Files
honoka-chan/internal/handler/live/play.go
T
YumeMichi 2e72bd4da5 Optimize live play handler
- Extract shared live setting, notes, and rank helpers
- Move constant leader skill and museum buff queries out of the per-unit loop
- Batch load deck unit data, accessories, and removable skill metadata
- Fix cool attribute removable skill effect type handling

Signed-off-by: Sean Du <do4suki@gmail.com>
2026-06-06 15:12:05 +08:00

340 lines
11 KiB
Go

package live
import (
"errors"
"honoka-chan/internal/middleware"
"honoka-chan/internal/router"
liveschema "honoka-chan/internal/schema/live"
"honoka-chan/internal/session"
honokautils "honoka-chan/internal/utils"
"math"
"strconv"
"time"
"github.com/gin-gonic/gin"
)
func play(ctx *gin.Context) {
ss := session.Get(ctx)
defer ss.Finalize()
playReq := liveschema.PlayReq{}
err := honokautils.ParseRequestData(ctx, &playReq)
if ss.CheckErr(err) {
return
}
// fmt.Println(ctx.MustGet("request_data").(string))
ss.RegisterLiveInProgress(playReq.UnitDeckID)
difficultyID, err := strconv.Atoi(playReq.LiveDifficultyID)
if ss.CheckErr(err) {
return
}
liveSetting, err := loadLiveSetting(ss, difficultyID)
if ss.CheckErr(err) {
return
}
notes, err := loadLiveNotes(liveSetting.NotesSettingAsset)
if ss.CheckErr(err) {
return
}
ranks := buildRankInfo(liveSetting)
owningIdList := []int{}
err = ss.UserEng.Table("user_deck_unit").
Join("LEFT", "user_deck", "user_deck_unit.user_deck_id = user_deck.id").
Where("user_deck.user_id = ? AND user_deck.deck_id = ?", ss.UserID, playReq.UnitDeckID).
Cols("unit_owning_user_id").OrderBy("user_deck_unit.position ASC").Find(&owningIdList)
if ss.CheckErr(err) {
return
}
if len(owningIdList) == 0 {
ss.CheckErr(errors.New("deck has no units"))
return
}
museumBuff, err := getMuseumBuff(ss)
if ss.CheckErr(err) {
return
}
myCenterUnitID, err := getDeckCenterUnitID(ss, playReq.UnitDeckID)
if ss.CheckErr(err) {
return
}
myLeaderSkill, err := getLeaderSkillData(ss, myCenterUnitID)
if ss.CheckErr(err) {
return
}
tomoUnitID, err := getSupportCenterUnitID(ss, int(playReq.PartyUserID), myCenterUnitID)
if ss.CheckErr(err) {
return
}
tomoLeaderSkill, err := getLeaderSkillData(ss, tomoUnitID)
if ss.CheckErr(err) {
return
}
memberTagCache := map[memberTagMatchKey]bool{}
unitDataMap, err := loadDeckUnitDataMap(ss, owningIdList)
if ss.CheckErr(err) {
return
}
accessoryBonusMap, err := loadAccessoryBonusMap(ss, ss.UserID, owningIdList)
if ss.CheckErr(err) {
return
}
removableSkillMap, err := loadDeckRemovableSkillMap(ss, ss.UserID, owningIdList)
if ss.CheckErr(err) {
return
}
allRemovableSkillIDs := make([]int, 0)
for _, skillIDs := range removableSkillMap {
allRemovableSkillIDs = append(allRemovableSkillIDs, skillIDs...)
}
removableSkillMetaMap, err := loadRemovableSkillMetaMap(ss, allRemovableSkillIDs)
if ss.CheckErr(err) {
return
}
unitList := make([]liveschema.UnitList, 0, len(owningIdList))
var totalSmile, totalPure, totalCool float64
var totalHp int
for _, owningId := range owningIdList {
// 卡片基础属性
var baseSmile, basePure, baseCool, smileMax, pureMax, coolMax float64
unitData, ok := unitDataMap[owningId]
if !ok {
ss.CheckErr(errors.New("unit data not found in deck"))
return
}
baseSmile = float64(unitData.Smile)
