Drop LevelDB and move all the things to SQLite. Implemented endpoints: /api <unit, accessoryMaterialAll> /api <unit, accessoryTab> /live/continue /live/partyList /unit/favoriteAccessory (WIP) /unit/sale Signed-off-by: Sean Du <do4suki@gmail.com>
50 lines
1.1 KiB
Go
50 lines
1.1 KiB
Go
package unit
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import (
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"encoding/json"
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"honoka-chan/internal/middleware"
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"honoka-chan/internal/router"
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unitapischema "honoka-chan/internal/schema/api/unit"
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unitschema "honoka-chan/internal/schema/unit"
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"honoka-chan/internal/session"
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"github.com/gin-gonic/gin"
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)
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func deckName(ctx *gin.Context) {
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ss := session.Get(ctx)
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defer ss.Finalize()
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deckReq := unitschema.DeckNameReq{}
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err := json.Unmarshal([]byte(ctx.MustGet("request_data").(string)), &deckReq)
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if ss.CheckErr(err) {
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return
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}
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_, err = ss.UserEng.Table("user_deck").Where("user_id = ? AND deck_id = ?", ss.UserID, deckReq.UnitDeckID).Exist()
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if ss.CheckErr(err) {
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return
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}
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userDeck := unitapischema.UserDeckData{
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DeckName: deckReq.DeckName,
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}
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_, err = ss.UserEng.Table("user_deck").Update(&userDeck, &unitapischema.UserDeckData{
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UserID: ss.UserID,
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DeckID: deckReq.UnitDeckID,
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})
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if ss.CheckErr(err) {
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return
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}
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ss.Respond(unitschema.DeckResp{
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ResponseData: []any{},
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ReleaseInfo: []any{},
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StatusCode: 200,
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})
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}
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func init() {
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router.AddHandler("main.php", "POST", "/unit/deckName", middleware.Common, deckName)
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}
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