Inspired by HNKServer/honoka-chan-apk-server, but implemented as a JNI-based embedded runtime instead of the original approach.
- Add an Android Compose controller app that starts and stops honoka-chan through JNI, shows runtime and health status, manages data directory mounting, and supports backup import/export for data.db
- Add an embeddable Go server entrypoint plus JNI-exported status, health, and reload hooks so desktop and Android builds share the same startup and shutdown path
- Add Android build scripts, runtime packaging, and project documentation, including generated default config.json content for honoka_runtime.zip
- Add runtime bundle hash tracking so updated honoka_runtime.zip assets are automatically redeployed while preserving config.json and user data files
- Add in-app service settings for unlock_all_special_rotation with immediate config persistence and automatic reload when the service is running
- Split SQLite driver selection by platform, using go-sqlite3 on Android and modernc.org/sqlite elsewhere to avoid Android x86_64 seccomp crashes
- Update startup, database initialization, and system health/reload handlers to support the embedded runtime and Android control flow
Signed-off-by: Sean Du <do4suki@gmail.com>
- Add random live handlers, schemas and persistence for lot/play/continue/gameover/reward flow
- Update live status and schedule generation, including special rotation handling and CN timezone alignment
- Add config support for unlocking all daily special rotation songs and document the option
- Refresh live play, reward, precise score and session logic plus bundled main.db updates
Signed-off-by: Sean Du <do4suki@gmail.com>
- Add user_live_status to store hi score, hi combo count, and clear count per chart
- Expand user_live_goal to persist achieved live_goal_reward_id entries instead of only coarse goal types
- Update live reward handling to refresh live status and sync newly achieved live goals on every clear
- Return live status and achieved goal ids from stored user data in /api/live/status
- Aggregate profile liveCnt from stored user_live_status instead of hardcoded values
- Load complete-rank thresholds from live info for goal evaluation
- Migrate legacy user_live_record data into user_live_status and backfill achievable live goals on startup
Signed-off-by: Sean Du <do4suki@gmail.com>
- Add user_greet model and startup table sync
- Implement /greet/user and /greet/delete handlers
- Implement noticeFriendGreeting inbox and noticeUserGreetingHistory outbox
- Return peer profile and center unit info for greeting notices
- Update login topInfo friend greet counters from unread inbox messages
Signed-off-by: Sean Du <do4suki@gmail.com>
- Add friend search/list/request/requestCancel/response/expel handlers and schemas
- Store friend relationships in user_friend and backfill default friend links at startup
- Auto-add the default user as a friend for newly created accounts
- Support target user_id in /api profile requests and return target profile data
- Make profile accessory_info optional to avoid zero-value accessory payloads
- Update login topInfo friend counters from friend relationship state
Signed-off-by: Sean Du <do4suki@gmail.com>
This extends 09f0237560.
- Extend user_pref with configurable profile fields and automatic migration defaults
- Move user info responses to read from user_pref instead of hardcoded values
- Add admin profile page for editing UI values after login
Signed-off-by: Sean Du <do4suki@gmail.com>
Drop LevelDB and move all the things to SQLite.
Implemented endpoints:
/api <unit, accessoryMaterialAll>
/api <unit, accessoryTab>
/live/continue
/live/partyList
/unit/favoriteAccessory (WIP)
/unit/sale
Signed-off-by: Sean Du <do4suki@gmail.com>