package download import ( "fmt" "honoka-chan/config" "honoka-chan/internal/middleware" "honoka-chan/internal/router" downloadschema "honoka-chan/internal/schema/download" "honoka-chan/internal/session" honokautils "honoka-chan/internal/utils" "net/http" "github.com/gin-gonic/gin" "xorm.io/builder" ) func batch(ctx *gin.Context) { ss := session.Get(ctx) defer ss.FinalizeOrRollback() downloadReq := downloadschema.BatchReq{} err := honokautils.ParseRequestData(ctx, &downloadReq) if ss.CheckErr(err) { return } pkgList := []downloadschema.BatchData{} if downloadReq.ClientVersion == config.PackageVersion { pkgType := downloadReq.PackageType // 首次下载时客户端发送的 downloadReq.PackageType = 0 但是实际下载的是 [0,4] // 此时直接使用 downloadReq.PackageType 会导致下载数据量计算错误 // 游戏会自动将 [0,4] 的包大小合并计算 // downloadReq.PackageType = 0 的包已经在 /download/additional 中获取 // 所以这里只需要返回 downloadReq.PackageType = 4 的包即可 if downloadReq.PackageType == 0 { pkgType = 4 } var pkgInfo []PkgInfo err := ss.MainEng.Table("download_m"). Where(builder.NotIn("pkg_id", downloadReq.ExcludedPackageIds)). Where("pkg_type = ? AND pkg_os = ?", pkgType, downloadReq.Os). OrderBy("pkg_id ASC, pkg_order ASC").Find(&pkgInfo) if ss.CheckErr(err) { return } for _, pkg := range pkgInfo { pkgList = append(pkgList, downloadschema.BatchData{ Size: pkg.Size, URL: fmt.Sprintf("%s/%s/archives/%d_%d_%d.zip", config.Conf.Settings.CdnServer, downloadReq.Os, pkg.PkgType, pkg.PkgID, pkg.Order), }) } } ss.Respond(downloadschema.BatchResp{ ResponseData: pkgList, ReleaseInfo: []any{}, StatusCode: http.StatusOK, }) } func init() { router.AddHandler("main.php", "POST", "/download/batch", middleware.Common, batch) }