Migrate accessories to user data

- Add user_accessory as the per-user accessory inventory table.
- Migrate old accessory wear records to user-owned accessory ids, including legacy common_accessory_m lookups for old installs.
- Allocate default accessories for newly created users and update accessory reads to use user_accessory at runtime.
- Validate accessory ownership when wearing accessories and keep existing accessory-based responses working.

Signed-off-by: Sean Du <do4suki@gmail.com>
This commit is contained in:
2026-06-13 07:36:21 +08:00
parent 17336de1b7
commit cb0200ff29
11 changed files with 436 additions and 72 deletions
+205
View File
@@ -22,6 +22,7 @@ func CreateTables() {
// db.UserEng.ShowSQL(true)
db.UserEng.Sync2(new(ghomemodel.DeviceKey))
db.UserEng.Sync2(new(loginmodel.AuthKey))
db.UserEng.Sync2(new(usermodel.UserAccessory))
db.UserEng.Sync2(new(usermodel.UserAccessoryWear))
db.UserEng.Sync2(new(usermodel.UserDeck))
db.UserEng.Sync2(new(usermodel.UserDeckUnit))
@@ -39,6 +40,7 @@ func CreateTables() {
db.UserEng.Sync2(new(usermodel.UserUnitSkillEquip))
MigrateUserPref()
MigrateUserAccessories()
MigrateUserLiveData()
}
@@ -67,6 +69,209 @@ func MigrateUserPref() {
}
}
type accessoryOwningMapRow struct {
AccessoryOwningUserID int `xorm:"accessory_owning_user_id"`
AccessoryID int `xorm:"accessory_id"`
}
func MigrateUserAccessories() {
session := db.UserEng.NewSession()
defer session.Close()
if err := session.Begin(); err != nil {
log.Fatalln("迁移 user_accessory 失败:", err.Error())
}
userIDs := []int{}
if err := session.Table(new(usermodel.Users)).Cols("user_id").Find(&userIDs); err != nil {
session.Rollback()
log.Fatalln("迁移 user_accessory 失败:", err.Error())
}
templateAccessoryIDs, err := usermodel.LoadAccessoryTemplateIDs(db.MainEng)
if err != nil {
session.Rollback()
log.Fatalln("迁移 user_accessory 失败:", err.Error())
}
legacyAccessoryMap := map[int]int{}
hasLegacyTable, err := db.MainEng.IsTableExist("common_accessory_m")
if err != nil {
session.Rollback()
log.Fatalln("迁移 user_accessory 失败:", err.Error())
}
if hasLegacyTable {
legacyRows := []accessoryOwningMapRow{}
if err := db.MainEng.Table("common_accessory_m").
Cols("accessory_owning_user_id,accessory_id").
Find(&legacyRows); err != nil {
session.Rollback()
log.Fatalln("迁移 user_accessory 失败:", err.Error())
}
for _, row := range legacyRows {
legacyAccessoryMap[row.AccessoryOwningUserID] = row.AccessoryID
}
}
wearRows := []usermodel.UserAccessoryWear{}
if err := session.Table(new(usermodel.UserAccessoryWear)).Find(&wearRows); err != nil {
session.Rollback()
log.Fatalln("迁移 user_accessory 失败:", err.Error())
}
existingAccessories := []usermodel.UserAccessory{}
if err := session.Table(new(usermodel.UserAccessory)).Find(&existingAccessories); err != nil {
session.Rollback()
log.Fatalln("迁移 user_accessory 失败:", err.Error())
}
currentAccessoryMap := make(map[int]map[int]int)
for _, row := range existingAccessories {
if currentAccessoryMap[row.UserID] == nil {
currentAccessoryMap[row.UserID] = map[int]int{}
}
currentAccessoryMap[row.UserID][row.AccessoryOwningUserID] = row.AccessoryID
}
requiredCountsByUser := make(map[int]map[int]int, len(userIDs))
for _, row := range wearRows {
accessoryID, ok := resolveAccessoryIDForWear(currentAccessoryMap, legacyAccessoryMap, templateAccessoryIDs, row.UserID, row.AccessoryOwningUserID)
if !ok {
continue
}
if requiredCountsByUser[row.UserID] == nil {
requiredCountsByUser[row.UserID] = map[int]int{}
}
requiredCountsByUser[row.UserID][accessoryID]++
}
for _, userID := range userIDs {
if err := usermodel.EnsureUserAccessories(session, db.MainEng, userID, requiredCountsByUser[userID]); err != nil {
session.Rollback()
log.Fatalln("迁移 user_accessory 失败:", err.Error())
}
}
updatedAccessories := []usermodel.UserAccessory{}
if err := session.Table(new(usermodel.UserAccessory)).
