package handler import ( "encoding/base64" "encoding/json" "fmt" "honoka-chan/database" "honoka-chan/encrypt" "honoka-chan/model" "honoka-chan/utils" "math" "net/http" "strconv" "time" "github.com/gin-gonic/gin" _ "github.com/mattn/go-sqlite3" "github.com/tidwall/gjson" ) type GameOverResp struct { ResponseData []interface{} `json:"response_data"` ReleaseInfo []interface{} `json:"release_info"` StatusCode int `json:"status_code"` } func PartyListHandler(ctx *gin.Context) { resp := utils.ReadAllText("assets/partylist.json") nonce := ctx.GetInt("nonce") nonce++ ctx.Header("user_id", ctx.GetString("userid")) ctx.Header("authorize", fmt.Sprintf("consumerKey=lovelive_test&timeStamp=%d&version=1.1&token=%s&nonce=%d&user_id=%s&requestTimeStamp=%d", time.Now().Unix(), ctx.GetString("token"), nonce, ctx.GetString("userid"), ctx.GetInt64("req_time"))) ctx.Header("X-Message-Sign", base64.StdEncoding.EncodeToString(encrypt.RSA_Sign_SHA1([]byte(resp), "privatekey.pem"))) ctx.String(http.StatusOK, resp) } func PlayLiveHandler(ctx *gin.Context) { fmt.Println(ctx.PostForm("request_data")) playReq := model.PlayReq{} err := json.Unmarshal([]byte(ctx.PostForm("request_data")), &playReq) CheckErr(err) tDifficultyId := playReq.LiveDifficultyID difficultyId, err := strconv.Atoi(tDifficultyId) CheckErr(err) deckId := playReq.UnitDeckID // Save Deck Id for /live/reward key := "live_deck_" + ctx.GetString("userid") err = database.LevelDb.Put([]byte(key), []byte(strconv.Itoa(deckId))) CheckErr(err) // Song type: normal / special // sqlite3 doesn't support FULL OUTER JOIN so use UNION ALL here. sql := `SELECT notes_setting_asset,c_rank_score,b_rank_score,a_rank_score,s_rank_score,ac_flag,swing_flag FROM live_setting_m WHERE live_setting_id IN (SELECT live_setting_id FROM normal_live_m WHERE live_difficulty_id = ? UNION ALL SELECT live_setting_id FROM special_live_m WHERE live_difficulty_id = ?)` var notes_setting_asset string var c_rank_score, b_rank_score, a_rank_score, s_rank_score, ac_flag, swing_flag int err = MainEng.DB().QueryRow(sql, difficultyId, difficultyId).Scan(¬es_setting_asset, &c_rank_score, &b_rank_score, &a_rank_score, &s_rank_score, &ac_flag, &swing_flag) CheckErr(err) // fmt.Println(notes_setting_asset) // fmt.Println(c_rank_score, b_rank_score, a_rank_score, s_rank_score) notes := []model.NotesList{} // fmt.Println("./assets/notes/" + notes_setting_asset) notes_list := utils.ReadAllText("./assets/notes/" + notes_setting_asset) err = json.Unmarshal([]byte(notes_list), ¬es) CheckErr(err) ranks := []model.RankInfo{} ranks = append(ranks, model.RankInfo{ Rank: 5, RankMin: 0, RankMax: c_rank_score, }, model.RankInfo{ Rank: 4, RankMin: c_rank_score + 1, RankMax: b_rank_score, }, model.RankInfo{ Rank: 3, RankMin: b_rank_score + 1, RankMax: a_rank_score, }, model.RankInfo{ Rank: 2, RankMin: a_rank_score + 1, RankMax: s_rank_score, }, model.RankInfo{ Rank: 1, RankMin: s_rank_score + 1, RankMax: 0, }) // UserEng.ShowSQL(true) // MainEng.ShowSQL(true) owningIdList := []int{} err = UserEng.Table("deck_unit_m").Join("LEFT", "user_deck_m", "deck_unit_m.user_deck_id = user_deck_m.id"). Where("user_id = ? AND deck_id = ?", ctx.GetString("userid"), deckId).Cols("unit_owning_user_id"). OrderBy("deck_unit_m.position ASC").Find(&owningIdList) CheckErr(err) unitList := []model.UnitList{} var totalSmile, totalPure, totalCool, maxLove float64 var totalHp int for _, owningId := range owningIdList { var uId int exists, err := MainEng.Table("common_unit_m").Where("unit_owning_user_id = ?", owningId).Cols("unit_id").Get(&uId) CheckErr(err) var maxHp, attrId, unitTypeId int var baseSmile, basePure, baseCool, smileMax, pureMax, coolMax float64 if exists { // 公共卡片仅为100级属性 _, err = MainEng.Table("unit_m").Where("unit_id = ?", uId). Join("LEFT", "unit_rarity_m", "unit_m.rarity = unit_rarity_m.rarity"). Cols("attribute_id,hp_max,smile_max,pure_max,cool_max,after_love_max,unit_type_id"). Get(&attrId, &maxHp, &baseSmile, &basePure, &baseCool, &maxLove, &unitTypeId) CheckErr(err) } else { // 用户卡片暂时固定为满级350级 exists, err := UserEng.Table("user_unit_m").Where("unit_owning_user_id = ?", owningId).Cols("unit_id").Get(&uId) CheckErr(err) if exists { // 卡片100级基础属性 _, err = MainEng.Table("unit_m").Where("unit_id = ?", uId). Join("LEFT", "unit_rarity_m", "unit_m.rarity = unit_rarity_m.rarity"). Cols("attribute_id,hp_max,smile_max,pure_max,cool_max,after_love_max,unit_type_id"). Get(&attrId, &maxHp, &baseSmile, &basePure, &baseCool, &maxLove, &unitTypeId) CheckErr(err) // 增量属性 var diffSmile, diffPure, diffCool float64 _, err = MainEng.Table("unit_level_limit_pattern_m").Where("unit_level_limit_id = 1 AND unit_level = 350"). Cols("smile_diff,pure_diff,cool_diff").Get(&diffSmile, &diffPure, &diffCool) CheckErr(err) // 更新卡片属性(注意这里是负数,要用减号) baseSmile -= diffSmile basePure -= diffPure baseCool -= diffCool } else { panic("no such unit") } } // 饰品属性加成(满级) var accessoryOwningId int _, err = UserEng.Table("accessory_wear_m").Where("unit_owning_user_id = ?", owningId). Cols("accessory_owning_user_id").Get(&accessoryOwningId) CheckErr(err) var smileAccessory, pureAccessory, coolAccessory float64 _, err = MainEng.Table("common_accessory_m").Join("LEFT", "accessory_m", "common_accessory_m.accessory_id = accessory_m.accessory_id"). Where("accessory_owning_user_id = ?", accessoryOwningId).Cols("smile_max,pure_max,cool_max"). Get(&smileAccessory, &pureAccessory, &coolAccessory) CheckErr(err) // fmt.Println("基础属性:", baseSmile, basePure, baseCool) // 饰品属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。) baseSmile += smileAccessory basePure += pureAccessory baseCool += coolAccessory // fmt.Println("饰品属性加成:", smileAccessory, pureAccessory, coolAccessory) // fmt.Println("饰品属性加成后的基础属性:", baseSmile, basePure, baseCool) // 回忆画廊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。) var smileBuff, pureBuff, coolBuff float64 _, err = MainEng.Table("museum_contents_m").Select("SUM(smile_buff),SUM(pure_buff),SUM(cool_buff)").Get(&smileBuff, &pureBuff, &coolBuff) CheckErr(err) baseSmile += smileBuff basePure += pureBuff baseCool += coolBuff // fmt.Println("回忆画廊属性加成:", smileBuff, pureBuff, coolBuff) // fmt.Println("回忆画廊属性加成后的基础属性:", baseSmile, basePure, baseCool) // 绊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。) if attrId == 1 { baseSmile += maxLove } else if attrId == 2 { basePure += maxLove } else if attrId == 3 { baseCool += maxLove } // fmt.Println("绊属性加成:", maxLove) // fmt.Println("绊属性加成后的基础属性:", baseSmile, basePure, baseCool) // 宝石属性加成 var kissSmile, kissPure, kissCool float64 var skillSmile, skillPure, skillCool float64 // var mainCenterSmile, mainCenterPure, mainCenterCool float64 // var secCenterSmile, secCenterPure, secCenterCool float64 // 宝石加成(满级) removableSkillIds := []int{} err = UserEng.Table("skill_equip_m").Where("unit_owning_user_id = ? AND user_id = ?", owningId, ctx.GetString("userid")). Cols("unit_removable_skill_id").Find(&removableSkillIds) CheckErr(err) for _, sk := range removableSkillIds { // 判断宝石效果类型(效果范围、效果类型、效果值、是否固定数值) var effectRange, effectType, fixedValueFlag, refType int var effectValue float64 _, err = MainEng.Table("unit_removable_skill_m").Where("unit_removable_skill_id = ?", sk). Cols("effect_range,effect_type,effect_value,fixed_value_flag,target_reference_type"). Get(&effectRange, &effectType, &effectValue, &fixedValueFlag, &refType) CheckErr(err) if fixedValueFlag == 1 { // 吻、眼神属性加成(固定数值) if effectType == 1 { kissSmile += effectValue } else if effectType == 2 { kissPure += effectValue } else if effectType == 3 { kissCool += effectValue } // fmt.Println("吻、眼神属性加成:", kissSmile, kissPure, kissCool) } else { // 仅效果类型为1、2、3的有属性加成 if effectType == 1 || effectType == 2 || effectType == 3 { // 加成范围:2:全员 1:非全员 if effectRange == 2 { if effectType == 1 { skillSmile += math.Ceil(baseSmile * (effectValue / 100)) } else if effectType == 2 { skillPure += math.Ceil(basePure * (effectValue / 100)) } else if effectType == 3 { skillCool += math.Ceil(baseCool * (effectValue / 100)) } // fmt.Println("全员类宝石属性加成:", skillSmile, skillPure, skillCool) } else { // refType: 1 -> 年级类加成, target_type -> 指定年级(这里不需要使用,因为能装上宝石肯定是符合的) // refType: 2 -> 个宝 // refType: 3 -> 爆分、奶、判宝石, 0 -> 竞技场宝石 if refType == 1 || refType == 2 { // 年级类和个宝都是百分比加成 if effectType == 1 { skillSmile += math.Ceil(baseSmile * (effectValue / 100)) } else if effectType == 2 { skillPure += math.Ceil(basePure * (effectValue / 100)) } else if effectValue == 3 { skillCool += math.Ceil(baseCool * (effectValue / 100)) } // fmt.Println("年级类宝石、个宝属性加成:", skillSmile, skillPure, skillCool) } } } } } // 单卡属性 smileMax = baseSmile + kissSmile + skillSmile pureMax = basePure + kissPure + skillPure coolMax = baseCool + kissCool + skillCool // 主唱技能加成 var myCenterUnitId int _, err = UserEng.Table("deck_unit_m").Join("LEFT", "user_deck_m", "deck_unit_m.user_deck_id = user_deck_m.id"). Where("user_deck_m.deck_id = ? AND user_deck_m.user_id = ? AND deck_unit_m.position = 