package usermodel type UserLiveRecord struct { ID int `xorm:"id pk autoincr"` LiveDifficultyID int `xorm:"live_difficulty_id"` DeckID int `xorm:"deck_id"` TotalScore int `xorm:"total_score"` // PerfectCnt int `xorm:"perfect_cnt"` // GreatCnt int `xorm:"great_cnt"` // GoodCnt int `xorm:"good_cnt"` // BadCnt int `xorm:"bad_cnt"` // MissCnt int `xorm:"miss_cnt"` // MaxCombo int `xorm:"max_combo"` IsSkillOn bool `xorm:"is_skill_on"` LiveInfoJSON string `xorm:"live_info_json"` PreciseListJSON string `xorm:"precise_list_json"` DeckInfoJSON string `xorm:"deck_info_json"` TapAdjust int `xorm:"tap_adjust"` LiveSettingJSON string `xorm:"live_setting_json"` CanReplay bool `xorm:"can_replay"` TriggerLogJSON string `xorm:"trigger_log_json"` UserID int `xorm:"user_id"` UpdateDate string `xorm:"insert_date"` } func (UserLiveRecord) TableName() string { return "user_live_record" } // TODO: 转移到 schema 下 type NotesList struct { TimingSec float64 `json:"timing_sec"` NotesAttribute int `json:"notes_attribute"` NotesLevel int `json:"notes_level"` Effect int `json:"effect"` EffectValue int `json:"effect_value"` Position int `json:"position"` } type LiveInfo struct { LiveDifficultyID int `json:"live_difficulty_id"` IsRandom bool `json:"is_random"` AcFlag int `json:"ac_flag"` SwingFlag int `json:"swing_flag"` NotesList []NotesList `json:"notes_list"` } // TODO: 转移到 schema 下 type PreciseList struct { Count int `json:"count"` Effect int `json:"effect"` Accuracy int `json:"accuracy"` Tap float64 `json:"tap"` IsSame bool `json:"is_same"` Release any `json:"release"` Position int `json:"position"` NoteNumber int `json:"note_number"` FirstTouch any `json:"first_touch"` Tp bool `json:"tp"` Tpf any `json:"tpf"` } // TODO: 转移到 schema 下 type TotalStatus struct { Hp int `json:"hp"` Smile int `json:"smile"` Cute int `json:"cute"` Cool int `json:"cool"` } type CenterBonus struct { Hp int `json:"hp"` Smile int `json:"smile"` Cute int `json:"cute"` Cool int `json:"cool"` } type SiBonus struct { Hp int `json:"hp"` Smile int `json:"smile"` Cute int `json:"cute"` Cool int `json:"cool"` } type AccessoryInfo struct { AccessoryOwningUserID int `json:"accessory_owning_user_id"` AccessoryID int `json:"accessory_id"` Exp int `json:"exp"` NextExp int `json:"next_exp"` Level int `json:"level"` MaxLevel int `json:"max_level"` RankUpCount int `json:"rank_up_count"` FavoriteFlag bool `json:"favorite_flag"` } type UnitList struct { UnitID int `json:"unit_id"` Position int `json:"position"` Level int `json:"level"` LevelLimitID int `json:"level_limit_id"` DisplayRank int `json:"display_rank"` Love int `json:"love"` UnitSkillLevel int `json:"unit_skill_level"` IsRankMax bool `json:"is_rank_max"` IsLoveMax bool `json:"is_love_max"` IsLevelMax bool `json:"is_level_max"` IsSigned bool `json:"is_signed"` Rank int `json:"rank"` MaxHp int `json:"max_hp"` UnitRemovableSkillCapacity int `json:"unit_removable_skill_capacity"` RemovableSkillIds []int `json:"removable_skill_ids"` TotalStatus TotalStatus `json:"total_status"` SiBonus SiBonus `json:"si_bonus"` AccessoryInfo *AccessoryInfo `json:"accessory_info,omitempty"` } type DeckInfo struct { LiveDifficultyID int `json:"live_difficulty_id"` TotalStatus TotalStatus `json:"total_status"` CenterBonus CenterBonus `json:"center_bonus"` SiBonus SiBonus `json:"si_bonus"` UnitList []UnitList `json:"unit_list"` } // TODO: 转移到 schema 下 type Icon struct { NormalID int `json:"normal_id"` JustID int `json:"just_id"` SlideID int `json:"slide_id"` } type LiveSetting struct { NotesSpeed float64 `json:"notes_speed"` CutinBrightness int `json:"cutin_brightness"` CutinType int `json:"cutin_type"` EffectFlag bool `json:"effect_flag"` StringSize int `json:"string_size"` SeID int `json:"se_id"` Icon Icon `json:"icon"` BackgroundID int `json:"background_id"` RandomValue int `json:"random_value"` } // TODO: 转移到 schema 下 type TriggerLog struct { Position int `json:"position"` ActivationRate int `json:"activation_rate"` }