OrderBy("user_id ASC, accessory_id ASC, accessory_owning_user_id ASC").
Find(&updatedAccessories); err != nil {
session.Rollback()
log.Fatalln("迁移 user_accessory 失败:", err.Error())
}
currentAccessoryMap = make(map[int]map[int]int)
availableOwningIDs := make(map[int]map[int][]int)
for _, row := range updatedAccessories {
if currentAccessoryMap[row.UserID] == nil {
currentAccessoryMap[row.UserID] = map[int]int{}
}
if availableOwningIDs[row.UserID] == nil {
availableOwningIDs[row.UserID] = map[int][]int{}
}
currentAccessoryMap[row.UserID][row.AccessoryOwningUserID] = row.AccessoryID
availableOwningIDs[row.UserID][row.AccessoryID] = append(availableOwningIDs[row.UserID][row.AccessoryID], row.AccessoryOwningUserID)
}
usedOwningIDs := make(map[int]map[int]struct{})
for _, row := range wearRows {
if currentAccessoryMap[row.UserID] == nil {
continue
}
if _, ok := currentAccessoryMap[row.UserID][row.AccessoryOwningUserID]; !ok {
continue
}
if usedOwningIDs[row.UserID] == nil {
usedOwningIDs[row.UserID] = map[int]struct{}{}
}
usedOwningIDs[row.UserID][row.AccessoryOwningUserID] = struct{}{}
}
for i := range wearRows {
row := wearRows[i]
if row.AccessoryOwningUserID <= 0 {
continue
}
if currentAccessoryMap[row.UserID] != nil {
if _, ok := currentAccessoryMap[row.UserID][row.AccessoryOwningUserID]; ok {
continue
}
}
accessoryID, ok := resolveAccessoryIDForWear(currentAccessoryMap, legacyAccessoryMap, templateAccessoryIDs, row.UserID, row.AccessoryOwningUserID)
if !ok {
continue
}
candidates := availableOwningIDs[row.UserID][accessoryID]
if len(candidates) == 0 {
continue
}
if usedOwningIDs[row.UserID] == nil {
usedOwningIDs[row.UserID] = map[int]struct{}{}
}
newOwningID := 0
for _, candidate := range candidates {
if _, used := usedOwningIDs[row.UserID][candidate]; used {
continue
}
newOwningID = candidate
break
}
if newOwningID == 0 {
newOwningID = candidates[0]
}
if _, err := session.Table(new(usermodel.UserAccessoryWear)).
ID(row.ID).
Cols("accessory_owning_user_id").
Update(&usermodel.UserAccessoryWear{AccessoryOwningUserID: newOwningID}); err != nil {
session.Rollback()
log.Fatalln("迁移 user_accessory 失败:", err.Error())
}
wearRows[i].AccessoryOwningUserID = newOwningID
usedOwningIDs[row.UserID][newOwningID] = struct{}{}
}
if err := session.Commit(); err != nil {
session.Rollback()
log.Fatalln("迁移 user_accessory 失败:", err.Error())
}
}
func resolveAccessoryIDForWear(currentAccessoryMap map[int]map[int]int, legacyAccessoryMap map[int]int, accessoryIDs []int, userID int, accessoryOwningUserID int) (int, bool) {
if accessoryOwningUserID <= 0 {
return 0, false
}
if currentAccessoryMap[userID] != nil {
if accessoryID, ok := currentAccessoryMap[userID][accessoryOwningUserID]; ok {
return accessoryID, true
}
}
if accessoryID, ok := legacyAccessoryMap[accessoryOwningUserID]; ok {
return accessoryID, true
}
return legacyAccessoryOwningUserIDToAccessoryID(accessoryIDs, accessoryOwningUserID)
}
func legacyAccessoryOwningUserIDToAccessoryID(accessoryIDs []int, accessoryOwningUserID int) (int, bool) {
if accessoryOwningUserID <= 0 {
return 0, false
}
index := (accessoryOwningUserID - 1) / 9
if index < 0 || index >= len(accessoryIDs) {
return 0, false
}
return accessoryIDs[index], true
}
type liveGoalRewardMigrationRow struct {
LiveGoalRewardID int `xorm:"live_goal_reward_id"`
LiveDifficultyID int `xorm:"live_difficulty_id"`