Overhaul [1/n]

Signed-off-by: Sean Du <do4suki@gmail.com>
This commit is contained in:
2026-01-29 02:42:28 +08:00
parent 989acd6ff1
commit c77241a883
2267 changed files with 7158 additions and 5583 deletions
+466
View File
@@ -0,0 +1,466 @@
package live
import (
"encoding/json"
"fmt"
"honoka-chan/internal/middleware"
"honoka-chan/internal/router"
"honoka-chan/internal/schema/live"
"honoka-chan/internal/session"
"honoka-chan/pkg/db"
honokautils "honoka-chan/pkg/utils"
"math"
"strconv"
"time"
"github.com/gin-gonic/gin"
"github.com/tidwall/gjson"
)
func play(ctx *gin.Context) {
ss := session.Get(ctx)
defer ss.Finalize()
playReq := live.PlayReq{}
err := json.Unmarshal([]byte(ctx.MustGet("request_data").(string)), &playReq)
if ss.CheckErr(err) {
return
}
tDifficultyId := playReq.LiveDifficultyID
difficultyId, err := strconv.Atoi(tDifficultyId)
if ss.CheckErr(err) {
return
}
deckId := playReq.UnitDeckID
// Save Deck Id for /live/reward
key := "live_deck_" + strconv.Itoa(ss.UserID)
err = db.Ldb.Set([]byte(key), []byte(strconv.Itoa(deckId)))
if ss.CheckErr(err) {
return
}
// Song type: normal / special
// sqlite3 doesn't support FULL OUTER JOIN so use UNION ALL here.
sql := `SELECT notes_setting_asset,c_rank_score,b_rank_score,a_rank_score,s_rank_score,ac_flag,swing_flag FROM live_setting_m WHERE live_setting_id IN (SELECT live_setting_id FROM normal_live_m WHERE live_difficulty_id = ? UNION ALL SELECT live_setting_id FROM special_live_m WHERE live_difficulty_id = ?)`
var notes_setting_asset string
var c_rank_score, b_rank_score, a_rank_score, s_rank_score, ac_flag, swing_flag int
err = ss.MainEng.DB().QueryRow(sql, difficultyId, difficultyId).Scan(&notes_setting_asset, &c_rank_score, &b_rank_score, &a_rank_score, &s_rank_score, &ac_flag, &swing_flag)
if ss.CheckErr(err) {
return
}
// fmt.Println(notes_setting_asset)
// fmt.Println(c_rank_score, b_rank_score, a_rank_score, s_rank_score)
notes := []live.NotesList{}
// fmt.Println("./assets/serverdata/beatmaps/" + notes_setting_asset)
notes_list := honokautils.ReadAllText("./assets/serverdata/beatmaps/" + notes_setting_asset)
err = json.Unmarshal([]byte(notes_list), &notes)
if ss.CheckErr(err) {
return
}
ranks := []live.RankInfo{}
ranks = append(ranks, live.RankInfo{
Rank: 5,
RankMin: 0,
RankMax: c_rank_score,
}, live.RankInfo{
Rank: 4,
RankMin: c_rank_score + 1,
RankMax: b_rank_score,
}, live.RankInfo{
Rank: 3,
RankMin: b_rank_score + 1,
RankMax: a_rank_score,
}, live.RankInfo{
Rank: 2,
RankMin: a_rank_score + 1,
RankMax: s_rank_score,
}, live.RankInfo{
Rank: 1,
RankMin: s_rank_score + 1,
RankMax: 0,
})
// ss.UserEng.ShowSQL(true)
// ss.MainEng.ShowSQL(true)
owningIdList := []int{}
err = ss.UserEng.Table("user_deck_unit").Join("LEFT", "user_deck", "user_deck_unit.user_deck_id = user_deck.id").
Where("user_id = ? AND deck_id = ?", ss.UserID, deckId).Cols("unit_owning_user_id").
OrderBy("user_deck_unit.position ASC").Find(&owningIdList)
if ss.CheckErr(err) {
return
}
unitList := []live.UnitList{}
var totalSmile, totalPure, totalCool, maxLove float64
var totalHp int
for _, owningId := range owningIdList {
var uId int
exists, err := ss.MainEng.Table("common_unit_m").Where("unit_owning_user_id = ?", owningId).Cols("unit_id").Get(&uId)
if ss.CheckErr(err) {
return
}
var maxHp, attrId, unitTypeId int
var baseSmile, basePure, baseCool, smileMax, pureMax, coolMax float64
if exists {
// 公共卡片仅为100级属性
_, err = ss.MainEng.Table("unit_m").Where("unit_id = ?", uId).
Join("LEFT", "unit_rarity_m", "unit_m.rarity = unit_rarity_m.rarity").
