Force relogin after webui data changes

- Add a force_relogin flag to user_pref
- Return 404 for main.php requests when the user must reauthenticate
- Clear the relogin flag after successful client login
- Mark users for relogin after webui card import, accessory changes, and profile updates

Signed-off-by: Sean Du <do4suki@gmail.com>
This commit is contained in:
2026-06-13 11:29:57 +08:00
parent 6264523c76
commit 4b2c005222
6 changed files with 74 additions and 11 deletions
+5
View File
@@ -4,6 +4,7 @@ import (
"encoding/base64"
"errors"
"honoka-chan/internal/middleware"
usermodel "honoka-chan/internal/model/user"
"honoka-chan/internal/router"
loginschema "honoka-chan/internal/schema/login"
"honoka-chan/internal/session"
@@ -68,6 +69,10 @@ func login(ctx *gin.Context) {
return
}
if err := usermodel.ClearUserForceRelogin(ss.UserEng, userID); ss.CheckErr(err) {
return
}
ss.Respond(loginschema.LoginResp{
ResponseData: loginschema.LoginData{
AuthorizeToken: authorizeToken,
+19
View File
@@ -23,6 +23,17 @@ type accessoryInventoryItem struct {
WornCount int `json:"worn_count"`
}
func markAccessoryUserForceRelogin(ctx *gin.Context) bool {
if err := usermodel.MarkUserForceRelogin(db.UserEng, ctx.GetInt("userid")); err != nil {
ctx.JSON(http.StatusOK, webuischema.Msg{
Code: 1,
Message: "操作成功,但登录状态刷新失败!",
})
return false
}
return true
}
func accessoryPage(ctx *gin.Context) {
ctx.HTML(http.StatusOK, "admin/accessory.html", gin.H{
"menu": 3,
@@ -121,6 +132,10 @@ func addAccessory(ctx *gin.Context) {
return
}
if !markAccessoryUserForceRelogin(ctx) {
return
}
ctx.JSON(http.StatusOK, webuischema.Msg{
Code: 0,
Message: "添加成功,请重新进入游戏查看!",
@@ -322,6 +337,10 @@ func deleteAccessory(ctx *gin.Context) {
return
}
if !markAccessoryUserForceRelogin(ctx) {
return
}
ctx.JSON(http.StatusOK, webuischema.Msg{
Code: 0,
Message: "删除成功,请重新登录游戏生效!",
+16
View File
@@ -147,6 +147,14 @@ func updateProfile(ctx *gin.Context) {
return
}
if err := usermodel.MarkUserForceRelogin(db.UserEng, ctx.GetInt("userid")); err != nil {
ctx.JSON(http.StatusOK, webuischema.Msg{
Code: 1,
Message: "保存成功,但登录状态刷新失败!",
})
return
}
ctx.JSON(http.StatusOK, webuischema.Msg{
Code: 0,
Message: "保存成功!",
@@ -195,6 +203,14 @@ func resetProfile(ctx *gin.Context) {
return
}
if err := usermodel.MarkUserForceRelogin(db.UserEng, ctx.GetInt("userid")); err != nil {
ctx.JSON(http.StatusOK, webuischema.Msg{
Code: 1,
Message: "重置成功,但登录状态刷新失败!",
})
return
}
ctx.JSON(http.StatusOK, webuischema.Msg{
Code: 0,
Message: "已恢复默认值!",
+5
View File
@@ -111,6 +111,11 @@ func upload(ctx *gin.Context) {
return
}
if err := usermodel.MarkUserForceRelogin(db.UserEng, ctx.GetInt("userid")); err != nil {
ctx.JSON(http.StatusOK, ErrMsg{Error: 1, Msg: "卡片添加成功,但登录状态刷新失败!"})
return
}
ctx.JSON(http.StatusOK, ErrMsg{Error: 0, Msg: "导入成功,请重新打开游戏!"})
}