package live import ( "encoding/json" "honoka-chan/internal/middleware" unitmodel "honoka-chan/internal/model/unit" "honoka-chan/internal/router" liveschema "honoka-chan/internal/schema/live" "honoka-chan/internal/session" honokautils "honoka-chan/pkg/utils" "math" "strconv" "time" "github.com/gin-gonic/gin" ) func play(ctx *gin.Context) { ss := session.Get(ctx) defer ss.Finalize() playReq := liveschema.PlayReq{} err := json.Unmarshal([]byte(ctx.MustGet("request_data").(string)), &playReq) if ss.CheckErr(err) { return } // fmt.Println(ctx.MustGet("request_data").(string)) ss.RegisterLiveInProgress(playReq.UnitDeckID) difficultyID, _ := strconv.Atoi(playReq.LiveDifficultyID) // 歌曲类型: normal / special // sqlite3 不支持 FULL OUTER JOIN 所以这里使用 UNION ALL var liveSetting struct { NotesSettingAsset string `xorm:"notes_setting_asset"` ARankScore int `xorm:"a_rank_score"` BRankScore int `xorm:"b_rank_score"` CRankScore int `xorm:"c_rank_score"` SRankScore int `xorm:"s_rank_score"` AcFlag int `xorm:"ac_flag"` SwingFlag int `xorm:"swing_flag"` } sql := ` SELECT notes_setting_asset, a_rank_score, b_rank_score, c_rank_score, s_rank_score, ac_flag, swing_flag FROM live_setting_m WHERE live_setting_id IN ( SELECT live_setting_id FROM normal_live_m WHERE live_difficulty_id = ? UNION ALL SELECT live_setting_id FROM special_live_m WHERE live_difficulty_id = ? ) ` _, err = ss.MainEng.SQL(sql, difficultyID, difficultyID).Get(&liveSetting) if ss.CheckErr(err) { return } // fmt.Println("liveSetting", liveSetting) notes := []liveschema.NotesList{} notes_list := honokautils.ReadAllText("./assets/serverdata/beatmaps/" + liveSetting.NotesSettingAsset) err = json.Unmarshal([]byte(notes_list), ¬es) if ss.CheckErr(err) { return } ranks := []liveschema.RankInfo{} ranks = append(ranks, liveschema.RankInfo{ Rank: 5, RankMin: 0, RankMax: liveSetting.CRankScore, }, liveschema.RankInfo{ Rank: 4, RankMin: liveSetting.CRankScore + 1, RankMax: liveSetting.BRankScore, }, liveschema.RankInfo{ Rank: 3, RankMin: liveSetting.BRankScore + 1, RankMax: liveSetting.ARankScore, }, liveschema.RankInfo{ Rank: 2, RankMin: liveSetting.ARankScore + 1, RankMax: liveSetting.SRankScore, }, liveschema.RankInfo{ Rank: 1, RankMin: liveSetting.SRankScore + 1, RankMax: 0, }) owningIdList := []int{} err = ss.UserEng.Table("user_deck_unit"). Join("LEFT", "user_deck", "user_deck_unit.user_deck_id = user_deck.id"). Where("user_deck.user_id = ? AND user_deck.deck_id = ?", ss.UserID, playReq.UnitDeckID). Cols("unit_owning_user_id").OrderBy("user_deck_unit.position ASC").Find(&owningIdList) if ss.CheckErr(err) { return } unitList := []liveschema.UnitList{} var totalSmile, totalPure, totalCool float64 var totalHp int for _, owningId := range owningIdList { // 卡片基础属性 var baseSmile, basePure, baseCool, smileMax, pureMax, coolMax float64 var unitData unitmodel.UnitDataMap _, err = ss.GetBasicUnitInfo().Where("unit_owning_user_id = ?", owningId).Get(&unitData) if ss.CheckErr(err) { return } baseSmile = float64(unitData.Smile) basePure = float64(unitData.Cute) baseCool = float64(unitData.Cool) // fmt.Println("================================") // fmt.Println("基础属性:", baseSmile, basePure, baseCool) // 饰品属性加成(满级) var accessoryOwningId int exists, err := ss.UserEng.Table("user_accessory_wear"). Where("unit_owning_user_id = ?", owningId). Cols("accessory_owning_user_id").Get(&accessoryOwningId) if