Inspired by HNKServer/honoka-chan-apk-server, but implemented as a JNI-based embedded runtime instead of the original approach. - Add an Android Compose controller app that starts and stops honoka-chan through JNI, shows runtime and health status, manages data directory mounting, and supports backup import/export for data.db - Add an embeddable Go server entrypoint plus JNI-exported status, health, and reload hooks so desktop and Android builds share the same startup and shutdown path - Add Android build scripts, runtime packaging, and project documentation, including generated default config.json content for honoka_runtime.zip - Add runtime bundle hash tracking so updated honoka_runtime.zip assets are automatically redeployed while preserving config.json and user data files - Add in-app service settings for unlock_all_special_rotation with immediate config persistence and automatic reload when the service is running - Split SQLite driver selection by platform, using go-sqlite3 on Android and modernc.org/sqlite elsewhere to avoid Android x86_64 seccomp crashes - Update startup, database initialization, and system health/reload handlers to support the embedded runtime and Android control flow Signed-off-by: Sean Du <do4suki@gmail.com>
527 lines
14 KiB
Go
527 lines
14 KiB
Go
package startup
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import (
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"fmt"
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"honoka-chan/internal/constant"
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ghomemodel "honoka-chan/internal/model/ghome"
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loginmodel "honoka-chan/internal/model/login"
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unitmodel "honoka-chan/internal/model/unit"
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usermodel "honoka-chan/internal/model/user"
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"honoka-chan/pkg/db"
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"log"
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"sort"
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"time"
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"xorm.io/xorm"
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)
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var (
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userEng *xorm.Session
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)
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func CreateTables() error {
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models := []any{
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new(ghomemodel.DeviceKey),
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new(loginmodel.AuthKey),
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new(usermodel.UserAccessoryWear),
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new(usermodel.UserDeck),
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new(usermodel.UserDeckUnit),
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new(usermodel.UserKey),
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new(usermodel.UserLiveGoal),
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new(usermodel.UserLiveStatus),
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new(usermodel.UserLiveInProgress),
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new(usermodel.UserLiveRandom),
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new(usermodel.UserLiveRecord),
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new(usermodel.UserFriend),
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new(usermodel.UserGreet),
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new(usermodel.UserPref),
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new(usermodel.Users),
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new(usermodel.UserUnit),
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new(usermodel.UserUnitSkillEquip),
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}
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for _, model := range models {
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if err := db.UserEng.Sync2(model); err != nil {
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return fmt.Errorf("同步表失败: %w", err)
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}
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}
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if err := MigrateUserPref(); err != nil {
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return err
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}
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if err := MigrateUserLiveData(); err != nil {
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return err
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}
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return nil
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}
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func MigrateUserPref() error {
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session := db.UserEng.NewSession()
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defer session.Close()
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prefList := []usermodel.UserPref{}
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err := session.Table(new(usermodel.UserPref)).
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Where("profile_version < ?", usermodel.CurrentUserPrefProfileVersion).
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Or("profile_version IS NULL").
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Find(&prefList)
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if err != nil {
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return fmt.Errorf("迁移 user_pref 失败: %w", err)
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}
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for _, pref := range prefList {
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pref.ApplyProfileDefaults()
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_, err = session.Table(new(usermodel.UserPref)).
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ID(pref.ID).
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Cols(usermodel.UserPrefProfileColumns()...).
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Update(&pref)
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if err != nil {
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return fmt.Errorf("迁移 user_pref 失败: %w", err)
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}
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}
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return nil
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}
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type liveGoalRewardMigrationRow struct {
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LiveGoalRewardID int `xorm:"live_goal_reward_id"`
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LiveDifficultyID int `xorm:"live_difficulty_id"`
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LiveGoalType int `xorm:"live_goal_type"`
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Rank int `xorm:"rank"`
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}
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type liveGoalInfoMigrationRow struct {
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LiveDifficultyID int `xorm:"live_difficulty_id"`
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CRankScore int `xorm:"c_rank_score"`
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BRankScore int `xorm:"b_rank_score"`
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ARankScore int `xorm:"a_rank_score"`
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SRankScore int `xorm:"s_rank_score"`
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CRankCombo int `xorm:"c_rank_combo"`
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BRankCombo int `xorm:"b_rank_combo"`
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ARankCombo int `xorm:"a_rank_combo"`
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SRankCombo int `xorm:"s_rank_combo"`
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CRankComplete int `xorm:"c_rank_complete"`
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BRankComplete int `xorm:"b_rank_complete"`
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ARankComplete int `xorm:"a_rank_complete"`
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SRankComplete int `xorm:"s_rank_complete"`
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}
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func liveRankForMigration(value int, cRank int, bRank int, aRank int, sRank int) int {
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switch {
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case value >= sRank:
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return 1
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case value >= aRank:
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return 2
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case value >= bRank:
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return 3
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case value >= cRank:
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return 4