5", playReq.UnitDeckID, ctx.GetString("userid")). Cols("deck_unit_m.unit_id").Get(&myCenterUnitId) CheckErr(err) // 主唱技能加成:主C技能(这里不使用新C技能,即以某属性的百分比提升另一属性) var myAttrId int var myEffectValue float64 _, err = MainEng.Table("unit_m"). Join("LEFT", "unit_leader_skill_m", "unit_m.default_leader_skill_id = unit_leader_skill_m.unit_leader_skill_id"). Where("unit_m.unit_id = ?", myCenterUnitId). Cols("unit_m.attribute_id,unit_leader_skill_m.effect_value").Get(&myAttrId, &myEffectValue) CheckErr(err) var myCenterSmile, myCenterPure, myCenterCool float64 if myAttrId == 1 { myCenterSmile = math.Ceil(smileMax * (myEffectValue / 100)) } else if myAttrId == 2 { myCenterPure = math.Ceil(pureMax * (myEffectValue / 100)) } else if myAttrId == 3 { myCenterCool = math.Ceil(coolMax * (myEffectValue / 100)) } // fmt.Println("主C技能属性加成:", myCenterSmile, myCenterPure, myCenterCool) // 主唱技能加成:副C技能 var mySubEffectValue float64 var myMemberTagId int _, err = MainEng.Table("unit_m"). Join("LEFT", "unit_leader_skill_extra_m", "unit_m.default_leader_skill_id = unit_leader_skill_extra_m.unit_leader_skill_id"). Where("unit_m.unit_id = ?", myCenterUnitId). Cols("unit_leader_skill_extra_m.effect_value,unit_leader_skill_extra_m.member_tag_id").Get(&mySubEffectValue, &myMemberTagId) CheckErr(err) exists, err = MainEng.Table("unit_type_member_tag_m"). Where("unit_type_id = ? AND member_tag_id = ?", unitTypeId, myMemberTagId).Exist() CheckErr(err) var mySubSmile, mySubPure, mySubCool float64 if exists { if myAttrId == 1 { mySubSmile = math.Ceil(smileMax * (mySubEffectValue / 100)) } else if myAttrId == 2 { mySubPure = math.Ceil(pureMax * (mySubEffectValue / 100)) } else if myAttrId == 3 { mySubCool = math.Ceil(coolMax * (mySubEffectValue / 100)) } // fmt.Println("副C技能属性加成:", mySubSmile, mySubPure, mySubCool) } // 好友主唱技能加成 // TODO 好友支援存入数据库 var tomoUnitId int64 partyList := gjson.Parse(utils.ReadAllText("assets/partylist.json")).Get("response_data.party_list") partyList.ForEach(func(key, value gjson.Result) bool { if value.Get("user_info.user_id").Int() == playReq.PartyUserID { tomoUnitId = value.Get("center_unit_info.unit_id").Int() return false } return true }) // fmt.Println("好友UnitID:", tomoUnitId) // 好友主唱技能加成:主C技能(这里不使用新C技能,即以某属性的百分比提升另一属性) var tomoAttrId int var tomoEffectValue float64 _, err = MainEng.Table("unit_m"). Join("LEFT", "unit_leader_skill_m", "unit_m.default_leader_skill_id = unit_leader_skill_m.unit_leader_skill_id"). Where("unit_m.unit_id = ?", tomoUnitId). Cols("unit_m.attribute_id,unit_leader_skill_m.effect_value").Get(&tomoAttrId, &tomoEffectValue) CheckErr(err) var tomoCenterSmile, tomoCenterPure, tomoCenterCool float64 if myAttrId == 1 { tomoCenterSmile = math.Ceil(smileMax * (tomoEffectValue / 100)) } else if myAttrId == 2 { tomoCenterPure = math.Ceil(pureMax * (tomoEffectValue / 100)) } else if myAttrId == 3 { tomoCenterCool = math.Ceil(coolMax * (tomoEffectValue / 100)) } // fmt.Println("好友主C技能属性加成:", tomoCenterSmile, tomoCenterPure, tomoCenterCool) // 好友主唱技能加成:副C技能 var tomoSubEffectValue