Improve live and random live handling

- Add random live handlers, schemas and persistence for lot/play/continue/gameover/reward flow
- Update live status and schedule generation, including special rotation handling and CN timezone alignment
- Add config support for unlocking all daily special rotation songs and document the option
- Refresh live play, reward, precise score and session logic plus bundled main.db updates

Signed-off-by: Sean Du <do4suki@gmail.com>
This commit is contained in:
2026-06-06 20:59:45 +08:00
parent 4e642cc7c1
commit 0aacf8a4e9
28 changed files with 1085 additions and 228 deletions
+108 -116
View File
@@ -25,93 +25,104 @@ func play(ctx *gin.Context) {
}
// fmt.Println(ctx.MustGet("request_data").(string))
if err := ss.ResetRandomLiveInProgress(); ss.CheckErr(err) {
return
}
ss.RegisterLiveInProgress(playReq.UnitDeckID)
difficultyID, err := strconv.Atoi(playReq.LiveDifficultyID)
playResp, err := BuildPlayResp(ss, playReq, false)
if ss.CheckErr(err) {
return
}
ss.Respond(playResp)
}
func BuildPlayResp(ss *session.Session, playReq liveschema.PlayReq, isRandom bool) (liveschema.PlayResp, error) {
difficultyID, err := strconv.Atoi(playReq.LiveDifficultyID)
if err != nil {
return liveschema.PlayResp{}, err
}
liveSetting, err := loadLiveSetting(ss, difficultyID)
if ss.CheckErr(err) {
return
if err != nil {
return liveschema.PlayResp{}, err
}
notes, err := loadLiveNotes(liveSetting.NotesSettingAsset)
if ss.CheckErr(err) {
return
if err != nil {
return liveschema.PlayResp{}, err
}
ranks := buildRankInfo(liveSetting)
owningIdList := []int{}
owningIDList := []int{}
err = ss.UserEng.Table("user_deck_unit").
Join("LEFT", "user_deck", "user_deck_unit.user_deck_id = user_deck.id").
Where("user_deck.user_id = ? AND user_deck.deck_id = ?", ss.UserID, playReq.UnitDeckID).
Cols("unit_owning_user_id").OrderBy("user_deck_unit.position ASC").Find(&owningIdList)
if ss.CheckErr(err) {
return
Cols("unit_owning_user_id").OrderBy("user_deck_unit.position ASC").Find(&owningIDList)
if err != nil {
return liveschema.PlayResp{}, err
}
if len(owningIdList) == 0 {
ss.CheckErr(errors.New("deck has no units"))
return
if len(owningIDList) == 0 {
return liveschema.PlayResp{}, errors.New("deck has no units")
}
museumBuff, err := getMuseumBuff(ss)
if ss.CheckErr(err) {
return
if err != nil {
return liveschema.PlayResp{}, err
}
myCenterUnitID, err := getDeckCenterUnitID(ss, playReq.UnitDeckID)
if ss.CheckErr(err) {
return
if err != nil {
return liveschema.PlayResp{}, err
}
myLeaderSkill, err := getLeaderSkillData(ss, myCenterUnitID)
if ss.CheckErr(err) {
return
if err != nil {
return liveschema.PlayResp{}, err
}
tomoUnitID, err := getSupportCenterUnitID(ss, int(playReq.PartyUserID), myCenterUnitID)
if ss.CheckErr(err) {
return
if err != nil {
return liveschema.PlayResp{}, err
}
tomoLeaderSkill, err := getLeaderSkillData(ss, tomoUnitID)
if ss.CheckErr(err) {
return
if err != nil {
return liveschema.PlayResp{}, err
}
memberTagCache := map[memberTagMatchKey]bool{}
unitDataMap, err := loadDeckUnitDataMap(ss, owningIdList)
if ss.CheckErr(err) {
return
unitDataMap, err := loadDeckUnitDataMap(ss, owningIDList)
if err != nil {
return liveschema.PlayResp{}, err
}
accessoryBonusMap, err := loadAccessoryBonusMap(ss, ss.UserID, owningIdList)
if ss.CheckErr(err) {
return
accessoryBonusMap, err := loadAccessoryBonusMap(ss, ss.UserID, owningIDList)
if err != nil {
return liveschema.PlayResp{}, err
}
removableSkillMap, err := loadDeckRemovableSkillMap(ss, ss.UserID, owningIdList)
if ss.CheckErr(err) {
return
removableSkillMap, err := loadDeckRemovableSkillMap(ss, ss.UserID, owningIDList)
if err != nil {
return liveschema.PlayResp{}, err
}
allRemovableSkillIDs := make([]int, 0)
for _, skillIDs := range removableSkillMap {
allRemovableSkillIDs = append(allRemovableSkillIDs, skillIDs...)
