- Extract shared live setting, notes, and rank helpers - Move constant leader skill and museum buff queries out of the per-unit loop - Batch load deck unit data, accessories, and removable skill metadata - Fix cool attribute removable skill effect type handling Signed-off-by: Sean Du <do4suki@gmail.com>
340 lines
11 KiB
Go
340 lines
11 KiB
Go
package live
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import (
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"errors"
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"honoka-chan/internal/middleware"
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"honoka-chan/internal/router"
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liveschema "honoka-chan/internal/schema/live"
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"honoka-chan/internal/session"
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honokautils "honoka-chan/internal/utils"
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"math"
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"strconv"
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"time"
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"github.com/gin-gonic/gin"
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)
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func play(ctx *gin.Context) {
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ss := session.Get(ctx)
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defer ss.Finalize()
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playReq := liveschema.PlayReq{}
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err := honokautils.ParseRequestData(ctx, &playReq)
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if ss.CheckErr(err) {
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return
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}
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// fmt.Println(ctx.MustGet("request_data").(string))
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ss.RegisterLiveInProgress(playReq.UnitDeckID)
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difficultyID, err := strconv.Atoi(playReq.LiveDifficultyID)
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if ss.CheckErr(err) {
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return
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}
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liveSetting, err := loadLiveSetting(ss, difficultyID)
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if ss.CheckErr(err) {
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return
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}
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notes, err := loadLiveNotes(liveSetting.NotesSettingAsset)
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if ss.CheckErr(err) {
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return
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}
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ranks := buildRankInfo(liveSetting)
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owningIdList := []int{}
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err = ss.UserEng.Table("user_deck_unit").
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Join("LEFT", "user_deck", "user_deck_unit.user_deck_id = user_deck.id").
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Where("user_deck.user_id = ? AND user_deck.deck_id = ?", ss.UserID, playReq.UnitDeckID).
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Cols("unit_owning_user_id").OrderBy("user_deck_unit.position ASC").Find(&owningIdList)
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if ss.CheckErr(err) {
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return
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}
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if len(owningIdList) == 0 {
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ss.CheckErr(errors.New("deck has no units"))
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return
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}
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museumBuff, err := getMuseumBuff(ss)
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if ss.CheckErr(err) {
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return
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}
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myCenterUnitID, err := getDeckCenterUnitID(ss, playReq.UnitDeckID)
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if ss.CheckErr(err) {
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return
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}
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myLeaderSkill, err := getLeaderSkillData(ss, myCenterUnitID)
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if ss.CheckErr(err) {
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return
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}
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tomoUnitID, err := getSupportCenterUnitID(ss, int(playReq.PartyUserID), myCenterUnitID)
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if ss.CheckErr(err) {
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return
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}
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tomoLeaderSkill, err := getLeaderSkillData(ss, tomoUnitID)
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if ss.CheckErr(err) {
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return
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}
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memberTagCache := map[memberTagMatchKey]bool{}
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unitDataMap, err := loadDeckUnitDataMap(ss, owningIdList)
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if ss.CheckErr(err) {
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return
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}
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accessoryBonusMap, err := loadAccessoryBonusMap(ss, ss.UserID, owningIdList)
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if ss.CheckErr(err) {
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return
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}
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removableSkillMap, err := loadDeckRemovableSkillMap(ss, ss.UserID, owningIdList)
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if ss.CheckErr(err) {
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return
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}
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allRemovableSkillIDs := make([]int, 0)
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for _, skillIDs := range removableSkillMap {
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allRemovableSkillIDs = append(allRemovableSkillIDs, skillIDs...)
