Implement more endpoints & overhaul [2/n]
Drop LevelDB and move all the things to SQLite. Implemented endpoints: /api <unit, accessoryMaterialAll> /api <unit, accessoryTab> /live/continue /live/partyList /unit/favoriteAccessory (WIP) /unit/sale Signed-off-by: Sean Du <do4suki@gmail.com>
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@@ -0,0 +1,13 @@
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package liveschema
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type ContinueData struct {
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BeforeSnsCoin int `json:"before_sns_coin"`
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AfterSnsCoin int `json:"after_sns_coin"`
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ServerTimestamp int64 `json:"server_timestamp"`
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}
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type ContinueResp struct {
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ResponseData ContinueData `json:"response_data"`
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ReleaseInfo []any `json:"release_info"`
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StatusCode int `json:"status_code"`
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}
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@@ -1,4 +1,4 @@
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package live
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package liveschema
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type GameOverResp struct {
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ResponseData []any `json:"response_data"`
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@@ -0,0 +1,55 @@
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package liveschema
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import userschema "honoka-chan/internal/schema/user"
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type CenterUnitInfo struct {
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UnitOwningUserID int `json:"unit_owning_user_id"`
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UnitID int `json:"unit_id"`
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Exp int `json:"exp"`
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NextExp int `json:"next_exp"`
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Level int `json:"level"`
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LevelLimitID int `json:"level_limit_id"`
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MaxLevel int `json:"max_level"`
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Rank int `json:"rank"`
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MaxRank int `json:"max_rank"`
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Love int `json:"love"`
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MaxLove int `json:"max_love"`
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UnitSkillLevel int `json:"unit_skill_level"`
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MaxHp int `json:"max_hp"`
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FavoriteFlag bool `json:"favorite_flag"`
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DisplayRank int `json:"display_rank"`
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UnitSkillExp int `json:"unit_skill_exp"`
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UnitRemovableSkillCapacity int `json:"unit_removable_skill_capacity"`
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Attribute int `json:"attribute"`
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Smile int `json:"smile"`
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Cute int `json:"cute"`
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Cool int `json:"cool"`
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IsLoveMax bool `json:"is_love_max"`
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IsLevelMax bool `json:"is_level_max"`
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IsRankMax bool `json:"is_rank_max"`
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IsSigned bool `json:"is_signed"`
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IsSkillLevelMax bool `json:"is_skill_level_max"`
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SettingAwardID int `json:"setting_award_id"`
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RemovableSkillIds []int `json:"removable_skill_ids"`
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}
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type PartyList struct {
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UserInfo userschema.UserInfo `json:"user_info"`
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CenterUnitInfo CenterUnitInfo `json:"center_unit_info"`
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SettingAwardID int `json:"setting_award_id"`
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AvailableSocialPoint int `json:"available_social_point"`
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FriendStatus int `json:"friend_statuses"`
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}
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type PartyListData struct {
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PartyList []PartyList `json:"party_list"`
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TrainingEnergy int `json:"training_energy"`
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TrainingEnergyMax int `json:"training_energy_max"`
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ServerTimestamp int64 `json:"server_timestamp"`
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}
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type PartyListResp struct {
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ResponseData PartyListData `json:"response_data"`
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ReleaseInfo []any `json:"release_info"`
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StatusCode int `json:"status_code"`
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}
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@@ -1,4 +1,4 @@
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package live
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package liveschema
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type PlayReq struct {
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Module string `json:"module"`
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@@ -31,6 +31,14 @@ type NotesList struct {
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type LiveInfo struct {
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LiveDifficultyID int `json:"live_difficulty_id"`
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IsRandom bool `json:"is_random"`
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ARankScore int `json:"-"`
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BRankScore int `json:"-"`
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CRankScore int `json:"-"`
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SRankScore int `json:"-"`
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ARankCombo int `json:"-"`
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BRankCombo int `json:"-"`
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CRankCombo int `json:"-"`
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SRankCombo int `json:"-"`
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AcFlag int `json:"ac_flag"`