Cols("attribute_id,hp_max,smile_max,pure_max,cool_max,after_love_max,unit_type_id").
Get(&attrId, &maxHp, &baseSmile, &basePure, &baseCool, &maxLove, &unitTypeId)
if ss.CheckErr(err) {
return
}
} else {
// 用户卡片暂时固定为满级350级
exists, err := ss.UserEng.Table("user_unit").Where("unit_owning_user_id = ?", owningId).Cols("unit_id").Get(&uId)
if ss.CheckErr(err) {
return
}
if exists {
// 卡片100级基础属性
_, err = ss.MainEng.Table("unit_m").Where("unit_id = ?", uId).
Join("LEFT", "unit_rarity_m", "unit_m.rarity = unit_rarity_m.rarity").
Cols("attribute_id,hp_max,smile_max,pure_max,cool_max,after_love_max,unit_type_id").
Get(&attrId, &maxHp, &baseSmile, &basePure, &baseCool, &maxLove, &unitTypeId)
if ss.CheckErr(err) {
return
}
// 增量属性
var diffSmile, diffPure, diffCool float64
_, err = ss.MainEng.Table("unit_level_limit_pattern_m").Where("unit_level_limit_id = 1 AND unit_level = 350").
Cols("smile_diff,pure_diff,cool_diff").Get(&diffSmile, &diffPure, &diffCool)
if ss.CheckErr(err) {
return
}
// 更新卡片属性(注意这里是负数,要用减号)
baseSmile -= diffSmile
basePure -= diffPure
baseCool -= diffCool
} else {
err = fmt.Errorf("no such unit owning id: %d", owningId)
}
if ss.CheckErr(err) {
return
}
}
// 饰品属性加成(满级)
var accessoryOwningId int
_, err = ss.UserEng.Table("user_accessory_wear").Where("unit_owning_user_id = ?", owningId).
Cols("accessory_owning_user_id").Get(&accessoryOwningId)
if ss.CheckErr(err) {
return
}
var smileAccessory, pureAccessory, coolAccessory float64
_, err = ss.MainEng.Table("common_accessory_m").Join("LEFT", "accessory_m", "common_accessory_m.accessory_id = accessory_m.accessory_id").
Where("accessory_owning_user_id = ?", accessoryOwningId).Cols("smile_max,pure_max,cool_max").
Get(&smileAccessory, &pureAccessory, &coolAccessory)
if ss.CheckErr(err) {
return
}
// fmt.Println("基础属性:", baseSmile, basePure, baseCool)
// 饰品属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
baseSmile += smileAccessory
basePure += pureAccessory
baseCool += coolAccessory
// fmt.Println("饰品属性加成:", smileAccessory, pureAccessory, coolAccessory)
// fmt.Println("饰品属性加成后的基础属性:", baseSmile, basePure, baseCool)
// 回忆画廊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
var smileBuff, pureBuff, coolBuff float64
_, err = ss.MainEng.Table("museum_contents_m").Select("SUM(smile_buff),SUM(pure_buff),SUM(cool_buff)").Get(&smileBuff, &pureBuff, &coolBuff)
if ss.CheckErr(err) {
return
}
baseSmile += smileBuff
basePure += pureBuff
baseCool += coolBuff
// fmt.Println("回忆画廊属性加成:", smileBuff, pureBuff, coolBuff)
// fmt.Println("回忆画廊属性加成后的基础属性:", baseSmile, basePure, baseCool)
// 绊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
switch attrId {
case 1:
baseSmile += maxLove
case 2:
basePure += maxLove
case 3:
baseCool += maxLove
}
// fmt.Println("绊属性加成:", maxLove)
// fmt.Println("绊属性加成后的基础属性:", baseSmile, basePure, baseCool)
// 宝石属性加成
var kissSmile, kissPure, kissCool float64
var skillSmile, skillPure, skillCool float64
// var mainCenterSmile, mainCenterPure, mainCenterCool float64
// var secCenterSmile, secCenterPure, secCenterCool float64
// 宝石加成(满级)
removableSkillIds := []int{}
err = ss.UserEng.Table("user_unit_skill_equip").Where("unit_owning_user_id = ? AND user_id = ?", owningId, ss.UserID).
Cols("unit_removable_skill_id").Find(&removableSkillIds)
if ss.CheckErr(err) {
return
}
for _, sk := range removableSkillIds {
// 判断宝石效果类型(效果范围、效果类型、效果值、是否固定数值)
var effectRange, effectType, fixedValueFlag, refType int
var effectValue float64
_, err = ss.MainEng.Table("unit_removable_skill_m").Where("unit_removable_skill_id = ?", sk).
Cols("effect_range,effect_type,effect_value,fixed_value_flag,target_reference_type").