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default:
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return 5
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}
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}
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func MigrateUserLiveData() error {
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session := db.UserEng.NewSession()
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defer session.Close()
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recordRows := []usermodel.UserLiveRecord{}
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if err := session.Table(new(usermodel.UserLiveRecord)).Find(&recordRows); err != nil {
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return fmt.Errorf("迁移 user_live_status 失败: %w", err)
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}
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existingStatusRows := []usermodel.UserLiveStatus{}
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if err := session.Table(new(usermodel.UserLiveStatus)).Find(&existingStatusRows); err != nil {
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return fmt.Errorf("迁移 user_live_status 失败: %w", err)
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}
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type liveStatusKey struct {
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UserID int
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LiveDifficultyID int
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}
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statusMap := make(map[liveStatusKey]usermodel.UserLiveStatus, len(existingStatusRows))
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for _, row := range existingStatusRows {
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statusMap[liveStatusKey{UserID: row.UserID, LiveDifficultyID: row.LiveDifficultyID}] = row
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}
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now := time.Now().Unix()
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for _, row := range recordRows {
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key := liveStatusKey{UserID: row.UserID, LiveDifficultyID: row.LiveDifficultyID}
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status, ok := statusMap[key]
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if !ok {
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status = usermodel.UserLiveStatus{
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UserID: row.UserID,
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LiveDifficultyID: row.LiveDifficultyID,
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HiScore: row.TotalScore,
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HiComboCount: row.MaxCombo,
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ClearCnt: 1,
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InsertDate: now,
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UpdateDate: now,
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}
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if _, err := session.Insert(&status); err != nil {
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return fmt.Errorf("迁移 user_live_status 失败: %w", err)
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}
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statusMap[key] = status
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continue
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}
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updated := false
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if row.TotalScore > status.HiScore {
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status.HiScore = row.TotalScore
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updated = true
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}
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if row.MaxCombo > status.HiComboCount {
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status.HiComboCount = row.MaxCombo
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updated = true
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}
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if status.ClearCnt <= 0 {
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status.ClearCnt = 1
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updated = true
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}
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if updated {
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status.UpdateDate = now
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if _, err := session.Table(new(usermodel.UserLiveStatus)).
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Where("user_id = ? AND live_difficulty_id = ?", status.UserID, status.LiveDifficultyID).
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Cols("hi_score", "hi_combo_count", "clear_cnt", "update_date").
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Update(&status); err != nil {
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return fmt.Errorf("迁移 user_live_status 失败: %w", err)
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}
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statusMap[key] = status
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}
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}
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liveGoalInfoMap := map[int]liveGoalInfoMigrationRow{}
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loadLiveGoalInfoRows := func(table string) error {
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rows := []liveGoalInfoMigrationRow{}
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err := db.MainEng.Table(table).Alias("live").
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Join("LEFT", "live_setting_m setting", "live.live_setting_id = setting.live_setting_id").
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Select(`
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live.live_difficulty_id,
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setting.c_rank_score,
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setting.b_rank_score,
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setting.a_rank_score,
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setting.s_rank_score,
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setting.c_rank_combo,
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setting.b_rank_combo,
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setting.a_rank_combo,
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setting.s_rank_combo,
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live.c_rank_complete,
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live.b_rank_complete,
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live.a_rank_complete,
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live.s_rank_complete
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`).
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Find(&rows)
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if err != nil {
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return fmt.Errorf("迁移 user_live_goal 失败: %w", err)
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}
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for _, row := range rows {
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liveGoalInfoMap[row.LiveDifficultyID] = row
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}
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return nil
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}
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if err := loadLiveGoalInfoRows("normal_live_m"); err != nil {
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return err
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}
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if err := loadLiveGoalInfoRows("special_live_m"); err != nil {
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return err
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}
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goalRewardRows := []liveGoalRewardMigrationRow{}
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if err := db.MainEng.Table("live_goal_reward_m").
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OrderBy("live_difficulty_id ASC, live_goal_type ASC, rank ASC, live_goal_reward_id ASC").
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Find(&goalRewardRows); err != nil {
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return fmt.Errorf("迁移 user_live_goal 失败: %w", err)
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}
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goalRewardMap := map[int][]liveGoalRewardMigrationRow{}
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for _, row := range goalRewardRows {
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goalRewardMap[row.LiveDifficultyID] = append(goalRewardMap[row.LiveDifficultyID], row)
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}
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existingGoalRows := []usermodel.UserLiveGoal{}
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if err := session.Table(new(usermodel.UserLiveGoal)).
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Where("live_goal_reward_id > 0").
