Drop LevelDB and move all the things to SQLite. Implemented endpoints: /api <unit, accessoryMaterialAll> /api <unit, accessoryTab> /live/continue /live/partyList /unit/favoriteAccessory (WIP) /unit/sale Signed-off-by: Sean Du <do4suki@gmail.com>
33 lines
760 B
Go
33 lines
760 B
Go
package session
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import (
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usermodel "honoka-chan/internal/model/user"
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)
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func (ss *Session) GetUserDeck(deckID int) (bool, *usermodel.UserDeck) {
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deckData := usermodel.UserDeck{}
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has, err := ss.UserEng.Table("user_deck").
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Where("user_id = ? AND deck_id = ?", ss.UserID, deckID).Get(&deckData)
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if ss.CheckErr(err) {
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return false, nil
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}
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return has, &deckData
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}
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func (ss *Session) GetUserDeckUnit(deckID int) []usermodel.UserDeckUnit {
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has, deckData := ss.GetUserDeck(deckID)
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if !has {
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return []usermodel.UserDeckUnit{}
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}
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unitData := []usermodel.UserDeckUnit{}
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err := ss.UserEng.Table("user_deck_unit").
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Where("user_deck_id = ?", deckData.ID).Find(&unitData)
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if ss.CheckErr(err) {
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return []usermodel.UserDeckUnit{}
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}
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return unitData
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}
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