Implement friend APIs and target profile support
- Add friend search/list/request/requestCancel/response/expel handlers and schemas - Store friend relationships in user_friend and backfill default friend links at startup - Auto-add the default user as a friend for newly created accounts - Support target user_id in /api profile requests and return target profile data - Make profile accessory_info optional to avoid zero-value accessory payloads - Update login topInfo friend counters from friend relationship state Signed-off-by: Sean Du <do4suki@gmail.com>
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@@ -2,6 +2,7 @@ package apischema
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type ApiReq struct {
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Module string `json:"module"`
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UserID int `json:"user_id"`
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Action string `json:"action"`
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Timestamp int64 `json:"timeStamp"`
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}
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@@ -60,40 +60,40 @@ type UserInfo struct {
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}
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type CenterUnitInfo struct {
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UnitOwningUserID int `json:"unit_owning_user_id"`
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UnitID int `json:"unit_id"`
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Exp int `json:"exp"`
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NextExp int `json:"next_exp"`
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Level int `json:"level"`
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LevelLimitID int `json:"level_limit_id"`
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MaxLevel int `json:"max_level"`
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Rank int `json:"rank"`
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MaxRank int `json:"max_rank"`
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Love int `json:"love"`
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MaxLove int `json:"max_love"`
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UnitSkillLevel int `json:"unit_skill_level"`
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MaxHp int `json:"max_hp"`
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FavoriteFlag bool `json:"favorite_flag"`
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DisplayRank int `json:"display_rank"`
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UnitSkillExp int `json:"unit_skill_exp"`
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UnitRemovableSkillCapacity int `json:"unit_removable_skill_capacity"`
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Attribute int `json:"attribute"`
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Smile int `json:"smile"`
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Cute int `json:"cute"`
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Cool int `json:"cool"`
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IsLoveMax bool `json:"is_love_max"`
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IsLevelMax bool `json:"is_level_max"`
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IsRankMax bool `json:"is_rank_max"`
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IsSigned bool `json:"is_signed"`
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IsSkillLevelMax bool `json:"is_skill_level_max"`
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SettingAwardID int `json:"setting_award_id"`
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RemovableSkillIds []int `json:"removable_skill_ids"`
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AccessoryInfo AccessoryInfo `json:"accessory_info"`
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Costume Costume `json:"costume"`
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TotalSmile int `json:"total_smile"`
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TotalCute int `json:"total_cute"`
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TotalCool int `json:"total_cool"`
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TotalHp int `json:"total_hp"`
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UnitOwningUserID int `json:"unit_owning_user_id"`
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UnitID int `json:"unit_id"`
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Exp int `json:"exp"`
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NextExp int `json:"next_exp"`
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Level int `json:"level"`
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LevelLimitID int `json:"level_limit_id"`
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MaxLevel int `json:"max_level"`
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Rank int `json:"rank"`
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MaxRank int `json:"max_rank"`
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Love int `json:"love"`
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MaxLove int `json:"max_love"`
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UnitSkillLevel int `json:"unit_skill_level"`
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MaxHp int `json:"max_hp"`
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FavoriteFlag bool `json:"favorite_flag"`
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DisplayRank int `json:"display_rank"`
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UnitSkillExp int `json:"unit_skill_exp"`
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UnitRemovableSkillCapacity int `json:"unit_removable_skill_capacity"`
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Attribute int `json:"attribute"`
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Smile int `json:"smile"`
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Cute int `json:"cute"`
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Cool int `json:"cool"`
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IsLoveMax bool `json:"is_love_max"`
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IsLevelMax bool `json:"is_level_max"`
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IsRankMax bool `json:"is_rank_max"`
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IsSigned bool `json:"is_signed"`
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IsSkillLevelMax bool `json:"is_skill_level_max"`
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SettingAwardID int `json:"setting_award_id"`
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RemovableSkillIds []int `json:"removable_skill_ids"`
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AccessoryInfo *AccessoryInfo `json:"accessory_info,omitempty"`
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Costume Costume `json:"costume"`
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TotalSmile int `json:"total_smile"`
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TotalCute int `json:"total_cute"`
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TotalCool int `json:"total_cool"`
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TotalHp int `json:"total_hp"`
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}
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type NaviUnitInfo struct {
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