Implement more endpoints & overhaul [2/n]

Drop LevelDB and move all the things to SQLite.

Implemented endpoints:
/api <unit, accessoryMaterialAll>
/api <unit, accessoryTab>
/live/continue
/live/partyList
/unit/favoriteAccessory (WIP)
/unit/sale

Signed-off-by: Sean Du <do4suki@gmail.com>
This commit is contained in:
2026-04-28 11:44:56 +08:00
parent 1500821f3e
commit 150ce674ad
218 changed files with 2993 additions and 2160 deletions
+5 -5
View File
@@ -1,7 +1,7 @@
package subscenario
import (
"honoka-chan/internal/schema/api/subscenario"
subscenarioapischema "honoka-chan/internal/schema/api/subscenario"
"honoka-chan/internal/session"
"time"
@@ -12,20 +12,20 @@ func subscenarioStatus(ctx *gin.Context) (res any, err error) {
ss := session.Get(ctx)
var subScenarioID []int
subScenarioLists := []subscenario.StatusList{}
subScenarioLists := []subscenarioapischema.StatusList{}
err = ss.MainEng.Table("subscenario_m").Cols("subscenario_id").OrderBy("subscenario_id ASC").Find(&subScenarioID)
if ss.CheckErr(err) {
return
}
for _, id := range subScenarioID {
subScenarioLists = append(subScenarioLists, subscenario.StatusList{
subScenarioLists = append(subScenarioLists, subscenarioapischema.StatusList{
SubscenarioID: id,
Status: 2,
})
}
res = subscenario.StatusResp{
Result: subscenario.StatusData{
res = subscenarioapischema.StatusResp{
Result: subscenarioapischema.StatusData{
SubscenarioStatusList: subScenarioLists,
UnlockedSubscenarioIds: []any{},
},