package live import ( "errors" "honoka-chan/internal/middleware" "honoka-chan/internal/router" liveschema "honoka-chan/internal/schema/live" "honoka-chan/internal/session" honokautils "honoka-chan/internal/utils" "math" "net/http" "strconv" "time" "github.com/gin-gonic/gin" ) func play(ctx *gin.Context) { ss := session.Get(ctx) defer ss.FinalizeOrRollback() playReq := liveschema.PlayReq{} err := honokautils.ParseRequestData(ctx, &playReq) if ss.CheckErr(err) { return } // fmt.Println(ctx.MustGet("request_data").(string)) if err := ss.ResetRandomLiveInProgress(); ss.CheckErr(err) { return } ss.RegisterLiveInProgress(playReq.UnitDeckID) playResp, err := BuildPlayResp(ss, playReq, false) if ss.CheckErr(err) { return } ss.Respond(playResp) } func BuildPlayResp(ss *session.Session, playReq liveschema.PlayReq, isRandom bool) (liveschema.PlayResp, error) { difficultyID, err := strconv.Atoi(playReq.LiveDifficultyID) if err != nil { return liveschema.PlayResp{}, err } liveSetting, err := loadLiveSetting(ss, difficultyID) if err != nil { return liveschema.PlayResp{}, err } notes, err := loadLiveNotes(liveSetting.NotesSettingAsset) if err != nil { return liveschema.PlayResp{}, err } ranks := buildRankInfo(liveSetting) owningIDList := []int{} err = ss.UserEng.Table("user_deck_unit"). Join("LEFT", "user_deck", "user_deck_unit.user_deck_id = user_deck.id"). Where("user_deck.user_id = ? AND user_deck.deck_id = ?", ss.UserID, playReq.UnitDeckID). Cols("unit_owning_user_id").OrderBy("user_deck_unit.position ASC").Find(&owningIDList) if err != nil { return liveschema.PlayResp{}, err } if len(owningIDList) == 0 { return liveschema.PlayResp{}, errors.New("deck has no units") } museumBuff, err := getMuseumBuff(ss) if err != nil { return liveschema.PlayResp{}, err } myCenterUnitID, err := getDeckCenterUnitID(ss, playReq.UnitDeckID) if err != nil { return liveschema.PlayResp{}, err } myLeaderSkill, err := getLeaderSkillData(ss, myCenterUnitID) if err != nil { return liveschema.PlayResp{}, err } tomoUnitID, err := getSupportCenterUnitID(ss, int(playReq.PartyUserID), myCenterUnitID) if err != nil { return liveschema.PlayResp{}, err } tomoLeaderSkill, err := getLeaderSkillData(ss, tomoUnitID) if err != nil { return liveschema.PlayResp{}, err } memberTagCache := map[memberTagMatchKey]bool{} unitDataMap, err := loadDeckUnitDataMap(ss, owningIDList) if err != nil { return liveschema.PlayResp{}, err } accessoryBonusMap, err := loadAccessoryBonusMap(ss, ss.UserID, owningIDList) if err != nil { return liveschema.PlayResp{}, err } removableSkillMap, err := loadDeckRemovableSkillMap(ss, ss.UserID, owningIDList) if err != nil { return liveschema.PlayResp{}, err } allRemovableSkillIDs := make([]int, 0) for _, skillIDs := range removableSkillMap { allRemovableSkillIDs = append(allRemovableSkillIDs, skillIDs...) } removableSkillMetaMap, err := loadRemovableSkillMetaMap(ss, allRemovableSkillIDs) if err != nil { return liveschema.PlayResp{}, err } unitList := make([]liveschema.UnitList, 0, len(owningIDList)) var totalSmile, totalPure, totalCool float64 var totalHP int for _, owningID := range owningIDList { // 卡片基础属性 var