Improve live and random live handling

- Add random live handlers, schemas and persistence for lot/play/continue/gameover/reward flow
- Update live status and schedule generation, including special rotation handling and CN timezone alignment
- Add config support for unlocking all daily special rotation songs and document the option
- Refresh live play, reward, precise score and session logic plus bundled main.db updates

Signed-off-by: Sean Du <do4suki@gmail.com>
This commit is contained in:
2026-06-06 20:59:45 +08:00
parent 4e642cc7c1
commit 0aacf8a4e9
28 changed files with 1085 additions and 228 deletions
+55
View File
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package rlive
import (
livehandler "honoka-chan/internal/handler/live"
"honoka-chan/internal/middleware"
usermodel "honoka-chan/internal/model/user"
"honoka-chan/internal/router"
rliveschema "honoka-chan/internal/schema/rlive"
"honoka-chan/internal/session"
honokautils "honoka-chan/internal/utils"
"github.com/gin-gonic/gin"
)
func play(ctx *gin.Context) {
ss := session.Get(ctx)
defer ss.Finalize()
req := rliveschema.PlayReq{}
err := honokautils.ParseRequestData(ctx, &req)
if ss.CheckErr(err) {
return
}
randomLive, err := getRandomLiveByToken(ss, req.Token)
if ss.CheckErr(err) {
return
}
if err := ss.ResetRandomLiveInProgress(); ss.CheckErr(err) {
return
}
ss.ClearLiveInProgress()
ss.RegisterLiveInProgress(req.UnitDeckID)
_, err = ss.UserEng.Table(new(usermodel.UserLiveRandom)).
Where("user_id = ? AND token = ?", ss.UserID, req.Token).
Cols("in_progress").
Update(&usermodel.UserLiveRandom{InProgress: true})
if ss.CheckErr(err) {
return
}
playResp, err := livehandler.BuildPlayResp(ss, req.ToLivePlayReq(randomLive.LiveDifficultyID), true)
if ss.CheckErr(err) {
return
}
ss.Respond(playResp)
}
func init() {
router.AddHandler("main.php", "POST", "/rlive/play", middleware.Common, play)
}