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Find(&existingGoalRows); err != nil {
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return fmt.Errorf("迁移 user_live_goal 失败: %w", err)
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}
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existingGoalMap := make(map[liveStatusKey]map[int]struct{})
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for _, row := range existingGoalRows {
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key := liveStatusKey{UserID: row.UserID, LiveDifficultyID: row.LiveDifficultyID}
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if existingGoalMap[key] == nil {
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existingGoalMap[key] = map[int]struct{}{}
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}
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existingGoalMap[key][row.LiveGoalRewardID] = struct{}{}
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}
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statusKeys := make([]liveStatusKey, 0, len(statusMap))
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for key := range statusMap {
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statusKeys = append(statusKeys, key)
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}
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sort.Slice(statusKeys, func(i, j int) bool {
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if statusKeys[i].UserID == statusKeys[j].UserID {
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return statusKeys[i].LiveDifficultyID < statusKeys[j].LiveDifficultyID
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}
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return statusKeys[i].UserID < statusKeys[j].UserID
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})
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for _, key := range statusKeys {
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status := statusMap[key]
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liveInfo, ok := liveGoalInfoMap[key.LiveDifficultyID]
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if !ok {
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continue
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}
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scoreRank := liveRankForMigration(status.HiScore, liveInfo.CRankScore, liveInfo.BRankScore, liveInfo.ARankScore, liveInfo.SRankScore)
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comboRank := liveRankForMigration(status.HiComboCount, liveInfo.CRankCombo, liveInfo.BRankCombo, liveInfo.ARankCombo, liveInfo.SRankCombo)
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clearRank := liveRankForMigration(status.ClearCnt, liveInfo.CRankComplete, liveInfo.BRankComplete, liveInfo.ARankComplete, liveInfo.SRankComplete)
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for _, reward := range goalRewardMap[key.LiveDifficultyID] {
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achieved := false
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switch reward.LiveGoalType {
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case 1:
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achieved = scoreRank <= reward.Rank
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case 2:
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achieved = comboRank <= reward.Rank
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case 3:
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achieved = clearRank <= reward.Rank
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}
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if !achieved {
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continue
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}
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if existingGoalMap[key] != nil {
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if _, ok := existingGoalMap[key][reward.LiveGoalRewardID]; ok {
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continue
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}
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}
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if _, err := session.Insert(&usermodel.UserLiveGoal{
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UserID: key.UserID,
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LiveDifficultyID: key.LiveDifficultyID,
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LiveGoalRewardID: reward.LiveGoalRewardID,
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GoalType: constant.LiveGoalType(reward.LiveGoalType),
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Rank: reward.Rank,
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CompletedAt: now,
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}); err != nil {
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return fmt.Errorf("迁移 user_live_goal 失败: %w", err)
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}
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if existingGoalMap[key] == nil {
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existingGoalMap[key] = map[int]struct{}{}
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}
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existingGoalMap[key][reward.LiveGoalRewardID] = struct{}{}
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}
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}
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return nil
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}
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func LoadUnitData() (err error) {
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userEng = db.UserEng.NewSession()
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defer func() {
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if recovered := recover(); recovered != nil {
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if userEng != nil {
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_ = userEng.Rollback()
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}
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switch v := recovered.(type) {
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case error:
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err = fmt.Errorf("同步失败: %w", v)
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default:
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err = fmt.Errorf("同步失败: %v", v)
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}
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}
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if userEng != nil {
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userEng.Close()
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}
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}()
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err = userEng.Begin()
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CheckErr(err)
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commonUnitExist, err := userEng.IsTableExist(new(unitmodel.CommonUnitData))
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CheckErr(err)
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userUnitExist, err := userEng.IsTableExist(new(usermodel.UserUnitData))
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CheckErr(err)
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if commonUnitExist && userUnitExist {
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_ = userEng.Rollback()
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return nil
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}
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log.Println("卡片数据不存在,正在同步...")
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CheckErr(userEng.DropTable(new(unitmodel.CommonUnitData)))
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CheckErr(userEng.CreateTable(new(unitmodel.CommonUnitData)))
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CheckErr(userEng.DropTable(new(usermodel.UserUnitData)))
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CheckErr(userEng.CreateTable(new(usermodel.UserUnitData)))
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var unitData []unitmodel.UnitM
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err = db.MainEng.Table(new(unitmodel.UnitM)).OrderBy("unit_id ASC").Find(&unitData)
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CheckErr(err)
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checked := false
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for _, u := range unitData {
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// 判断卡片最大等级
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var unitMaxLevel, nextExp, sumExp int
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_, err = db.MainEng.Table("unit_level_up_pattern_m").
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Where("unit_level_up_pattern_id = ?", u.UnitLevelUpPatternId).
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Select("MAX(unit_level),next_exp").Get(&unitMaxLevel, &nextExp)
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CheckErr(err)
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// 计算突破前的经验总和
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_, err = db.MainEng.Table("unit_level_up_pattern_m").