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}
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removableSkillMetaMap, err := loadRemovableSkillMetaMap(ss, allRemovableSkillIDs)
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if ss.CheckErr(err) {
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return
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}
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unitList := make([]liveschema.UnitList, 0, len(owningIdList))
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var totalSmile, totalPure, totalCool float64
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var totalHp int
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for _, owningId := range owningIdList {
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// 卡片基础属性
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var baseSmile, basePure, baseCool, smileMax, pureMax, coolMax float64
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unitData, ok := unitDataMap[owningId]
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if !ok {
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ss.CheckErr(errors.New("unit data not found in deck"))
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return
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}
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baseSmile = float64(unitData.Smile)
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basePure = float64(unitData.Cute)
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baseCool = float64(unitData.Cool)
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// fmt.Println("================================")
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// fmt.Println("基础属性:", baseSmile, basePure, baseCool)
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// 饰品属性加成(满级)
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if bonus, ok := accessoryBonusMap[owningId]; ok {
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// 饰品属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
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baseSmile += bonus.Smile
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basePure += bonus.Pure
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baseCool += bonus.Cool
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// fmt.Println("饰品属性加成:", smileAccessory, pureAccessory, coolAccessory)
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// fmt.Println("饰品属性加成后的基础属性:", baseSmile, basePure, baseCool)
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}
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// 回忆画廊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
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baseSmile += museumBuff.Smile
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basePure += museumBuff.Pure
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baseCool += museumBuff.Cool
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// fmt.Println("回忆画廊属性加成:", smileBuff, pureBuff, coolBuff)
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// fmt.Println("回忆画廊属性加成后的基础属性:", baseSmile, basePure, baseCool)
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// 绊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
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switch unitData.Attribute {
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case 1:
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baseSmile += float64(unitData.MaxLove)
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case 2:
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basePure += float64(unitData.MaxLove)
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case 3:
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baseCool += float64(unitData.MaxLove)
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}
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// fmt.Println("绊属性加成:", unitData.MaxLove)
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// fmt.Println("绊属性加成后的基础属性:", baseSmile, basePure, baseCool)
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// 宝石属性加成
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var kissSmile, kissPure, kissCool float64
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var skillSmile, skillPure, skillCool float64
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// 宝石加成(满级)
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removableSkillIds := removableSkillMap[owningId]
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for _, sk := range removableSkillIds {
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// 判断宝石效果类型(效果范围、效果类型、效果值、是否固定数值)
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meta, ok := removableSkillMetaMap[sk]
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if !ok {
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ss.CheckErr(errors.New("removable skill meta not found"))
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return
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}
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if meta.FixedValueFlag == 1 {
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// 吻、眼神属性加成(固定数值)
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switch meta.EffectType {
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case 1:
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kissSmile += meta.EffectValue
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case 2:
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kissPure += meta.EffectValue
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case 3:
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kissCool += meta.EffectValue
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}
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// fmt.Println("吻、眼神属性加成:", kissSmile, kissPure, kissCool)
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} else {
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// 仅效果类型为1、2、3的有属性加成
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if meta.EffectType == 1 || meta.EffectType == 2 || meta.EffectType == 3 {
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// 加成范围:2:全员 1:非全员
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if meta.EffectRange == 2 {
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switch meta.EffectType {
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case 1:
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skillSmile += math.Ceil(baseSmile * (meta.EffectValue / 100))
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case 2:
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skillPure += math.Ceil(basePure * (meta.EffectValue / 100))
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case 3:
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skillCool += math.Ceil(baseCool * (meta.EffectValue / 100))
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}
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// fmt.Println("全员类宝石属性加成:", skillSmile, skillPure, skillCool)
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} else {
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// refType: 1 -> 年级类加成, target_type -> 指定年级(这里不需要使用,因为能装上宝石肯定是符合的)
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// refType: 2 -> 个宝
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// refType: 3 -> 爆分、奶、判宝石, 0 -> 竞技场宝石
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if meta.TargetReferenceType == 1 || meta.TargetReferenceType == 2 { // 年级类和个宝都是百分比加成
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switch meta.EffectType {
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case 1:
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skillSmile += math.Ceil(baseSmile * (meta.EffectValue / 100))
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case 2:
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skillPure += math.Ceil(basePure * (meta.EffectValue / 100))
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case 3:
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skillCool += math.Ceil(baseCool * (meta.EffectValue / 100))
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}
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// fmt.Println("年级类宝石、个宝属性加成:", skillSmile, skillPure, skillCool)
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}
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}
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}
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}
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}
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// 单卡属性
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smileMax = baseSmile + kissSmile + skillSmile
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pureMax = basePure + kissPure + skillPure
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coolMax = baseCool + kissCool + skillCool
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// 主唱技能加成:主C技能(这里不使用新C技能,即以某属性的百分比提升另一属性)
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myCenterSmile, myCenterPure, myCenterCool := applyAttributeBonus(
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myLeaderSkill.AttributeID,
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myLeaderSkill.MainEffectValue,
