Implement more endpoints & overhaul [2/n]

Drop LevelDB and move all the things to SQLite.

Implemented endpoints:
/api <unit, accessoryMaterialAll>
/api <unit, accessoryTab>
/live/continue
/live/partyList
/unit/favoriteAccessory (WIP)
/unit/sale

Signed-off-by: Sean Du <do4suki@gmail.com>
This commit is contained in:
2026-04-28 11:44:56 +08:00
parent 1500821f3e
commit 150ce674ad
218 changed files with 2993 additions and 2160 deletions
+10 -10
View File
@@ -1,7 +1,7 @@
package unit
import (
"honoka-chan/internal/schema/api/unit"
unitapischema "honoka-chan/internal/schema/api/unit"
"honoka-chan/internal/session"
"time"
@@ -11,7 +11,7 @@ import (
func unitRemovableSkillInfo(ctx *gin.Context) (res any, err error) {
ss := session.Get(ctx)
var skillEquipCount []unit.SkillEquipCount
var skillEquipCount []unitapischema.SkillEquipCount
err = ss.UserEng.Table("user_unit_skill_equip").Where("user_id = ?", ss.UserID).Select("unit_removable_skill_id,COUNT(*) AS ct").
GroupBy("unit_removable_skill_id").Find(&skillEquipCount)
if ss.CheckErr(err) {
@@ -24,12 +24,12 @@ func unitRemovableSkillInfo(ctx *gin.Context) (res any, err error) {
return
}
owingInfo := []unit.OwningInfo{}
owingInfo := []unitapischema.OwningInfo{}
for _, id := range rmSkillIds {
info := unit.OwningInfo{
info := unitapischema.OwningInfo{
UnitRemovableSkillID: id,
TotalAmount: 9,
EquippedAmount: 0,
TotalAmount: 999,
EquippedAmount: 0, // TODO: 计算实际数量
InsertDate: "2023-01-01 12:00:00",
}
for _, sk := range skillEquipCount {
@@ -49,21 +49,21 @@ func unitRemovableSkillInfo(ctx *gin.Context) (res any, err error) {
equipInfo := map[int]any{}
for _, v := range unitOwningIds {
detail := []unit.SkillEquipDetail{}
detail := []unitapischema.SkillEquipDetail{}
err = ss.UserEng.Table("user_unit_skill_equip").Where("user_id = ? AND unit_owning_user_id = ?", ss.UserID, v).
Cols("unit_removable_skill_id").Find(&detail)
if ss.CheckErr(err) {
return
}
equipInfo[v] = unit.SkillEquipList{
equipInfo[v] = unitapischema.SkillEquipList{
UnitOwningUserID: v,
Detail: detail,
}
}
res = unit.RemovableSkillInfoResp{
Result: unit.RemovableSkillInfoData{
res = unitapischema.RemovableSkillInfoResp{
Result: unitapischema.RemovableSkillInfoData{
OwningInfo: owingInfo,
EquipmentInfo: equipInfo,
}, // 宝石