Fix live power calculation

Signed-off-by: Yuan Si <do4suki@gmail.com>
This commit is contained in:
2023-04-20 19:56:16 +08:00
parent c5a365f22b
commit b8186d43f6
4 changed files with 169 additions and 14 deletions
+166 -11
View File
@@ -8,12 +8,14 @@ import (
"honoka-chan/encrypt"
"honoka-chan/model"
"honoka-chan/utils"
"math"
"net/http"
"strconv"
"time"
"github.com/gin-gonic/gin"
_ "github.com/mattn/go-sqlite3"
"xorm.io/builder"
)
type GameOverResp struct {
@@ -90,15 +92,168 @@ func PlayLiveHandler(ctx *gin.Context) {
RankMax: 0,
})
UserEng.ShowSQL(true)
MainEng.ShowSQL(true)
owningIdList := []int{}
err = UserEng.Table("deck_unit_m").Join("LEFT", "user_deck_m", "deck_unit_m.user_deck_id = user_deck_m.id").
Where("user_id = ? AND deck_id = ?", ctx.GetString("userid"), deckId).Cols("unit_owning_user_id").
OrderBy("deck_unit_m.position ASC").Find(&owningIdList)
CheckErr(err)
unitList := []model.UnitList{}
for i := 0; i < 9; i++ {
var totalSmile, totalPure, totalCool, maxLove float64
var totalHp int
for _, owningId := range owningIdList {
var uId int
exists, err := MainEng.Table("common_unit_m").Where("unit_owning_user_id = ?", owningId).Cols("unit_id").Get(&uId)
CheckErr(err)
var maxHp, attrId int
var baseSmile, basePure, baseCool, smileMax, pureMax, coolMax float64
if exists {
// 公共卡片仅为100级属性
_, err = MainEng.Table("unit_m").Where("unit_id = ?", uId).
Join("LEFT", "unit_rarity_m", "unit_m.rarity = unit_rarity_m.rarity").
Cols("attribute_id,hp_max,smile_max,pure_max,cool_max,after_love_max").
Get(&attrId, &maxHp, &baseSmile, &basePure, &baseCool, &maxLove)
CheckErr(err)
// 绊属性
// } else {
// // 用户卡片需要根据等级计算属性
// // TODO
}
// 饰品属性加成(满级)
accessoryOwningList := []int{}
err = UserEng.Table("accessory_wear_m").Where(builder.In("unit_owning_user_id", owningIdList)).Cols("accessory_owning_user_id").Find(&accessoryOwningList)
CheckErr(err)
var smileAccessory, pureAccessory, coolAccessory float64
_, err = MainEng.Table("common_accessory_m").Join("LEFT", "accessory_m", "common_accessory_m.accessory_id = accessory_m.accessory_id").
Where(builder.In("accessory_owning_user_id", accessoryOwningList)).Cols("smile_max,pure_max,cool_max").Get(&smileAccessory, &pureAccessory, &coolAccessory)
CheckErr(err)
// fmt.Println("基础属性:", baseSmile, basePure, baseCool)
// 饰品属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
baseSmile += smileAccessory
basePure += pureAccessory
baseCool += coolAccessory
// fmt.Println("饰品属性加成:", smileAccessory, pureAccessory, coolAccessory)
// fmt.Println("饰品属性加成后的基础属性:", baseSmile, basePure, baseCool)
// 回忆画廊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
var smileBuff, pureBuff, coolBuff float64
_, err = MainEng.Table("museum_contents_m").Select("SUM(smile_buff),SUM(pure_buff),SUM(cool_buff)").Get(&smileBuff, &pureBuff, &coolBuff)
CheckErr(err)
baseSmile += smileBuff
basePure += pureBuff
baseCool += coolBuff
// fmt.Println("回忆画廊属性加成:", smileBuff, pureBuff, coolBuff)
// fmt.Println("回忆画廊属性加成后的基础属性:", baseSmile, basePure, baseCool)
// 绊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
if attrId == 1 {
baseSmile += maxLove
} else if attrId == 2 {
basePure += maxLove
} else if attrId == 3 {
baseCool += maxLove
}
// fmt.Println("绊属性加成:", maxLove)
// fmt.Println("绊属性加成后的基础属性:", baseSmile, basePure, baseCool)
// 宝石属性加成
var kissSmile, kissPure, kissCool float64
var skillSmile, skillPure, skillCool float64
// 宝石加成(满级)
removableSkillIds := []int{}
err = UserEng.Table("skill_equip_m").Where("unit_owning_user_id = ? AND user_id = ?", owningId, ctx.GetString("userid")).
Cols("unit_removable_skill_id").Find(&removableSkillIds)
CheckErr(err)
for _, sk := range removableSkillIds {
// 判断宝石效果类型(效果范围、效果类型、效果值、是否固定数值)
var effectRange, effectType, fixedValueFlag, refType int
var effectValue float64
_, err = MainEng.Table("unit_removable_skill_m").Where("unit_removable_skill_id = ?", sk).