}
removableSkillMetaMap, err := loadRemovableSkillMetaMap(ss, allRemovableSkillIDs)
if ss.CheckErr(err) {
return
if err != nil {
return liveschema.PlayResp{}, err
}
unitList := make([]liveschema.UnitList, 0, len(owningIdList))
unitList := make([]liveschema.UnitList, 0, len(owningIDList))
var totalSmile, totalPure, totalCool float64
var totalHp int
for _, owningId := range owningIdList {
var totalHP int
for _, owningID := range owningIDList {
// 卡片基础属性
var baseSmile, basePure, baseCool, smileMax, pureMax, coolMax float64
unitData, ok := unitDataMap[owningId]
unitData, ok := unitDataMap[owningID]
if !ok {
ss.CheckErr(errors.New("unit data not found in deck"))
return
return liveschema.PlayResp{}, errors.New("unit data not found in deck")
}
baseSmile = float64(unitData.Smile)
basePure = float64(unitData.Cute)
@@ -120,7 +131,7 @@ func play(ctx *gin.Context) {
// fmt.Println("基础属性:", baseSmile, basePure, baseCool)
// 饰品属性加成(满级)
if bonus, ok := accessoryBonusMap[owningId]; ok {
if bonus, ok := accessoryBonusMap[owningID]; ok {
// 饰品属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
baseSmile += bonus.Smile
basePure += bonus.Pure
@@ -153,14 +164,12 @@ func play(ctx *gin.Context) {
var skillSmile, skillPure, skillCool float64
// 宝石加成(满级)
removableSkillIds := removableSkillMap[owningId]
for _, sk := range removableSkillIds {
removableSkillIDs := removableSkillMap[owningID]
for _, skillID := range removableSkillIDs {
// 判断宝石效果类型(效果范围、效果类型、效果值、是否固定数值)
meta, ok := removableSkillMetaMap[sk]
meta, ok := removableSkillMetaMap[skillID]
if !ok {
ss.CheckErr(errors.New("removable skill meta not found"))
return
return liveschema.PlayResp{}, errors.New("removable skill meta not found")
}
if meta.FixedValueFlag == 1 {
@@ -174,37 +183,28 @@ func play(ctx *gin.Context) {
kissCool += meta.EffectValue
}
// fmt.Println("吻、眼神属性加成:", kissSmile, kissPure, kissCool)
} else {
// 仅效果类型为1、2、3的有属性加成
if meta.EffectType == 1 || meta.EffectType == 2 || meta.EffectType == 3 {
// 加成范围:2:全员 1:非全员
if meta.EffectRange == 2 {
switch meta.EffectType {
case 1:
skillSmile += math.Ceil(baseSmile * (meta.EffectValue / 100))
case 2:
skillPure += math.Ceil(basePure * (meta.EffectValue / 100))
case 3:
skillCool += math.Ceil(baseCool * (meta.EffectValue / 100))
}
// fmt.Println("全员类宝石属性加成:", skillSmile, skillPure, skillCool)
} else {
// refType: 1 -> 年级类加成, target_type -> 指定年级(这里不需要使用,因为能装上宝石肯定是符合的)
// refType: 2 -> 个宝
// refType: 3 -> 爆分、奶、判宝石, 0 -> 竞技场宝石
if meta.TargetReferenceType == 1 || meta.TargetReferenceType == 2 { // 年级类和个宝都是百分比加成
switch meta.EffectType {
case 1:
skillSmile += math.Ceil(baseSmile * (meta.EffectValue / 100))
case 2:
skillPure += math.Ceil(basePure * (meta.EffectValue / 100))
case 3:
skillCool += math.Ceil(baseCool * (meta.EffectValue / 100))
}
// fmt.Println("年级类宝石、个宝属性加成:", skillSmile, skillPure, skillCool)
}
}
continue
}
// 仅效果类型为1、2、3的有属性加成
if meta.EffectType != 1 && meta.EffectType != 2 && meta.EffectType != 3 {
continue
}
// 加成范围:2:全员 1:非全员
if meta.EffectRange == 2 || meta.TargetReferenceType == 1 || meta.TargetReferenceType == 2 {
// refType: 1 -> 年级类加成, target_type -> 指定年级(这里不需要使用,因为能装上宝石肯定是符合的)
// refType: 2 -> 个宝
// refType: 3 -> 爆分、奶、判宝石, 0 -> 竞技场宝石
switch meta.EffectType {
case 1:
skillSmile += math.Ceil(baseSmile * (meta.EffectValue / 100))
case 2:
skillPure += math.Ceil(basePure * (meta.EffectValue / 100))
case 3:
skillCool += math.Ceil(baseCool * (meta.EffectValue / 100))
