckErr(err) {
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return
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if err != nil {
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return liveschema.PlayResp{}, err
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}
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var tomoSubSmile, tomoSubPure, tomoSubCool float64
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if matched {
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tomoSubSmile, tomoSubPure, tomoSubCool = applyAttributeBonus(
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@@ -264,7 +265,7 @@ func play(ctx *gin.Context) {
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totalSmile += smileMax + myCenterSmile + mySubSmile + tomoCenterSmile + tomoSubSmile
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totalPure += pureMax + myCenterPure + mySubPure + tomoCenterPure + tomoSubPure
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totalCool += coolMax + myCenterCool + mySubCool + tomoCenterCool + tomoSubCool
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totalHp += unitData.MaxHp
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totalHP += unitData.MaxHp
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// fmt.Println("smileMax, myCenterSmile, mySubSmile, tomoCenterSmile, tomoSubSmile, totalSmile",
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// smileMax, myCenterSmile, mySubSmile, tomoCenterSmile, tomoSubSmile,
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// smileMax+myCenterSmile+mySubSmile+tomoCenterSmile+tomoSubSmile)
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@@ -276,45 +277,38 @@ func play(ctx *gin.Context) {
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// coolMax+myCenterCool+mySubCool+tomoCenterCool+tomoSubCool)
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// 单卡属性计算结果取上取整
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fixedSmileMax := int(smileMax)
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fixedPureMax := int(pureMax)
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fixedCoolMax := int(coolMax)
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// fmt.Println("单卡属性:", fixedSmileMax, fixedPureMax, fixedCoolMax)
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unitList = append(unitList, liveschema.UnitList{
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Smile: fixedSmileMax,
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Cute: fixedPureMax,
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Cool: fixedCoolMax,
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Smile: int(smileMax),
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Cute: int(pureMax),
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Cool: int(coolMax),
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})
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// fmt.Println("单卡属性:", int(smileMax), int(pureMax), int(coolMax))
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}
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// 全部卡属性计算结果取上取整
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fixedTotalSmile := int(math.Ceil(totalSmile))
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fixedTotalPure := int(math.Ceil(totalPure))
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fixedTotalCool := int(math.Ceil(totalCool))
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// fmt.Println("全卡组属性:", fixedTotalSmile, fixedTotalPure, fixedTotalCool)
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lives := []liveschema.PlayLiveList{}
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lives = append(lives, liveschema.PlayLiveList{
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LiveInfo: liveschema.LiveInfo{
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LiveDifficultyID: difficultyID,
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IsRandom: false,
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AcFlag: liveSetting.AcFlag,
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SwingFlag: liveSetting.SwingFlag,
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NotesList: notes,
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lives := []liveschema.PlayLiveList{
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{
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LiveInfo: liveschema.LiveInfo{
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LiveDifficultyID: difficultyID,
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IsRandom: isRandom,
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AcFlag: liveSetting.AcFlag,
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SwingFlag: liveSetting.SwingFlag,
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NotesList: notes,
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},
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DeckInfo: liveschema.DeckInfo{
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UnitDeckID: playReq.UnitDeckID,
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TotalSmile: int(math.Ceil(totalSmile)),
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TotalCute: int(math.Ceil(totalPure)),
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TotalCool: int(math.Ceil(totalCool)),
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TotalHp: totalHP,
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PreparedHpDamage: 0,
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UnitList: unitList,
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},
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},
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DeckInfo: liveschema.DeckInfo{
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UnitDeckID: playReq.UnitDeckID,
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TotalSmile: fixedTotalSmile,
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TotalCute: fixedTotalPure,
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TotalCool: fixedTotalCool,
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TotalHp: totalHp,
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PreparedHpDamage: 0,
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UnitList: unitList,
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},
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})
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}
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// fmt.Println("全卡组属性:", int(math.Ceil(totalSmile)), int(math.Ceil(totalPure)), int(math.Ceil(totalCool)))
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playResp := liveschema.PlayResp{
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return liveschema.PlayResp{
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ResponseData: liveschema.PlayData{
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RankInfo: ranks,
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EnergyFullTime: "2023-03-20 01:28:55",
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@@ -329,9 +323,7 @@ func play(ctx *gin.Context) {
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},
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ReleaseInfo: []any{},
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StatusCode: 200,
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}
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ss.Respond(playResp)
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}, nil
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}
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func init() {
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Reference in New Issue
Block a user