ss.CheckErr(err) { return } if exists { var smileAccessory, pureAccessory, coolAccessory float64 _, err = ss.MainEng.Table("common_accessory_m"). Join("LEFT", "accessory_m", "common_accessory_m.accessory_id = accessory_m.accessory_id"). Where("accessory_owning_user_id = ?", accessoryOwningId).Cols("smile_max,pure_max,cool_max"). Get(&smileAccessory, &pureAccessory, &coolAccessory) if ss.CheckErr(err) { return } // 饰品属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。) baseSmile += smileAccessory basePure += pureAccessory baseCool += coolAccessory // fmt.Println("饰品属性加成:", smileAccessory, pureAccessory, coolAccessory) // fmt.Println("饰品属性加成后的基础属性:", baseSmile, basePure, baseCool) } // 回忆画廊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。) var smileBuff, pureBuff, coolBuff float64 _, err = ss.MainEng.Table("museum_contents_m"). Select("SUM(smile_buff),SUM(pure_buff),SUM(cool_buff)"). Get(&smileBuff, &pureBuff, &coolBuff) if ss.CheckErr(err) { return } baseSmile += smileBuff basePure += pureBuff baseCool += coolBuff // fmt.Println("回忆画廊属性加成:", smileBuff, pureBuff, coolBuff) // fmt.Println("回忆画廊属性加成后的基础属性:", baseSmile, basePure, baseCool) // 绊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。) switch unitData.Attribute { case 1: baseSmile += float64(unitData.MaxLove) case 2: basePure += float64(unitData.MaxLove) case 3: baseCool += float64(unitData.MaxLove) } // fmt.Println("绊属性加成:", unitData.MaxLove) // fmt.Println("绊属性加成后的基础属性:", baseSmile, basePure, baseCool) // 宝石属性加成 var kissSmile, kissPure, kissCool float64 var skillSmile, skillPure, skillCool float64 // 宝石加成(满级) removableSkillIds := []int{} err = ss.UserEng.Table("user_unit_skill_equip"). Where("unit_owning_user_id = ?", owningId). Cols("unit_removable_skill_id").Find(&removableSkillIds) if ss.CheckErr(err) { return } for _, sk := range removableSkillIds { // 判断宝石效果类型(效果范围、效果类型、效果值、是否固定数值) var effectRange, effectType, fixedValueFlag, refType int var effectValue float64 _, err = ss.MainEng.Table("unit_removable_skill_m"). Where("unit_removable_skill_id = ?", sk). Cols("effect_range,effect_type,effect_value,fixed_value_flag,target_reference_type"). Get(&effectRange, &effectType, &effectValue, &fixedValueFlag, &refType) if ss.CheckErr(err) { return } if fixedValueFlag == 1 { // 吻、眼神属性加成(固定数值) switch effectType { case 1: kissSmile += effectValue case 2: kissPure += effectValue case 3: kissCool += effectValue } // fmt.Println("吻、眼神属性加成:", kissSmile, kissPure, kissCool) } else { // 仅效果类型为1、2、3的有属性加成 if effectType == 1 || effectType == 2 || effectType == 3 { // 加成范围:2:全员 1:非全员 if effectRange == 2 { switch effectType { case 1: skillSmile += math.Ceil(baseSmile * (effectValue / 100)) case 2: skillPure += math.Ceil(basePure * (effectValue / 100)) case 3: skillCool += math.Ceil(baseCool * (effectValue / 100)) } // fmt.Println("全员类宝石属性加成:", skillSmile, skillPure, skillCool) } else { // refType: 1 -> 年级类加成, target_type -> 指定年级(这里不需要使用,因为能装上宝石肯定是符合的) // refType: 2 -> 个宝 // refType: 3 -> 爆分、奶、判宝石, 0 -> 竞技场宝石 if refType == 1 || refType == 2 { // 年级类和个宝都是百分比加成 if effectType == 1 { skillSmile += math.Ceil(baseSmile * (effectValue / 100)) } else if effectType == 2 { skillPure += math.Ceil(basePure * (effectValue / 100)) } else if effectValue == 3 { skillCool += math.Ceil(baseCool * (effectValue / 100)) } // fmt.Println("年级类宝石、个宝属性加成:", skillSmile, skillPure, skillCool) } } } } } // 单卡属性 smileMax = baseSmile + kissSmile + skillSmile pureMax = basePure + kissPure + skillPure coolMax = baseCool + kissCool + skillCool // 主唱技能加成 var myCenterUnitId int _, err = ss.UserEng.Table("user_deck_unit"). Join("LEFT", "user_deck", "user_deck_unit.user_deck_id = user_deck.id"). Where("user_deck.deck_id = ? AND user_deck.user_id = ? AND user_deck_unit.position = 5", playReq.UnitDeckID, ss.UserID). Cols("user_deck_unit.unit_id").Get(&myCenterUnitId) if ss.CheckErr(err) { return } // 主唱技能加成:主C技能(这里不使用新C技能,即以某属性的百分比提升另一属性) var myAttrId int var myEffectValue float64 _, err = ss.MainEng.Table("unit_m"). Join("LEFT", "unit_leader_skill_m", "unit_m.default_leader_skill_id = unit_leader_skill_m.unit_leader_skill_id"). Where("unit_m.unit_id = ?", myCenterUnitId). Cols("unit_m.attribute_id,unit_leader_skill_m.effect_value").Get(&myAttrId, &myEffectValue) if ss.CheckErr(err) { return } var myCenterSmile, myCenterPure, myCenterCool float64 switch myAttrId { case 1: myCenterSmile = math.Ceil(smileMax * (myEffectValue / 100)) case 2: myCenterPure = math.Ceil(pureMax * (myEffectValue / 100)) case 3: myCenterCool = math.Ceil(coolMax * (myEffectValue / 100)) } // fmt.Println("主C技能属性加成:", myCenterSmile, myCenterPure, myCenterCool) // 主唱技能加成:副C技能 var mySubEffectValue float64 var myMemberTagId int _, err = ss.MainEng.Table("unit_m"). Join("LEFT", "unit_leader_skill_extra_m", "unit_m.default_leader_skill_id = unit_leader_skill_extra_m.unit_leader_skill_id"). Where("unit_m.unit_id = ?", myCenterUnitId). Cols("unit_leader_skill_extra_m.effect_value,unit_leader_skill_extra_m.member_tag_id"). Get(&mySubEffectValue, &myMemberTagId) if ss.CheckErr(err) { return } exists, err = ss.MainEng.Table("unit_type_member_tag_m"). Where("unit_type_id = ? AND member_tag_id = ?", unitData.UnitTypeID, myMemberTagId).Exist() if ss.CheckErr(err) { return } var mySubSmile, mySubPure, mySubCool float64 if exists { switch myAttrId { case 1: mySubSmile = math.Ceil(smileMax * (mySubEffectValue / 100)) case 2: mySubPure = math.Ceil(pureMax * (mySubEffectValue / 100)) case 3: mySubCool = math.Ceil(coolMax * (mySubEffectValue / 100)) } // fmt.Println("副C技能属性加成:", mySubSmile, mySubPure, mySubCool) } // 好友主唱技能加成 // TODO 好友支援存入数据库 // var tomoUnitId int64 // partyList := gjson.Parse(honokautils.ReadAllText("assets/serverdata/partylist.json")).Get("response_data.party_list") // partyList.ForEach(func(key, value gjson.Result) bool { // if value.Get("user_info.user_id").Int() == playReq.PartyUserID { // tomoUnitId = value.Get("center_unit_info.unit_id").Int() // return false // } // return true // }) // TODO: 好友功能实装前先使用自己的卡组助战 tomoUnitId := myCenterUnitId // fmt.Println("好友UnitID:", tomoUnitId) // 好友主唱技能加成:主C技能(这里不使用新C技能,即以某属性的百分比提升另一属性) var tomoEffectValue float64 _, err = ss.MainEng.Table("unit_m"). Join("LEFT", "unit_leader_skill_m", "unit_m.default_leader_skill_id = unit_leader_skill_m.unit_leader_skill_id"). Where("unit_m.unit_id = ?", tomoUnitId). Cols("unit_leader_skill_m.effect_value"). Get(&tomoEffectValue) if ss.CheckErr(err) { return } var tomoCenterSmile, tomoCenterPure, tomoCenterCool float64 switch myAttrId { case 1: tomoCenterSmile = math.Ceil(smileMax * (tomoEffectValue / 100)) case 2: tomoCenterPure = math.Ceil(pureMax * (tomoEffectValue / 100)) case 3: tomoCenterCool = math.Ceil(coolMax * (tomoEffectValue / 100)) } // fmt.Println("好友主C技能属性加成:", tomoCenterSmile, tomoCenterPure, tomoCenterCool) // 