- Add user_accessory as the per-user accessory inventory table.
- Migrate old accessory wear records to user-owned accessory ids, including legacy common_accessory_m lookups for old installs.
- Allocate default accessories for newly created users and update accessory reads to use user_accessory at runtime.
- Validate accessory ownership when wearing accessories and keep existing accessory-based responses working.
Signed-off-by: Sean Du <do4suki@gmail.com>
- Add a shared common error response schema and unknown error code for business-level fallbacks
- Return business error payloads for router NoRoute and NoMethod fallbacks
- Align the existing event list fallback response with the shared error structure
- Introduce an explicit unimplemented API error type instead of relying on formatted strings
- Make /api batch dispatch return per-item status 600 error entries for unimplemented modules and actions without failing the whole batch
Signed-off-by: Sean Du <do4suki@gmail.com>
- Add session.Attach to reuse per-request sessions across middleware and ghome handlers
- Make Session finalize/abort paths idempotent to avoid duplicate commit or rollback work
- Move request_data parsing helper to internal/utils
- Expand ParseRequestData usage across api, download, unit, live, multiunit, and subscenario handlers
- Extract download package metadata into internal/handler/download/types.go
- Return explicit errors from selected session lookup helpers and update callers
- Make api action handlers return errors directly instead of calling ss.CheckErr in nested layers
Signed-off-by: Sean Du <do4suki@gmail.com>
Drop LevelDB and move all the things to SQLite.
Implemented endpoints:
/api <unit, accessoryMaterialAll>
/api <unit, accessoryTab>
/live/continue
/live/partyList
/unit/favoriteAccessory (WIP)
/unit/sale
Signed-off-by: Sean Du <do4suki@gmail.com>