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Where("unit_level_up_pattern_id = ?", u.UnitLevelUpPatternId).
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Where("unit_level = ?", unitMaxLevel-1).Cols("next_exp").Get(&sumExp)
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CheckErr(err)
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// 计算突破前的属性
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var smileMax, pureMax, coolMax int
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smileMax = u.SmileMax
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pureMax = u.PureMax
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coolMax = u.CoolMax
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// 如果 nexpExp 不为零,则说明卡片等级没有达到上限
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if nextExp != 0 {
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// 计算突破后的经验总和
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_, err = db.MainEng.Table("unit_level_limit_pattern_m").
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Where("unit_level_limit_id = 1 AND unit_level = 349").
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Cols("next_exp").Get(&sumExp)
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CheckErr(err)
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// 突破后最大等级
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unitMaxLevel = 350
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// 计算突破后的属性
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smileMax += 6000
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pureMax += 6000
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coolMax += 6000
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}
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// 计算绊值、技能等级、技能经验
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var maxLove, skillLevel, skillExp, removableSkillCapacity, levelLimitID int
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switch u.Rarity {
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case 1:
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maxLove = 50
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skillExp = 0
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skillLevel = 0
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removableSkillCapacity = 0
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levelLimitID = 0
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case 2:
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maxLove = 200
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skillExp = 490
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skillLevel = 8
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removableSkillCapacity = 1
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levelLimitID = 0
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case 3:
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maxLove = 500
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skillExp = 4900
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skillLevel = 8
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removableSkillCapacity = 2
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levelLimitID = 0
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case 4:
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maxLove = 1000
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skillExp = 29900
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skillLevel = 8
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removableSkillCapacity = 8
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levelLimitID = 1
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case 5:
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maxLove = 750
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skillExp = 12700
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skillLevel = 8
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removableSkillCapacity = 3
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levelLimitID = 0
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}
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// 针对技能卡等应援卡片
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if smileMax == 1 {
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maxLove = 0
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skillExp = 0
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skillLevel = 0
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removableSkillCapacity = 0
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}
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// 检查是否签名卡
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var isSigned bool
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exist, err := db.MainEng.Table("unit_sign_asset_m").Where("unit_id = ?", u.UnitId).Exist()
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CheckErr(err)
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if exist {
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isSigned = true
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}
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// 生成公共卡片
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unitCommon := unitmodel.CommonUnitData{
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UnitNumber: u.UnitNumber,
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UnitID: u.UnitId,
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UnitTypeID: u.UnitTypeId,
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Name: *u.NameEn,
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Eponym: u.EponymEn,
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Rarity: u.Rarity,
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Attribute: u.AttributeId,
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Smile: smileMax,
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Cute: pureMax,
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Cool: coolMax,
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Exp: sumExp,
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Level: unitMaxLevel,
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MaxLevel: unitMaxLevel,
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LevelLimitID: levelLimitID,
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Rank: u.RankMin,
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MaxRank: u.RankMax,
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Love: maxLove,
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MaxLove: maxLove,
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UnitSkillExp: skillExp,
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UnitSkillLevel: skillLevel,
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MaxHp: u.HpMax,
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UnitRemovableSkillCapacity: removableSkillCapacity,
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IsRankMax: true,
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IsLoveMax: true,
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IsLevelMax: true,
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IsSigned: isSigned,
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IsSkillLevelMax: true,
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IsRemovableSkillCapacityMax: true,
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InsertDate: time.Now().Unix(),
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}
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_, err = userEng.Insert(&unitCommon)
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CheckErr(err)
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var userID []int
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err = db.UserEng.Table(new(usermodel.Users)).Cols("user_id").Find(&userID)
|
|
CheckErr(err)
|
|
|
|
for _, id := range userID {
|
|
userUnit := usermodel.UserUnitData{
|
|
UnitID: u.UnitId,
|
|
FavoriteFlag: false,
|
|
DisplayRank: u.RankMax,
|
|
UserID: id,
|
|
InsertDate: time.Now().Unix(),
|
|
}
|
|
|
|
// 检查表里是否已经有数据
|
|
if !checked {
|
|
ct, err := userEng.Table(new(usermodel.UserUnitData)).Count()
|
|
CheckErr(err)
|
|
|
|
if ct == 0 {
|
|
userUnit.UnitOwningUserID = 38383
|
|
}
|
|
|
|
checked = true
|
|
}
|
|
|
|
_, err = userEng.Insert(&userUnit)
|
|
CheckErr(err)
|
|
}
|
|
}
|
|
|
|
err = userEng.Commit()
|
|
CheckErr(err)
|
|
|
|
log.Println("同步完成!")
|
|
return nil
|
|
}
|
|
|
|
func CheckErr(err error) {
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
}
|