Improve live and random live handling
- Add random live handlers, schemas and persistence for lot/play/continue/gameover/reward flow - Update live status and schedule generation, including special rotation handling and CN timezone alignment - Add config support for unlocking all daily special rotation songs and document the option - Refresh live play, reward, precise score and session logic plus bundled main.db updates Signed-off-by: Sean Du <do4suki@gmail.com>
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@@ -0,0 +1,59 @@
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package rlive
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import (
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"errors"
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livehandler "honoka-chan/internal/handler/live"
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"honoka-chan/internal/middleware"
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"honoka-chan/internal/router"
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rliveschema "honoka-chan/internal/schema/rlive"
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"honoka-chan/internal/session"
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honokautils "honoka-chan/internal/utils"
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"github.com/gin-gonic/gin"
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)
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func reward(ctx *gin.Context) {
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ss := session.Get(ctx)
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token := ""
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defer func() {
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if ss.UserEng != nil {
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deleteRandomLiveByToken(ss, token)
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ss.ClearLiveInProgress()
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}
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ss.Finalize()
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}()
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req := rliveschema.RewardReq{}
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err := honokautils.ParseRequestData(ctx, &req)
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if ss.CheckErr(err) {
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return
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}
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token = req.Token
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randomLive, err := getRandomLiveByToken(ss, req.Token)
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if ss.CheckErr(err) {
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return
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}
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hasProgress, _ := ss.GetLiveInProgress()
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if !hasProgress {
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ss.CheckErr(errors.New("live progress not found"))
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return
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}
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if req.LiveDifficultyID != 0 && req.LiveDifficultyID != randomLive.LiveDifficultyID {
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ss.CheckErr(errors.New("random live difficulty mismatch"))
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return
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}
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rewardResp, err := livehandler.BuildRewardResp(ss, req.ToLiveRewardReq(randomLive.LiveDifficultyID), true)
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if ss.CheckErr(err) {
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return
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}
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ss.Respond(rewardResp)
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}
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func init() {
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router.AddHandler("main.php", "POST", "/rlive/reward", middleware.Common, reward)
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}
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