baseSmile, basePure, baseCool, smileMax, pureMax, coolMax float64 unitData, ok := unitDataMap[owningID] if !ok { return liveschema.PlayResp{}, errors.New("unit data not found in deck") } baseSmile = float64(unitData.Smile) basePure = float64(unitData.Cute) baseCool = float64(unitData.Cool) // fmt.Println("================================") // fmt.Println("基础属性:", baseSmile, basePure, baseCool) // 饰品属性加成(满级) if bonus, ok := accessoryBonusMap[owningID]; ok { // 饰品属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。) baseSmile += bonus.Smile basePure += bonus.Pure baseCool += bonus.Cool // fmt.Println("饰品属性加成:", smileAccessory, pureAccessory, coolAccessory) // fmt.Println("饰品属性加成后的基础属性:", baseSmile, basePure, baseCool) } // 回忆画廊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。) baseSmile += museumBuff.Smile basePure += museumBuff.Pure baseCool += museumBuff.Cool // fmt.Println("回忆画廊属性加成:", smileBuff, pureBuff, coolBuff) // fmt.Println("回忆画廊属性加成后的基础属性:", baseSmile, basePure, baseCool) // 绊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。) switch unitData.Attribute { case 1: baseSmile += float64(unitData.MaxLove) case 2: basePure += float64(unitData.MaxLove) case 3: baseCool += float64(unitData.MaxLove) } // fmt.Println("绊属性加成:", unitData.MaxLove) // fmt.Println("绊属性加成后的基础属性:", baseSmile, basePure, baseCool) // 宝石属性加成 var kissSmile, kissPure, kissCool float64 var skillSmile, skillPure, skillCool float64 // 宝石加成(满级) removableSkillIDs := removableSkillMap[owningID] for _, skillID := range removableSkillIDs { // 判断宝石效果类型(效果范围、效果类型、效果值、是否固定数值) meta, ok := removableSkillMetaMap[skillID] if !ok { return liveschema.PlayResp{}, errors.New("removable skill meta not found") } if meta.FixedValueFlag == 1 { // 吻、眼神属性加成(固定数值) switch meta.EffectType { case 1: kissSmile += meta.EffectValue case 2: kissPure += meta.EffectValue case 3: kissCool += meta.EffectValue } // fmt.Println("吻、眼神属性加成:", kissSmile, kissPure, kissCool) continue } // 仅效果类型为1、2、3的有属性加成 if meta.EffectType != 1 && meta.EffectType != 2 && meta.EffectType != 3 { continue } // 加成范围:2:全员 1:非全员 if meta.EffectRange == 2 || meta.TargetReferenceType == 1 || meta.TargetReferenceType == 2 { // refType: 1 -> 年级类加成, target_type -> 指定年级(这里不需要使用,因为能装上宝石肯定是符合的) // refType: 2 -> 个宝 // refType: 3 -> 爆分、奶、判宝石, 0 -> 竞技场宝石 switch meta.EffectType { case 1: skillSmile += math.Ceil(baseSmile * (meta.EffectValue / 100)) case 2: skillPure += math.Ceil(basePure * (meta.EffectValue / 100)) case 3: skillCool += math.Ceil(baseCool * (meta.EffectValue / 100)) } // fmt.Println("年级类宝石、个宝属性加成:", skillSmile, skillPure, skillCool) } } // 单卡属性 smileMax = baseSmile + kissSmile + skillSmile pureMax = basePure + kissPure + skillPure coolMax = baseCool + kissCool + skillCool // 主唱技能加成:主C技能(这里不使用新C技能,即以某属性的百分比提升另一属性) myCenterSmile, myCenterPure, myCenterCool := applyAttributeBonus( myLeaderSkill.AttributeID, myLeaderSkill.MainEffectValue, smileMax, pureMax, coolMax, ) // fmt.Println("主C技能属性加成:", myCenterSmile, myCenterPure, myCenterCool) // 主唱技能加成:副C技能 matched, err := matchMemberTag(ss, memberTagCache, unitData.UnitTypeID, myLeaderSkill.MemberTagID) if err != nil { return liveschema.PlayResp{}, err } var