float64 var tomoMemberTagId int _, err = MainEng.Table("unit_m"). Join("LEFT", "unit_leader_skill_extra_m", "unit_m.default_leader_skill_id = unit_leader_skill_extra_m.unit_leader_skill_id"). Where("unit_m.unit_id = ?", tomoUnitId). Cols("unit_leader_skill_extra_m.effect_value,unit_leader_skill_extra_m.member_tag_id").Get(&tomoSubEffectValue, &tomoMemberTagId) CheckErr(err) exists, err = MainEng.Table("unit_type_member_tag_m"). Where("unit_type_id = ? AND member_tag_id = ?", unitTypeId, tomoMemberTagId).Exist() CheckErr(err) var tomoSubSmile, tomoSubPure, tomoSubCool float64 if exists { if myAttrId == 1 { tomoSubSmile = math.Ceil(smileMax * (tomoSubEffectValue / 100)) } else if myAttrId == 2 { tomoSubPure = math.Ceil(pureMax * (tomoSubEffectValue / 100)) } else if myAttrId == 3 { tomoSubCool = math.Ceil(coolMax * (tomoSubEffectValue / 100)) } // fmt.Println("好友副C技能属性加成:", tomoSubSmile, tomoSubPure, tomoSubCool) } // 全部卡属性 totalSmile += smileMax + myCenterSmile + mySubSmile + tomoCenterSmile + tomoSubSmile totalPure += pureMax + myCenterPure + mySubPure + tomoCenterPure + tomoSubPure totalCool += coolMax + myCenterCool + mySubCool + tomoCenterCool + tomoSubCool totalHp += maxHp // 单卡属性计算结果取上取整 fixedSmileMax := int(smileMax) fixedPureMax := int(pureMax) fixedCoolMax := int(coolMax) // fmt.Println("单卡属性:", fixedSmileMax, fixedPureMax, fixedCoolMax) unitList = append(unitList, model.UnitList{ Smile: fixedSmileMax, Cute: fixedPureMax, Cool: fixedCoolMax, }) } // 全部卡属性计算结果取上取整 fixedTotalSmile := int(math.Ceil(totalSmile)) fixedTotalPure := int(math.Ceil(totalPure)) fixedTotalCool := int(math.Ceil(totalCool)) // fmt.Println("全卡组属性:", fixedTotalSmile, fixedTotalPure, fixedTotalCool) lives := []model.PlayLiveList{} lives = append(lives, model.PlayLiveList{ LiveInfo: model.LiveInfo{ LiveDifficultyID: difficultyId, IsRandom: false, AcFlag: ac_flag, SwingFlag: swing_flag, NotesList: notes, }, DeckInfo: model.DeckInfo{ UnitDeckID: deckId, TotalSmile: fixedTotalSmile, TotalCute: fixedTotalPure, TotalCool: fixedTotalCool, TotalHp: totalHp, PreparedHpDamage: 0, UnitList: unitList, }, }) resp := model.PlayResponseData{ RankInfo: ranks, EnergyFullTime: "2023-03-20 01:28:55", OverMaxEnergy: 0, AvailableLiveResume: false, LiveList: lives, IsMarathonEvent: false, MarathonEventID: nil, NoSkill: false, CanActivateEffect: true, ServerTimestamp: time.Now().Unix(), } m, err := json.Marshal(resp) CheckErr(err) res := model.Response{ ResponseData: m, ReleaseInfo: []interface{}{}, StatusCode: 200, } mm, err := json.Marshal(res) CheckErr(err) // fmt.Println(string(mm)) nonce := ctx.GetInt("nonce") nonce++ ctx.Header("user_id", ctx.GetString("userid")) ctx.Header("authorize", fmt.Sprintf("consumerKey=lovelive_test&timeStamp=%d&version=1.1&token=%s&nonce=%d&user_id=%s&requestTimeStamp=%d", time.Now().Unix(), ctx.GetString("token"), nonce, ctx.GetString("userid"), ctx.GetInt64("req_time"))) ctx.Header("X-Message-Sign", base64.StdEncoding.EncodeToString(encrypt.RSA_Sign_SHA1(mm, "privatekey.pem"))) ctx.String(http.StatusOK, string(mm)) } func