Get(&effectRange, &effectType, &effectValue, &fixedValueFlag, &refType)
if ss.CheckErr(err) {
return
}
if fixedValueFlag == 1 {
// 吻、眼神属性加成(固定数值)
switch effectType {
case 1:
kissSmile += effectValue
case 2:
kissPure += effectValue
case 3:
kissCool += effectValue
}
// fmt.Println("吻、眼神属性加成:", kissSmile, kissPure, kissCool)
} else {
// 仅效果类型为1、2、3的有属性加成
if effectType == 1 || effectType == 2 || effectType == 3 {
// 加成范围:2:全员 1:非全员
if effectRange == 2 {
switch effectType {
case 1:
skillSmile += math.Ceil(baseSmile * (effectValue / 100))
case 2:
skillPure += math.Ceil(basePure * (effectValue / 100))
case 3:
skillCool += math.Ceil(baseCool * (effectValue / 100))
}
// fmt.Println("全员类宝石属性加成:", skillSmile, skillPure, skillCool)
} else {
// refType: 1 -> 年级类加成, target_type -> 指定年级(这里不需要使用,因为能装上宝石肯定是符合的)
// refType: 2 -> 个宝
// refType: 3 -> 爆分、奶、判宝石, 0 -> 竞技场宝石
if refType == 1 || refType == 2 { // 年级类和个宝都是百分比加成
if effectType == 1 {
skillSmile += math.Ceil(baseSmile * (effectValue / 100))
} else if effectType == 2 {
skillPure += math.Ceil(basePure * (effectValue / 100))
} else if effectValue == 3 {
skillCool += math.Ceil(baseCool * (effectValue / 100))
}
// fmt.Println("年级类宝石、个宝属性加成:", skillSmile, skillPure, skillCool)
}
}
}
}
}
// 单卡属性
smileMax = baseSmile + kissSmile + skillSmile
pureMax = basePure + kissPure + skillPure
coolMax = baseCool + kissCool + skillCool
// 主唱技能加成
var myCenterUnitId int
_, err = ss.UserEng.Table("user_deck_unit").Join("LEFT", "user_deck", "user_deck_unit.user_deck_id = user_deck.id").
Where("user_deck.deck_id = ? AND user_deck.user_id = ? AND user_deck_unit.position = 5", playReq.UnitDeckID, ss.UserID).
Cols("user_deck_unit.unit_id").Get(&myCenterUnitId)
if ss.CheckErr(err) {
return
}
// 主唱技能加成:主C技能(这里不使用新C技能,即以某属性的百分比提升另一属性)
var myAttrId int
var myEffectValue float64
_, err = ss.MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_m", "unit_m.default_leader_skill_id = unit_leader_skill_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", myCenterUnitId).
Cols("unit_m.attribute_id,unit_leader_skill_m.effect_value").Get(&myAttrId, &myEffectValue)
if ss.CheckErr(err) {
return
}
var myCenterSmile, myCenterPure, myCenterCool float64
switch myAttrId {
case 1:
myCenterSmile = math.Ceil(smileMax * (myEffectValue / 100))
case 2:
myCenterPure = math.Ceil(pureMax * (myEffectValue / 100))
case 3:
myCenterCool = math.Ceil(coolMax * (myEffectValue / 100))
}
// fmt.Println("主C技能属性加成:", myCenterSmile, myCenterPure, myCenterCool)
// 主唱技能加成:副C技能
var mySubEffectValue float64
var myMemberTagId int
_, err = ss.MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_extra_m", "unit_m.default_leader_skill_id = unit_leader_skill_extra_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", myCenterUnitId).
Cols("unit_leader_skill_extra_m.effect_value,unit_leader_skill_extra_m.member_tag_id").Get(&mySubEffectValue, &myMemberTagId)
if ss.CheckErr(err) {
return
}
exists, err = ss.MainEng.Table("unit_type_member_tag_m").
Where("unit_type_id = ? AND member_tag_id = ?", unitTypeId, myMemberTagId).Exist()
if ss.CheckErr(err) {
return
}
var mySubSmile, mySubPure, mySubCool float64
if exists {
switch myAttrId {
case 1:
mySubSmile = math.Ceil(smileMax * (mySubEffectValue / 100))
case 2:
mySubPure = math.Ceil(pureMax * (mySubEffectValue / 100))
case 3:
mySubCool = math.Ceil(coolMax * (mySubEffectValue / 100))
}
// fmt.Println("副C技能属性加成:", mySubSmile, mySubPure, mySubCool)
}
// 好友主唱技能加成
// TODO 好友支援存入数据库
var tomoUnitId int64
partyList := gjson.Parse(honokautils.ReadAllText("assets/serverdata/partylist.json")).Get("response_data.party_list")
partyList.ForEach(func(key, value gjson.Result) bool {
if value.Get("user_info.user_id").Int() == playReq.PartyUserID {
tomoUnitId = value.Get("center_unit_info.unit_id").Int()
return false
}
return true
})
// fmt.Println("好友UnitID:", tomoUnitId)
// 好友主唱技能加成:主C技能(这里不使用新C技能,即以某属性的百分比提升另一属性)
var tomoAttrId int
var tomoEffectValue float64
_, err = ss.MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_m", "unit_m.default_leader_skill_id = unit_leader_skill_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", tomoUnitId).