Cols("effect_range,effect_type,effect_value,fixed_value_flag,target_reference_type").
Get(&effectRange, &effectType, &effectValue, &fixedValueFlag, &refType)
CheckErr(err)
if fixedValueFlag == 1 {
// 吻、眼神属性加成(固定数值)
if effectType == 1 {
kissSmile += effectValue
} else if effectType == 2 {
kissPure += effectValue
} else if effectType == 3 {
kissCool += effectValue
}
// fmt.Println("吻、眼神属性加成:", kissSmile, kissPure, kissCool)
} else {
// 仅效果类型为1、2、3的有属性加成
if effectType == 1 || effectType == 2 || effectType == 3 {
// 加成范围:2:全员 1:非全员
if effectRange == 2 {
if effectType == 1 {
skillSmile += math.Ceil(baseSmile * (effectValue / 100))
} else if effectType == 2 {
skillPure += math.Ceil(basePure * (effectValue / 100))
} else if effectType == 3 {
skillCool += math.Ceil(baseCool * (effectValue / 100))
}
// fmt.Println("全员类宝石属性加成:", skillSmile, skillPure, skillCool)
} else {
// refType: 1 -> 年级类加成, target_type -> 指定年级(这里不需要使用,因为能装上宝石肯定是符合的)
// refType: 2 -> 个宝
// refType: 3 -> 爆分、奶、判宝石, 0 -> 竞技场宝石
if refType == 1 || refType == 2 { // 年级类和个宝都是百分比加成
if effectType == 1 {
skillSmile += math.Ceil(baseSmile * (effectValue / 100))
} else if effectType == 2 {
skillPure += math.Ceil(basePure * (effectValue / 100))
} else if effectValue == 3 {
skillCool += math.Ceil(baseCool * (effectValue / 100))
}
// fmt.Println("年级类宝石、个宝属性加成:", skillSmile, skillPure, skillCool)
}
}
}
}
}
// 单卡属性
smileMax = baseSmile + kissSmile + skillSmile
pureMax = basePure + kissPure + skillPure
coolMax = baseCool + kissCool + skillCool
// 全部卡属性
totalSmile += smileMax
totalPure += pureMax
totalCool += coolMax
totalHp += maxHp
// 单卡属性计算结果取上取整
fixedSmileMax := int(smileMax)
fixedPureMax := int(pureMax)
fixedCoolMax := int(coolMax)
// fmt.Println("单卡属性:", fixedSmileMax, fixedPureMax, fixedCoolMax)
unitList = append(unitList, model.UnitList{
Smile: 1,
Cute: 1,
Cool: 1,
Smile: fixedSmileMax,
Cute: fixedPureMax,
Cool: fixedCoolMax,
})
}
// 全部卡属性计算结果取上取整
fixedTotalSmile := int(math.Ceil(totalSmile))
fixedTotalPure := int(math.Ceil(totalPure))
fixedTotalCool := int(math.Ceil(totalCool))
// fmt.Println("全卡组属性:", fixedTotalSmile, fixedTotalPure, fixedTotalCool)
lives := []model.PlayLiveList{}
lives = append(lives, model.PlayLiveList{
LiveInfo: model.LiveInfo{
@@ -110,10 +265,10 @@ func PlayLiveHandler(ctx *gin.Context) {
},
DeckInfo: model.DeckInfo{
UnitDeckID: deckId,
TotalSmile: 9,
TotalCute: 9,
TotalCool: 9,
TotalHp: 999,
TotalSmile: fixedTotalSmile,
TotalCute: fixedTotalPure,
TotalCool: fixedTotalCool,
TotalHp: totalHp,
PreparedHpDamage: 0,
UnitList: unitList,
},
@@ -129,7 +284,7 @@ func PlayLiveHandler(ctx *gin.Context) {
MarathonEventID: nil,
NoSkill: false,
CanActivateEffect: true,
ServerTimestamp: 1679237935,
ServerTimestamp: time.Now().Unix(),
}
m, err := json.Marshal(resp)
@@ -143,6 +298,7 @@ func PlayLiveHandler(ctx *gin.Context) {
mm, err := json.Marshal(res)
CheckErr(err)
// fmt.Println(string(mm))
nonce := ctx.GetInt("nonce")
nonce++
@@ -289,8 +445,7 @@ func PlayRewardHandler(ctx *gin.Context) {
deckId, err := database.LevelDb.Get([]byte(key))
CheckErr(err)
unitsList := []model.PlayRewardUnitList{}
err = UserEng.Table("deck_unit_m").Select("*").
Join("LEFT", "user_deck_m", "deck_unit_m.user_deck_id = user_deck_m.id").
err = UserEng.Table("deck_unit_m").Join("LEFT", "user_deck_m", "deck_unit_m.user_deck_id = user_deck_m.id").
Where("user_id = ? AND deck_id = ?", ctx.GetString("userid"), string(deckId)).Find(&unitsList)
CheckErr(err)