Implement more endpoints & overhaul [2/n]
Drop LevelDB and move all the things to SQLite. Implemented endpoints: /api <unit, accessoryMaterialAll> /api <unit, accessoryTab> /live/continue /live/partyList /unit/favoriteAccessory (WIP) /unit/sale Signed-off-by: Sean Du <do4suki@gmail.com>
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
package unit
|
||||
|
||||
import (
|
||||
"honoka-chan/internal/schema/api/unit"
|
||||
unitapischema "honoka-chan/internal/schema/api/unit"
|
||||
"honoka-chan/internal/session"
|
||||
"time"
|
||||
|
||||
@@ -11,7 +11,7 @@ import (
|
||||
func unitRemovableSkillInfo(ctx *gin.Context) (res any, err error) {
|
||||
ss := session.Get(ctx)
|
||||
|
||||
var skillEquipCount []unit.SkillEquipCount
|
||||
var skillEquipCount []unitapischema.SkillEquipCount
|
||||
err = ss.UserEng.Table("user_unit_skill_equip").Where("user_id = ?", ss.UserID).Select("unit_removable_skill_id,COUNT(*) AS ct").
|
||||
GroupBy("unit_removable_skill_id").Find(&skillEquipCount)
|
||||
if ss.CheckErr(err) {
|
||||
@@ -24,12 +24,12 @@ func unitRemovableSkillInfo(ctx *gin.Context) (res any, err error) {
|
||||
return
|
||||
}
|
||||
|
||||
owingInfo := []unit.OwningInfo{}
|
||||
owingInfo := []unitapischema.OwningInfo{}
|
||||
for _, id := range rmSkillIds {
|
||||
info := unit.OwningInfo{
|
||||
info := unitapischema.OwningInfo{
|
||||
UnitRemovableSkillID: id,
|
||||
TotalAmount: 9,
|
||||
EquippedAmount: 0,
|
||||
TotalAmount: 999,
|
||||
EquippedAmount: 0, // TODO: 计算实际数量
|
||||
InsertDate: "2023-01-01 12:00:00",
|
||||
}
|
||||
for _, sk := range skillEquipCount {
|
||||
@@ -49,21 +49,21 @@ func unitRemovableSkillInfo(ctx *gin.Context) (res any, err error) {
|
||||
|
||||
equipInfo := map[int]any{}
|
||||
for _, v := range unitOwningIds {
|
||||
detail := []unit.SkillEquipDetail{}
|
||||
detail := []unitapischema.SkillEquipDetail{}
|
||||
err = ss.UserEng.Table("user_unit_skill_equip").Where("user_id = ? AND unit_owning_user_id = ?", ss.UserID, v).
|
||||
Cols("unit_removable_skill_id").Find(&detail)
|
||||
if ss.CheckErr(err) {
|
||||
return
|
||||
}
|
||||
|
||||
equipInfo[v] = unit.SkillEquipList{
|
||||
equipInfo[v] = unitapischema.SkillEquipList{
|
||||
UnitOwningUserID: v,
|
||||
Detail: detail,
|
||||
}
|
||||
}
|
||||
|
||||
res = unit.RemovableSkillInfoResp{
|
||||
Result: unit.RemovableSkillInfoData{
|
||||
res = unitapischema.RemovableSkillInfoResp{
|
||||
Result: unitapischema.RemovableSkillInfoData{
|
||||
OwningInfo: owingInfo,
|
||||
EquipmentInfo: equipInfo,
|
||||
}, // 宝石
|
||||
|
||||
Reference in New Issue
Block a user