GameOverHandler(ctx *gin.Context) { overResp := GameOverResp{ ResponseData: []interface{}{}, ReleaseInfo: []interface{}{}, StatusCode: 200, } resp, err := json.Marshal(overResp) CheckErr(err) nonce := ctx.GetInt("nonce") nonce++ ctx.Header("user_id", ctx.GetString("userid")) ctx.Header("authorize", fmt.Sprintf("consumerKey=lovelive_test&timeStamp=%d&version=1.1&token=%s&nonce=%d&user_id=%s&requestTimeStamp=%d", time.Now().Unix(), ctx.GetString("token"), nonce, ctx.GetString("userid"), ctx.GetInt64("req_time"))) ctx.Header("X-Message-Sign", base64.StdEncoding.EncodeToString(encrypt.RSA_Sign_SHA1(resp, "privatekey.pem"))) ctx.String(http.StatusOK, string(resp)) } func PlayScoreHandler(ctx *gin.Context) { playScoreReq := model.PlayScoreReq{} err := json.Unmarshal([]byte(ctx.PostForm("request_data")), &playScoreReq) CheckErr(err) tDifficultyId := playScoreReq.LiveDifficultyID difficultyId, err := strconv.Atoi(tDifficultyId) CheckErr(err) // Song type: normal / special // sqlite3 doesn't support FULL OUTER JOIN so use UNION ALL here. sql := `SELECT notes_setting_asset,c_rank_score,b_rank_score,a_rank_score,s_rank_score,ac_flag,swing_flag FROM live_setting_m WHERE live_setting_id IN (SELECT live_setting_id FROM normal_live_m WHERE live_difficulty_id = ? UNION ALL SELECT live_setting_id FROM special_live_m WHERE live_difficulty_id = ?)` var notes_setting_asset string var c_rank_score, b_rank_score, a_rank_score, s_rank_score, ac_flag, swing_flag int err = MainEng.DB().QueryRow(sql, difficultyId, difficultyId).Scan(¬es_setting_asset, &c_rank_score, &b_rank_score, &a_rank_score, &s_rank_score, &ac_flag, &swing_flag) CheckErr(err) // fmt.Println(notes_setting_asset) // fmt.Println(c_rank_score, b_rank_score, a_rank_score, s_rank_score) notes := []model.NotesList{} // fmt.Println("./assets/notes/" + notes_setting_asset) notes_list := utils.ReadAllText("./assets/notes/" + notes_setting_asset) err = json.Unmarshal([]byte(notes_list), ¬es) CheckErr(err) ranks := []model.RankInfo{} ranks = append(ranks, model.RankInfo{ Rank: 5, RankMin: 0, RankMax: c_rank_score, }, model.RankInfo{ Rank: 4, RankMin: c_rank_score + 1, RankMax: b_rank_score, }, model.RankInfo{ Rank: 3, RankMin: b_rank_score + 1, RankMax: a_rank_score, }, model.RankInfo{ Rank: 2, RankMin: a_rank_score + 1, RankMax: s_rank_score, }, model.RankInfo{ Rank: 1, RankMin: s_rank_score + 1, RankMax: 0, }) resp := model.PlayScoreResponseData{ On: model.On{ HasRecord: false, LiveInfo: model.LiveInfo{ LiveDifficultyID: difficultyId, IsRandom: false, AcFlag: ac_flag, SwingFlag: swing_flag, NotesList: notes, }, }, Off: model.Off{ HasRecord: false, LiveInfo: model.LiveInfo{ LiveDifficultyID: difficultyId, IsRandom: false, AcFlag: ac_flag, SwingFlag: swing_flag, NotesList: notes, }, }, RankInfo: ranks, CanActivateEffect: true, ServerTimestamp: int(time.Now().Unix()), } m, err := json.Marshal(resp) CheckErr(err) res := model.Response{ ResponseData: m, ReleaseInfo: []interface{}{}, StatusCode: 200, } mm, err := json.Marshal(res) CheckErr(err) // fmt.Println(string(mm)) nonce := ctx.GetInt("nonce") nonce++ ctx.Header("user_id", ctx.GetString("userid")) ctx.Header("authorize", fmt.Sprintf("consumerKey=lovelive_test&timeStamp=%d&version=1.1&token=%s&nonce=%d&user_id=%s&requestTimeStamp=%d", time.Now().Unix(), ctx.GetString("token"), nonce, ctx.GetString("userid"), ctx.GetInt64("req_time"))) ctx.Header("X-Message-Sign", base64.StdEncoding.EncodeToString(encrypt.RSA_Sign_SHA1(mm, "privatekey.pem"))) ctx.String(http.StatusOK, string(mm)) } func PlayRewardHandler(ctx *gin.Context) { playRewardReq := model.PlayRewardReq{} err := json.Unmarshal([]byte(ctx.PostForm("request_data")), &playRewardReq) CheckErr(err) difficultyId := playRewardReq.LiveDifficultyID // Song type: normal / special // sqlite3 doesn't support FULL OUTER JOIN so use UNION ALL here. sql := `SELECT c_rank_score,b_rank_score,a_rank_score,s_rank_score,c_rank_combo,b_rank_combo,a_rank_combo,s_rank_combo,ac_flag,swing_flag FROM live_setting_m WHERE live_setting_id IN (SELECT live_setting_id FROM normal_live_m WHERE live_difficulty_id = ? UNION ALL SELECT live_setting_id FROM special_live_m WHERE live_difficulty_id = ?)` var c_rank_score, b_rank_score, a_rank_score, s_rank_score, c_rank_combo, b_rank_combo, a_rank_combo, s_rank_combo, ac_flag, swing_flag int err = MainEng.DB().QueryRow(sql, difficultyId, difficultyId).Scan(&c_rank_score, &b_rank_score, &a_rank_score, &s_rank_score, &c_rank_combo, &b_rank_combo, &a_rank_combo, &s_rank_combo, &ac_flag, &swing_flag) CheckErr(err) key := "live_deck_" + ctx.GetString("userid") deckId, err := database.LevelDb.Get([]byte(key)) CheckErr(err) unitsList := []model.PlayRewardUnitList{} err = UserEng.Table("deck_unit_m").Join("LEFT", "user_deck_m", "deck_unit_m.user_deck_id = user_deck_m.id"). Where("user_id = ? AND deck_id = ?", ctx.GetString("userid"), string(deckId)).Find(&unitsList) CheckErr(err) totalScore := playRewardReq.ScoreSmile + playRewardReq.ScoreCool + playRewardReq.ScoreCute resp := model.RewardResponseData{ LiveInfo: []model.RewardLiveInfo{ { LiveDifficultyID: difficultyId, IsRandom: false, AcFlag: ac_flag, SwingFlag: swing_flag, }, }, TotalLove: 0, IsHighScore: true, HiScore: totalScore, BaseRewardInfo: model.BaseRewardInfo{ PlayerExp: 830, PlayerExpUnitMax: model.PlayerExpUnitMax{ Before: 900, After: 900, }, PlayerExpFriendMax: model.PlayerExpFriendMax{ Before: 99, After: 99, }, PlayerExpLpMax: model.PlayerExpLpMax{ Before: 417, After: 417, }, GameCoin: 4500, GameCoinRewardBoxFlag: false, SocialPoint: 10, }, RewardUnitList: model.RewardUnitList{ LiveClear: []model.LiveClear{}, LiveRank: []model.LiveRank{}, LiveCombo: []interface{}{}, }, UnlockedSubscenarioIds: []interface{}{}, UnlockedMultiUnitScenarioIds: []interface{}{}, EffortPoint: []model.EffortPoint{}, IsEffortPointVisible: false, LimitedEffortBox: []interface{}{}, UnitList: unitsList, BeforeUserInfo: model.BeforeUserInfo{ Level: 1028, Exp: 28823566, PreviousExp: 27734700, NextExp: 28941885, GameCoin: 86505544, SnsCoin: 49, FreeSnsCoin: 48, PaidSnsCoin: 1, SocialPoint: 1438165, UnitMax: 5000, WaitingUnitMax: 1000, CurrentEnergy: 392, EnergyMax: 417, TrainingEnergy: 9, TrainingEnergyMax: 10, EnergyFullTime: "2023-03-20 01:28:55", LicenseLiveEnergyRecoverlyTime: 60, FriendMax: 99, TutorialState: -1, OverMaxEnergy: 0, UnlockRandomLiveMuse: 1, UnlockRandomLiveAqours: 1, }, AfterUserInfo: model.AfterUserInfo{ Level: 1028, Exp: 28824396, PreviousExp: 27734700, NextExp: 28941885, GameCoin: 86520044, SnsCoin: 50, FreeSnsCoin: 49, PaidSnsCoin: 1, SocialPoint: 1438375, UnitMax: 5000, WaitingUnitMax: 1000, CurrentEnergy: 392, EnergyMax: 417, TrainingEnergy: 9, TrainingEnergyMax: 10, EnergyFullTime: "2023-03-20 01:28:55", LicenseLiveEnergyRecoverlyTime: 60, FriendMax: 99, TutorialState: -1, OverMaxEnergy: 0, UnlockRandomLiveMuse: 1, UnlockRandomLiveAqours: 1, }, NextLevelInfo: []model.NextLevelInfo{ { Level: 1028, FromExp: 28823566, }, }, GoalAccompInfo: model.GoalAccompInfo{ AchievedIds: []interface{}{}, Rewards: []interface{}{}, }, SpecialRewardInfo: []interface{}{}, EventInfo: []interface{}{}, DailyRewardInfo: []interface{}{}, CanSendFriendRequest: false, UsingBuffInfo: []interface{}{}, ClassSystem: model.ClassSystem{ RankInfo: model.RewardRankInfo{ BeforeClassRankID: 10, AfterClassRankID: 10, RankUpDate: "2020-02-12 11:57:15", }, CompleteFlag: false, IsOpened: true, IsVisible: true, }, AccomplishedAchievementList: []model.AccomplishedAchievementList{}, UnaccomplishedAchievementCnt: 15, AddedAchievementList: []interface{}{}, MuseumInfo: model.RewardMuseumInfo{}, UnitSupportList: []model.RewardUnitSupportList{}, ServerTimestamp: 1679238066, PresentCnt: 2159, } if playRewardReq.MaxCombo > s_rank_combo { resp.ComboRank = 1 } else if playRewardReq.MaxCombo > a_rank_combo { resp.ComboRank = 2 } else if playRewardReq.MaxCombo > b_rank_combo { resp.ComboRank = 3 } else if playRewardReq.MaxCombo > c_rank_combo { resp.ComboRank = 4 } else { resp.ComboRank = 5 } if totalScore > s_rank_score { resp.Rank = 1 } else if totalScore > a_rank_score { resp.Rank = 2 } else if totalScore > b_rank_score { resp.Rank = 3 } else if totalScore > c_rank_score { resp.Rank = 4 } else { resp.Rank = 5 } m, err := json.Marshal(resp) CheckErr(err) res := model.Response{ ResponseData: m, ReleaseInfo: []interface{}{}, StatusCode: 200, } mm, err := json.Marshal(res) CheckErr(err) // fmt.Println(string(mm)) nonce := ctx.GetInt("nonce") nonce++ ctx.Header("user_id", ctx.GetString("userid")) ctx.Header("authorize", fmt.Sprintf("consumerKey=lovelive_test&timeStamp=%d&version=1.1&token=%s&nonce=%d&user_id=%s&requestTimeStamp=%d", time.Now().Unix(), ctx.GetString("token"), nonce, ctx.GetString("userid"), ctx.GetInt64("req_time"))) ctx.Header("X-Message-Sign", base64.StdEncoding.EncodeToString(encrypt.RSA_Sign_SHA1(mm, "privatekey.pem"))) ctx.String(http.StatusOK, string(mm)) }