Cols("unit_m.attribute_id,unit_leader_skill_m.effect_value").Get(&tomoAttrId, &tomoEffectValue)
if ss.CheckErr(err) {
return
}
var tomoCenterSmile, tomoCenterPure, tomoCenterCool float64
switch myAttrId {
case 1:
tomoCenterSmile = math.Ceil(smileMax * (tomoEffectValue / 100))
case 2:
tomoCenterPure = math.Ceil(pureMax * (tomoEffectValue / 100))
case 3:
tomoCenterCool = math.Ceil(coolMax * (tomoEffectValue / 100))
}
// fmt.Println("好友主C技能属性加成:", tomoCenterSmile, tomoCenterPure, tomoCenterCool)
// 好友主唱技能加成:副C技能
var tomoSubEffectValue float64
var tomoMemberTagId int
_, err = ss.MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_extra_m", "unit_m.default_leader_skill_id = unit_leader_skill_extra_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", tomoUnitId).
Cols("unit_leader_skill_extra_m.effect_value,unit_leader_skill_extra_m.member_tag_id").Get(&tomoSubEffectValue, &tomoMemberTagId)
if ss.CheckErr(err) {
return
}
exists, err = ss.MainEng.Table("unit_type_member_tag_m").
Where("unit_type_id = ? AND member_tag_id = ?", unitTypeId, tomoMemberTagId).Exist()
if ss.CheckErr(err) {
return
}
var tomoSubSmile, tomoSubPure, tomoSubCool float64
if exists {
switch myAttrId {
case 1:
tomoSubSmile = math.Ceil(smileMax * (tomoSubEffectValue / 100))
case 2:
tomoSubPure = math.Ceil(pureMax * (tomoSubEffectValue / 100))
case 3:
tomoSubCool = math.Ceil(coolMax * (tomoSubEffectValue / 100))
}
// fmt.Println("好友副C技能属性加成:", tomoSubSmile, tomoSubPure, tomoSubCool)
}
// 全部卡属性
totalSmile += smileMax + myCenterSmile + mySubSmile + tomoCenterSmile + tomoSubSmile
totalPure += pureMax + myCenterPure + mySubPure + tomoCenterPure + tomoSubPure
totalCool += coolMax + myCenterCool + mySubCool + tomoCenterCool + tomoSubCool
totalHp += maxHp
// 单卡属性计算结果取上取整
fixedSmileMax := int(smileMax)
fixedPureMax := int(pureMax)
fixedCoolMax := int(coolMax)
// fmt.Println("单卡属性:", fixedSmileMax, fixedPureMax, fixedCoolMax)
unitList = append(unitList, live.UnitList{
Smile: fixedSmileMax,
Cute: fixedPureMax,
Cool: fixedCoolMax,
})
}
// 全部卡属性计算结果取上取整
fixedTotalSmile := int(math.Ceil(totalSmile))
fixedTotalPure := int(math.Ceil(totalPure))
fixedTotalCool := int(math.Ceil(totalCool))
// fmt.Println("全卡组属性:", fixedTotalSmile, fixedTotalPure, fixedTotalCool)
lives := []live.PlayLiveList{}
lives = append(lives, live.PlayLiveList{
LiveInfo: live.LiveInfo{
LiveDifficultyID: difficultyId,
IsRandom: false,
AcFlag: ac_flag,
SwingFlag: swing_flag,
NotesList: notes,
},
DeckInfo: live.DeckInfo{
UnitDeckID: deckId,
TotalSmile: fixedTotalSmile,
TotalCute: fixedTotalPure,
TotalCool: fixedTotalCool,
TotalHp: totalHp,
PreparedHpDamage: 0,
UnitList: unitList,
},
})
playResp := live.PlayResp{
ResponseData: live.PlayData{
RankInfo: ranks,
EnergyFullTime: "2023-03-20 01:28:55",
OverMaxEnergy: 0,
AvailableLiveResume: false,
LiveList: lives,
IsMarathonEvent: false,
MarathonEventID: nil,
NoSkill: false,
CanActivateEffect: true,
ServerTimestamp: time.Now().Unix(),
},
ReleaseInfo: []any{},
StatusCode: 200,
}
ss.Respond(playResp)
}
func init() {
router.AddHandler("main.php", "POST", "/live/play", middleware.Common, play)
}