Implement more endpoints & overhaul [2/n]

Drop LevelDB and move all the things to SQLite.

Implemented endpoints:
/api <unit, accessoryMaterialAll>
/api <unit, accessoryTab>
/live/continue
/live/partyList
/unit/favoriteAccessory (WIP)
/unit/sale

Signed-off-by: Sean Du <do4suki@gmail.com>
This commit is contained in:
2026-04-28 11:44:56 +08:00
parent 1500821f3e
commit 150ce674ad
218 changed files with 2993 additions and 2160 deletions
@@ -4,7 +4,7 @@ import (
"encoding/json"
"honoka-chan/internal/middleware"
"honoka-chan/internal/router"
"honoka-chan/internal/schema/unit"
unitschema "honoka-chan/internal/schema/unit"
"honoka-chan/internal/session"
"github.com/gin-gonic/gin"
@@ -14,7 +14,7 @@ func removableSkillEquipment(ctx *gin.Context) {
ss := session.Get(ctx)
defer ss.Finalize()
req := unit.RemovableSkillEquipmentReq{}
req := unitschema.RemovableSkillEquipmentReq{}
err := json.Unmarshal([]byte(ctx.MustGet("request_data").(string)), &req)
if ss.CheckErr(err) {
return
@@ -34,7 +34,7 @@ func removableSkillEquipment(ctx *gin.Context) {
// 佩戴宝石
for _, v := range req.Equip {
// fmt.Println("Equip:", v.UnitOwningUserID, v.UnitRemovableSkillID)
data := unit.RemovableSkillEquipmentData{
data := unitschema.RemovableSkillEquipmentData{
UnitRemovableSkillId: v.UnitRemovableSkillID,
UnitOwningUserID: v.UnitOwningUserID,
UserID: ss.UserID,
@@ -45,7 +45,7 @@ func removableSkillEquipment(ctx *gin.Context) {
}
}
ss.Respond(unit.RemovableSkillEquipmentResp{
ss.Respond(unitschema.RemovableSkillEquipmentResp{
ResponseData: []any{},
ReleaseInfo: []any{},
StatusCode: 200,