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SwingFlag int `json:"swing_flag"`
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NotesList []NotesList `json:"notes_list"`
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@@ -1,4 +1,4 @@
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package live
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package liveschema
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type PlayScoreReq struct {
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Module string `json:"module"`
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@@ -18,7 +18,9 @@ type On struct {
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PreciseList any `json:"precise_list"`
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DeckInfo any `json:"deck_info"`
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TapAdjust any `json:"tap_adjust"`
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LiveSetting any `json:"live_setting,omitempty"`
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CanReplay bool `json:"can_replay"`
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TriggerLog any `json:"trigger_log,omitempty"`
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}
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type Off struct {
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@@ -30,19 +32,35 @@ type Off struct {
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PreciseList any `json:"precise_list"`
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DeckInfo any `json:"deck_info"`
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TapAdjust any `json:"tap_adjust"`
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LiveSetting any `json:"live_setting,omitempty"`
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CanReplay bool `json:"can_replay"`
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TriggerLog any `json:"trigger_log,omitempty"`
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}
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type Skill struct {
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HasRecord bool `json:"has_record"`
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LiveInfo LiveInfo `json:"live_info"`
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RandomSeed any `json:"random_seed"`
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MaxCombo any `json:"max_combo"`
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UpdateDate any `json:"update_date"`
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PreciseList any `json:"precise_list"`
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DeckInfo any `json:"deck_info"`
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TapAdjust any `json:"tap_adjust"`
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LiveSetting any `json:"live_setting,omitempty"`
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CanReplay bool `json:"can_replay"`
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TriggerLog any `json:"trigger_log,omitempty"`
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}
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type PreciseScoreData struct {
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On On `json:"on"`
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Off Off `json:"off"`
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On Skill `json:"on"`
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Off Skill `json:"off"`
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RankInfo []RankInfo `json:"rank_info"`
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CanActivateEffect bool `json:"can_activate_effect"`
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ServerTimestamp int64 `json:"server_timestamp"`
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}
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type PreciseScoreResp struct {
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ResponseData PreciseScoreData `json:"response_data"`
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ReleaseInfo []any `json:"release_info"`
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StatusCode int `json:"status_code"`
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ResponseData any `json:"response_data"`
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ReleaseInfo []any `json:"release_info"`
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StatusCode int `json:"status_code"`
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}
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@@ -1,4 +1,9 @@
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package live
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package liveschema
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import (
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"honoka-chan/internal/constant"
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userschema "honoka-chan/internal/schema/user"
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)
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type RewardReq struct {
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Module string `json:"module"`
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@@ -31,26 +36,31 @@ type Icon struct {
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}
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type LiveSetting struct {
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StringSize int `json:"string_size"`
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PreciseScoreAutoUpdateFlag bool `json:"precise_score_auto_update_flag"`
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SeID int `json:"se_id"`
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CutinBrightness int `json:"cutin_brightness"`
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RandomValue int `json:"random_value"`
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PreciseScoreUpdateType int `json:"precise_score_update_type"`
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EffectFlag bool `json:"effect_flag"`
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NotesSpeed float64 `json:"notes_speed"`
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Icon Icon `json:"icon"`
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CutinType int `json:"cutin_type"`
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StringSize int `json:"string_size"`
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PreciseScoreAutoUpdateFlag bool `json:"precise_score_auto_update_flag"`
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SeID int `json:"se_id"`
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CutinBrightness int `json:"cutin_brightness"`
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RandomValue int `json:"random_value"`
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PreciseScoreUpdateType constant.PreciseScoreUpdateType `json:"precise_score_update_type"`
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EffectFlag bool `json:"effect_flag"`
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NotesSpeed float64 `json:"notes_speed"`
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Icon Icon `json:"icon"`
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CutinType int `json:"cutin_type"`
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BackgroundID any `json:"background_id"`
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}