mySubSmile, mySubPure, mySubCool float64 if matched { mySubSmile, mySubPure, mySubCool = applyAttributeBonus( myLeaderSkill.AttributeID, myLeaderSkill.ExtraEffectValue, smileMax, pureMax, coolMax, ) // fmt.Println("副C技能属性加成:", mySubSmile, mySubPure, mySubCool) } // 好友主唱技能加成 tomoCenterSmile, tomoCenterPure, tomoCenterCool := applyAttributeBonus( myLeaderSkill.AttributeID, tomoLeaderSkill.MainEffectValue, smileMax, pureMax, coolMax, ) // fmt.Println("好友主C技能属性加成:", tomoCenterSmile, tomoCenterPure, tomoCenterCool) // 好友主唱技能加成:副C技能 matched, err = matchMemberTag(ss, memberTagCache, unitData.UnitTypeID, tomoLeaderSkill.MemberTagID) if err != nil { return liveschema.PlayResp{}, err } var tomoSubSmile, tomoSubPure, tomoSubCool float64 if matched { tomoSubSmile, tomoSubPure, tomoSubCool = applyAttributeBonus( myLeaderSkill.AttributeID, tomoLeaderSkill.ExtraEffectValue, smileMax, pureMax, coolMax, ) // fmt.Println("好友副C技能属性加成:", tomoSubSmile, tomoSubPure, tomoSubCool) } // 全部卡属性 totalSmile += smileMax + myCenterSmile + mySubSmile + tomoCenterSmile + tomoSubSmile totalPure += pureMax + myCenterPure + mySubPure + tomoCenterPure + tomoSubPure totalCool += coolMax + myCenterCool + mySubCool + tomoCenterCool + tomoSubCool totalHP += unitData.MaxHp // fmt.Println("smileMax, myCenterSmile, mySubSmile, tomoCenterSmile, tomoSubSmile, totalSmile", // smileMax, myCenterSmile, mySubSmile, tomoCenterSmile, tomoSubSmile, // smileMax+myCenterSmile+mySubSmile+tomoCenterSmile+tomoSubSmile) // fmt.Println("pureMax, myCenterPure, mySubPure, tomoCenterPure, tomoSubPure, totalPure", // pureMax, myCenterPure, mySubPure, tomoCenterPure, tomoSubPure, // pureMax+myCenterPure+mySubPure+tomoCenterPure+tomoSubPure) // fmt.Println("coolMax, myCenterCool, mySubCool, tomoCenterCool, tomoSubCool, totalPure", // coolMax, myCenterCool, mySubCool, tomoCenterCool, tomoSubCool, // coolMax+myCenterCool+mySubCool+tomoCenterCool+tomoSubCool) // 单卡属性计算结果取上取整 unitList = append(unitList, liveschema.UnitList{ Smile: int(smileMax), Cute: int(pureMax), Cool: int(coolMax), }) // fmt.Println("单卡属性:", int(smileMax), int(pureMax), int(coolMax)) } // 全部卡属性计算结果取上取整 lives := []liveschema.PlayLiveList{ { LiveInfo: liveschema.LiveInfo{ LiveDifficultyID: difficultyID, IsRandom: isRandom, AcFlag: liveSetting.AcFlag, SwingFlag: liveSetting.SwingFlag, NotesList: notes, }, DeckInfo: liveschema.DeckInfo{ UnitDeckID: playReq.UnitDeckID, TotalSmile: int(math.Ceil(totalSmile)), TotalCute: int(math.Ceil(totalPure)), TotalCool: int(math.Ceil(totalCool)), TotalHp: totalHP, PreparedHpDamage: 0, UnitList: unitList, }, }, } // fmt.Println("全卡组属性:", int(math.Ceil(totalSmile)), int(math.Ceil(totalPure)), int(math.Ceil(totalCool))) return liveschema.PlayResp{ ResponseData: liveschema.PlayData{ RankInfo: ranks, EnergyFullTime: "2023-03-20 01:28:55", OverMaxEnergy: 0, AvailableLiveResume: false, LiveList: lives, IsMarathonEvent: false, MarathonEventID: nil, NoSkill: false, CanActivateEffect: true, ServerTimestamp: time.Now().Unix(), }, ReleaseInfo: []any{}, StatusCode: http.StatusOK, }, nil } func init() { router.AddHandler("main.php", "POST", "/live/play", middleware.Common, play) }