Drop LevelDB and move all the things to SQLite. Implemented endpoints: /api <unit, accessoryMaterialAll> /api <unit, accessoryTab> /live/continue /live/partyList /unit/favoriteAccessory (WIP) /unit/sale Signed-off-by: Sean Du <do4suki@gmail.com>
27 lines
923 B
Go
27 lines
923 B
Go
package usermodel
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type UserDeckUnit struct {
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ID int `xorm:"id pk autoincr"`
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UserDeckID int `xorm:"user_deck_id"`
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UnitOwningUserID int `xorm:"unit_owning_user_id"`
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UnitID int `xorm:"unit_id"`
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Position int `xorm:"position"`
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Level int `xorm:"level"`
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LevelLimitID int `xorm:"level_limit_id"`
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DisplayRank int `xorm:"display_rank"`
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Love int `xorm:"love"`
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UnitSkillLevel int `xorm:"unit_skill_level"`
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IsRankMax bool `xorm:"is_rank_max"`
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IsLoveMax bool `xorm:"is_love_max"`
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IsLevelMax bool `xorm:"is_level_max"`
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IsSigned bool `xorm:"is_signed"`
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BeforeLove int `xorm:"before_love"`
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MaxLove int `xorm:"max_love"`
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UserID int `xorm:"user_id"`
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InsertDate int64 `xorm:"insert_date"`
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}
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func (u *UserDeckUnit) TableName() string {
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return "user_deck_unit"
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}
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