好友主唱技能加成:副C技能 var tomoSubEffectValue float64 var tomoMemberTagId int _, err = ss.MainEng.Table("unit_m"). Join("LEFT", "unit_leader_skill_extra_m", "unit_m.default_leader_skill_id = unit_leader_skill_extra_m.unit_leader_skill_id"). Where("unit_m.unit_id = ?", tomoUnitId). Cols("unit_leader_skill_extra_m.effect_value,unit_leader_skill_extra_m.member_tag_id"). Get(&tomoSubEffectValue, &tomoMemberTagId) if ss.CheckErr(err) { return } exists, err = ss.MainEng.Table("unit_type_member_tag_m"). Where("unit_type_id = ? AND member_tag_id = ?", unitData.UnitTypeID, tomoMemberTagId).Exist() if ss.CheckErr(err) { return } var tomoSubSmile, tomoSubPure, tomoSubCool float64 if exists { switch myAttrId { case 1: tomoSubSmile = math.Ceil(smileMax * (tomoSubEffectValue / 100)) case 2: tomoSubPure = math.Ceil(pureMax * (tomoSubEffectValue / 100)) case 3: tomoSubCool = math.Ceil(coolMax * (tomoSubEffectValue / 100)) } // fmt.Println("好友副C技能属性加成:", tomoSubSmile, tomoSubPure, tomoSubCool) } // 全部卡属性 totalSmile += smileMax + myCenterSmile + mySubSmile + tomoCenterSmile + tomoSubSmile totalPure += pureMax + myCenterPure + mySubPure + tomoCenterPure + tomoSubPure totalCool += coolMax + myCenterCool + mySubCool + tomoCenterCool + tomoSubCool totalHp += unitData.MaxHp // fmt.Println("smileMax, myCenterSmile, mySubSmile, tomoCenterSmile, tomoSubSmile, totalSmile", // smileMax, myCenterSmile, mySubSmile, tomoCenterSmile, tomoSubSmile, // smileMax+myCenterSmile+mySubSmile+tomoCenterSmile+tomoSubSmile) // fmt.Println("pureMax, myCenterPure, mySubPure, tomoCenterPure, tomoSubPure, totalPure", // pureMax, myCenterPure, mySubPure, tomoCenterPure, tomoSubPure, // pureMax+myCenterPure+mySubPure+tomoCenterPure+tomoSubPure) // fmt.Println("coolMax, myCenterCool, mySubCool, tomoCenterCool, tomoSubCool, totalPure", // coolMax, myCenterCool, mySubCool, tomoCenterCool, tomoSubCool, // coolMax+myCenterCool+mySubCool+tomoCenterCool+tomoSubCool) // 单卡属性计算结果取上取整 fixedSmileMax := int(smileMax) fixedPureMax := int(pureMax) fixedCoolMax := int(coolMax) // fmt.Println("单卡属性:", fixedSmileMax, fixedPureMax, fixedCoolMax) unitList = append(unitList, liveschema.UnitList{ Smile: fixedSmileMax, Cute: fixedPureMax, Cool: fixedCoolMax, }) } // 全部卡属性计算结果取上取整 fixedTotalSmile := int(math.Ceil(totalSmile)) fixedTotalPure := int(math.Ceil(totalPure)) fixedTotalCool := int(math.Ceil(totalCool)) // fmt.Println("全卡组属性:", fixedTotalSmile, fixedTotalPure, fixedTotalCool) lives := []liveschema.PlayLiveList{} lives = append(lives, liveschema.PlayLiveList{ LiveInfo: liveschema.LiveInfo{ LiveDifficultyID: difficultyID, IsRandom: false, AcFlag: liveSetting.AcFlag, SwingFlag: liveSetting.SwingFlag, NotesList: notes, }, DeckInfo: liveschema.DeckInfo{ UnitDeckID: playReq.UnitDeckID, TotalSmile: fixedTotalSmile, TotalCute: fixedTotalPure, TotalCool: fixedTotalCool, TotalHp: totalHp, PreparedHpDamage: 0, UnitList: unitList, }, }) playResp := liveschema.PlayResp{ ResponseData: liveschema.PlayData{ RankInfo: ranks, EnergyFullTime: "2023-03-20 01:28:55", OverMaxEnergy: 0, AvailableLiveResume: false, LiveList: lives, IsMarathonEvent: false, MarathonEventID: nil, NoSkill: false, CanActivateEffect: true, ServerTimestamp: time.Now().Unix(), }, ReleaseInfo: []any{}, StatusCode: 200, } ss.Respond(playResp) } func init() { router.AddHandler("main.php", "POST", "/live/play", middleware.Common, play) }