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smileMax, pureMax, coolMax,
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)
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// fmt.Println("主C技能属性加成:", myCenterSmile, myCenterPure, myCenterCool)
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// 主唱技能加成:副C技能
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matched, err := matchMemberTag(ss, memberTagCache, unitData.UnitTypeID, myLeaderSkill.MemberTagID)
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if ss.CheckErr(err) {
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return
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}
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var mySubSmile, mySubPure, mySubCool float64
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if matched {
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mySubSmile, mySubPure, mySubCool = applyAttributeBonus(
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myLeaderSkill.AttributeID,
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myLeaderSkill.ExtraEffectValue,
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smileMax, pureMax, coolMax,
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)
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// fmt.Println("副C技能属性加成:", mySubSmile, mySubPure, mySubCool)
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}
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// 好友主唱技能加成
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tomoCenterSmile, tomoCenterPure, tomoCenterCool := applyAttributeBonus(
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myLeaderSkill.AttributeID,
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tomoLeaderSkill.MainEffectValue,
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smileMax, pureMax, coolMax,
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)
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// fmt.Println("好友主C技能属性加成:", tomoCenterSmile, tomoCenterPure, tomoCenterCool)
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// 好友主唱技能加成:副C技能
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matched, err = matchMemberTag(ss, memberTagCache, unitData.UnitTypeID, tomoLeaderSkill.MemberTagID)
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if ss.CheckErr(err) {
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return
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}
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var tomoSubSmile, tomoSubPure, tomoSubCool float64
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if matched {
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tomoSubSmile, tomoSubPure, tomoSubCool = applyAttributeBonus(
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myLeaderSkill.AttributeID,
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tomoLeaderSkill.ExtraEffectValue,
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smileMax, pureMax, coolMax,
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)
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// fmt.Println("好友副C技能属性加成:", tomoSubSmile, tomoSubPure, tomoSubCool)
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}
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// 全部卡属性
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totalSmile += smileMax + myCenterSmile + mySubSmile + tomoCenterSmile + tomoSubSmile
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totalPure += pureMax + myCenterPure + mySubPure + tomoCenterPure + tomoSubPure
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totalCool += coolMax + myCenterCool + mySubCool + tomoCenterCool + tomoSubCool
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totalHp += unitData.MaxHp
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// fmt.Println("smileMax, myCenterSmile, mySubSmile, tomoCenterSmile, tomoSubSmile, totalSmile",
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// smileMax, myCenterSmile, mySubSmile, tomoCenterSmile, tomoSubSmile,
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// smileMax+myCenterSmile+mySubSmile+tomoCenterSmile+tomoSubSmile)
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// fmt.Println("pureMax, myCenterPure, mySubPure, tomoCenterPure, tomoSubPure, totalPure",
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// pureMax, myCenterPure, mySubPure, tomoCenterPure, tomoSubPure,
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// pureMax+myCenterPure+mySubPure+tomoCenterPure+tomoSubPure)
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// fmt.Println("coolMax, myCenterCool, mySubCool, tomoCenterCool, tomoSubCool, totalPure",
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// coolMax, myCenterCool, mySubCool, tomoCenterCool, tomoSubCool,
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// coolMax+myCenterCool+mySubCool+tomoCenterCool+tomoSubCool)
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// 单卡属性计算结果取上取整
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fixedSmileMax := int(smileMax)
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fixedPureMax := int(pureMax)
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fixedCoolMax := int(coolMax)
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// fmt.Println("单卡属性:", fixedSmileMax, fixedPureMax, fixedCoolMax)
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unitList = append(unitList, liveschema.UnitList{
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Smile: fixedSmileMax,
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Cute: fixedPureMax,
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Cool: fixedCoolMax,
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})
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}
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// 全部卡属性计算结果取上取整
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fixedTotalSmile := int(math.Ceil(totalSmile))
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fixedTotalPure := int(math.Ceil(totalPure))
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fixedTotalCool := int(math.Ceil(totalCool))
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// fmt.Println("全卡组属性:", fixedTotalSmile, fixedTotalPure, fixedTotalCool)
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lives := []liveschema.PlayLiveList{}
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lives = append(lives, liveschema.PlayLiveList{
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LiveInfo: liveschema.LiveInfo{
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LiveDifficultyID: difficultyID,
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IsRandom: false,
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AcFlag: liveSetting.AcFlag,
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SwingFlag: liveSetting.SwingFlag,
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NotesList: notes,
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},
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DeckInfo: liveschema.DeckInfo{
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UnitDeckID: playReq.UnitDeckID,
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TotalSmile: fixedTotalSmile,
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TotalCute: fixedTotalPure,
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TotalCool: fixedTotalCool,
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TotalHp: totalHp,
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PreparedHpDamage: 0,
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UnitList: unitList,
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},
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})
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playResp := liveschema.PlayResp{
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ResponseData: liveschema.PlayData{
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RankInfo: ranks,
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EnergyFullTime: "2023-03-20 01:28:55",
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OverMaxEnergy: 0,
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AvailableLiveResume: false,
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LiveList: lives,
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IsMarathonEvent: false,
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MarathonEventID: nil,
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NoSkill: false,
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CanActivateEffect: true,
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ServerTimestamp: time.Now().Unix(),
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},
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ReleaseInfo: []any{},
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StatusCode: 200,
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}
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ss.Respond(playResp)
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}
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func init() {
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router.AddHandler("main.php", "POST", "/live/play", middleware.Common, play)
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}
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