}
// fmt.Println("年级类宝石、个宝属性加成:", skillSmile, skillPure, skillCool)
}
}
@@ -223,8 +223,8 @@ func play(ctx *gin.Context) {
// 主唱技能加成:副C技能
matched, err := matchMemberTag(ss, memberTagCache, unitData.UnitTypeID, myLeaderSkill.MemberTagID)
if ss.CheckErr(err) {
return
if err != nil {
return liveschema.PlayResp{}, err
}
var mySubSmile, mySubPure, mySubCool float64
@@ -247,9 +247,10 @@ func play(ctx *gin.Context) {
// 好友主唱技能加成:副C技能
matched, err = matchMemberTag(ss, memberTagCache, unitData.UnitTypeID, tomoLeaderSkill.MemberTagID)
if ss.CheckErr(err) {
return
if err != nil {
return liveschema.PlayResp{}, err
}
var tomoSubSmile, tomoSubPure, tomoSubCool float64
if matched {
tomoSubSmile, tomoSubPure, tomoSubCool = applyAttributeBonus(
@@ -264,7 +265,7 @@ func play(ctx *gin.Context) {
totalSmile += smileMax + myCenterSmile + mySubSmile + tomoCenterSmile + tomoSubSmile
totalPure += pureMax + myCenterPure + mySubPure + tomoCenterPure + tomoSubPure
totalCool += coolMax + myCenterCool + mySubCool + tomoCenterCool + tomoSubCool
totalHp += unitData.MaxHp
totalHP += unitData.MaxHp
// fmt.Println("smileMax, myCenterSmile, mySubSmile, tomoCenterSmile, tomoSubSmile, totalSmile",
// smileMax, myCenterSmile, mySubSmile, tomoCenterSmile, tomoSubSmile,
// smileMax+myCenterSmile+mySubSmile+tomoCenterSmile+tomoSubSmile)
@@ -276,45 +277,38 @@ func play(ctx *gin.Context) {
// coolMax+myCenterCool+mySubCool+tomoCenterCool+tomoSubCool)
// 单卡属性计算结果取上取整
fixedSmileMax := int(smileMax)
fixedPureMax := int(pureMax)
fixedCoolMax := int(coolMax)
// fmt.Println("单卡属性:", fixedSmileMax, fixedPureMax, fixedCoolMax)
unitList = append(unitList, liveschema.UnitList{
Smile: fixedSmileMax,
Cute: fixedPureMax,
Cool: fixedCoolMax,
Smile: int(smileMax),
Cute: int(pureMax),
Cool: int(coolMax),
})
// fmt.Println("单卡属性:", int(smileMax), int(pureMax), int(coolMax))
}
// 全部卡属性计算结果取上取整
fixedTotalSmile := int(math.Ceil(totalSmile))
fixedTotalPure := int(math.Ceil(totalPure))
fixedTotalCool := int(math.Ceil(totalCool))
// fmt.Println("全卡组属性:", fixedTotalSmile, fixedTotalPure, fixedTotalCool)
lives := []liveschema.PlayLiveList{}
lives = append(lives, liveschema.PlayLiveList{
LiveInfo: liveschema.LiveInfo{
LiveDifficultyID: difficultyID,
IsRandom: false,
AcFlag: liveSetting.AcFlag,
SwingFlag: liveSetting.SwingFlag,
NotesList: notes,
lives := []liveschema.PlayLiveList{
{
LiveInfo: liveschema.LiveInfo{
LiveDifficultyID: difficultyID,
IsRandom: isRandom,
AcFlag: liveSetting.AcFlag,
SwingFlag: liveSetting.SwingFlag,
NotesList: notes,
},
DeckInfo: liveschema.DeckInfo{
UnitDeckID: playReq.UnitDeckID,
TotalSmile: int(math.Ceil(totalSmile)),
TotalCute: int(math.Ceil(totalPure)),
TotalCool: int(math.Ceil(totalCool)),
TotalHp: totalHP,
PreparedHpDamage: 0,
UnitList: unitList,
},
},
DeckInfo: liveschema.DeckInfo{
UnitDeckID: playReq.UnitDeckID,
TotalSmile: fixedTotalSmile,
TotalCute: fixedTotalPure,
TotalCool: fixedTotalCool,
TotalHp: totalHp,
PreparedHpDamage: 0,
UnitList: unitList,
},
})
}
// fmt.Println("全卡组属性:", int(math.Ceil(totalSmile)), int(math.Ceil(totalPure)), int(math.Ceil(totalCool)))
playResp := liveschema.PlayResp{
return liveschema.PlayResp{
ResponseData: liveschema.PlayData{
RankInfo: ranks,
EnergyFullTime: "2023-03-20 01:28:55",
@@ -329,9 +323,7 @@ func play(ctx *gin.Context) {
},
ReleaseInfo: []any{},
StatusCode: 200,
}
ss.Respond(playResp)
}, nil
}
func init() {