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type PreciseList struct {
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Effect int `json:"effect"`
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Count int `json:"count"`
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Tap float64 `json:"tap"`
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NoteNumber int `json:"note_number"`
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Position int `json:"position"`
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Effect int `json:"effect"`
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Accuracy int `json:"accuracy"`
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Tap float64 `json:"tap"`
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IsSame bool `json:"is_same"`
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Release any `json:"release"`
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Position int `json:"position"`
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NoteNumber int `json:"note_number"`
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FirstTouch any `json:"first_touch"`
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Tp any `json:"tp"`
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Tpf any `json:"tpf"`
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}
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type BackgroundScore struct {
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@@ -208,56 +218,6 @@ type PlayRewardUnitList struct {
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InsertData int64 `xorm:"insert_date" json:"-"`
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}
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type BeforeUserInfo struct {
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Level int `json:"level"`
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Exp int `json:"exp"`
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PreviousExp int `json:"previous_exp"`
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NextExp int `json:"next_exp"`
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GameCoin int `json:"game_coin"`
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SnsCoin int `json:"sns_coin"`
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FreeSnsCoin int `json:"free_sns_coin"`
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PaidSnsCoin int `json:"paid_sns_coin"`
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SocialPoint int `json:"social_point"`
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UnitMax int `json:"unit_max"`
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WaitingUnitMax int `json:"waiting_unit_max"`
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CurrentEnergy int `json:"current_energy"`
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EnergyMax int `json:"energy_max"`
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TrainingEnergy int `json:"training_energy"`
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TrainingEnergyMax int `json:"training_energy_max"`
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EnergyFullTime string `json:"energy_full_time"`
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LicenseLiveEnergyRecoverlyTime int `json:"license_live_energy_recoverly_time"`
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FriendMax int `json:"friend_max"`
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TutorialState int `json:"tutorial_state"`
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OverMaxEnergy int `json:"over_max_energy"`
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UnlockRandomLiveMuse int `json:"unlock_random_live_muse"`
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UnlockRandomLiveAqours int `json:"unlock_random_live_aqours"`
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}
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type AfterUserInfo struct {
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Level int `json:"level"`
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Exp int `json:"exp"`
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PreviousExp int `json:"previous_exp"`
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NextExp int `json:"next_exp"`
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GameCoin int `json:"game_coin"`
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SnsCoin int `json:"sns_coin"`
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FreeSnsCoin int `json:"free_sns_coin"`
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PaidSnsCoin int `json:"paid_sns_coin"`
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SocialPoint int `json:"social_point"`
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UnitMax int `json:"unit_max"`
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WaitingUnitMax int `json:"waiting_unit_max"`
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CurrentEnergy int `json:"current_energy"`
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EnergyMax int `json:"energy_max"`
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TrainingEnergy int `json:"training_energy"`
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TrainingEnergyMax int `json:"training_energy_max"`
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EnergyFullTime string `json:"energy_full_time"`
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LicenseLiveEnergyRecoverlyTime int `json:"license_live_energy_recoverly_time"`
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FriendMax int `json:"friend_max"`
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TutorialState int `json:"tutorial_state"`
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OverMaxEnergy int `json:"over_max_energy"`
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UnlockRandomLiveMuse int `json:"unlock_random_live_muse"`
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UnlockRandomLiveAqours int `json:"unlock_random_live_aqours"`
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}
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type NextLevelInfo struct {
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Level int `json:"level"`
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FromExp int `json:"from_exp"`
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@@ -335,8 +295,8 @@ type RewardData struct {
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IsEffortPointVisible bool `json:"is_effort_point_visible"`
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LimitedEffortBox []any `json:"limited_effort_box"`
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UnitList []PlayRewardUnitList `json:"unit_list"`
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BeforeUserInfo BeforeUserInfo `json:"before_user_info"`
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AfterUserInfo AfterUserInfo `json:"after_user_info"`
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BeforeUserInfo userschema.UserInfo `json:"before_user_info"`
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AfterUserInfo userschema.UserInfo `json:"after_user_info"`
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NextLevelInfo []NextLevelInfo `json:"next_level_info"`
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GoalAccompInfo GoalAccompInfo `json:"goal_accomp_info"`
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SpecialRewardInfo []any `json:"special_reward_info"`
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