Improve live and random live handling

- Add random live handlers, schemas and persistence for lot/play/continue/gameover/reward flow
- Update live status and schedule generation, including special rotation handling and CN timezone alignment
- Add config support for unlocking all daily special rotation songs and document the option
- Refresh live play, reward, precise score and session logic plus bundled main.db updates

Signed-off-by: Sean Du <do4suki@gmail.com>
This commit is contained in:
2026-06-06 20:59:45 +08:00
parent 4e642cc7c1
commit 0aacf8a4e9
28 changed files with 1085 additions and 228 deletions
+42
View File
@@ -0,0 +1,42 @@
package rlive
import (
livehandler "honoka-chan/internal/handler/live"
"honoka-chan/internal/middleware"
"honoka-chan/internal/router"
rliveschema "honoka-chan/internal/schema/rlive"
"honoka-chan/internal/session"
honokautils "honoka-chan/internal/utils"
"github.com/gin-gonic/gin"
)
func gameOver(ctx *gin.Context) {
ss := session.Get(ctx)
token := ""
defer func() {
if ss.UserEng != nil {
deleteRandomLiveByToken(ss, token)
ss.ClearLiveInProgress()
}
ss.Finalize()
}()
req := rliveschema.TokenReq{}
err := honokautils.ParseRequestData(ctx, &req)
if ss.CheckErr(err) {
return
}
token = req.Token
_, err = getRandomLiveByToken(ss, req.Token)
if ss.CheckErr(err) {
return
}
ss.Respond(livehandler.BuildGameOverResp())
}
func init() {
router.AddHandler("main.php", "POST", "/rlive/gameover", middleware.Common, gameOver)
}