basePure = float64(unitData.Cute)
baseCool = float64(unitData.Cool)
// fmt.Println("================================")
// fmt.Println("基础属性:", baseSmile, basePure, baseCool)
// 饰品属性加成(满级)
if bonus, ok := accessoryBonusMap[owningId]; ok {
// 饰品属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
baseSmile += bonus.Smile
basePure += bonus.Pure
baseCool += bonus.Cool
// fmt.Println("饰品属性加成:", smileAccessory, pureAccessory, coolAccessory)
// fmt.Println("饰品属性加成后的基础属性:", baseSmile, basePure, baseCool)
}
// 回忆画廊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
baseSmile += museumBuff.Smile
basePure += museumBuff.Pure
baseCool += museumBuff.Cool
// fmt.Println("回忆画廊属性加成:", smileBuff, pureBuff, coolBuff)
// fmt.Println("回忆画廊属性加成后的基础属性:", baseSmile, basePure, baseCool)
// 绊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
switch unitData.Attribute {
case 1:
baseSmile += float64(unitData.MaxLove)
case 2:
basePure += float64(unitData.MaxLove)
case 3:
baseCool += float64(unitData.MaxLove)
}
// fmt.Println("绊属性加成:", unitData.MaxLove)
// fmt.Println("绊属性加成后的基础属性:", baseSmile, basePure, baseCool)
// 宝石属性加成
var kissSmile, kissPure, kissCool float64
var skillSmile, skillPure, skillCool float64
// 宝石加成(满级)
removableSkillIds := removableSkillMap[owningId]
for _, sk := range removableSkillIds {
// 判断宝石效果类型(效果范围、效果类型、效果值、是否固定数值)
meta, ok := removableSkillMetaMap[sk]
if !ok {
ss.CheckErr(errors.New("removable skill meta not found"))
return
}
if meta.FixedValueFlag == 1 {
// 吻、眼神属性加成(固定数值)
switch meta.EffectType {
case 1:
kissSmile += meta.EffectValue
case 2:
kissPure += meta.EffectValue
case 3:
kissCool += meta.EffectValue
}
// fmt.Println("吻、眼神属性加成:", kissSmile, kissPure, kissCool)
} else {
// 仅效果类型为1、2、3的有属性加成
if meta.EffectType == 1 || meta.EffectType == 2 || meta.EffectType == 3 {
// 加成范围:2:全员 1:非全员
if meta.EffectRange == 2 {
switch meta.EffectType {
case 1:
skillSmile += math.Ceil(baseSmile * (meta.EffectValue / 100))
case 2:
skillPure += math.Ceil(basePure * (meta.EffectValue / 100))
case 3:
skillCool += math.Ceil(baseCool * (meta.EffectValue / 100))
}
// fmt.Println("全员类宝石属性加成:", skillSmile, skillPure, skillCool)
} else {
// refType: 1 -> 年级类加成, target_type -> 指定年级(这里不需要使用,因为能装上宝石肯定是符合的)
// refType: 2 -> 个宝
// refType: 3 -> 爆分、奶、判宝石, 0 -> 竞技场宝石
if meta.TargetReferenceType == 1 || meta.TargetReferenceType == 2 { // 年级类和个宝都是百分比加成
switch meta.EffectType {
case 1:
skillSmile += math.Ceil(baseSmile * (meta.EffectValue / 100))
case 2:
skillPure += math.Ceil(basePure * (meta.EffectValue / 100))
case 3:
skillCool += math.Ceil(baseCool * (meta.EffectValue / 100))
}
// fmt.Println("年级类宝石、个宝属性加成:", skillSmile, skillPure, skillCool)
}
}
}
}
}
// 单卡属性
smileMax = baseSmile + kissSmile + skillSmile
pureMax = basePure + kissPure + skillPure
coolMax = baseCool + kissCool + skillCool
// 主唱技能加成:主C技能(这里不使用新C技能,即以某属性的百分比提升另一属性)
myCenterSmile, myCenterPure, myCenterCool := applyAttributeBonus(
myLeaderSkill.AttributeID,
myLeaderSkill.MainEffectValue,
smileMax, pureMax, coolMax,
)
// fmt.Println("主C技能属性加成:", myCenterSmile, myCenterPure, myCenterCool)
// 主唱技能加成:副C技能
matched, err := matchMemberTag(ss, memberTagCache, unitData.UnitTypeID, myLeaderSkill.MemberTagID)
if ss.CheckErr(err) {
return
}
var mySubSmile, mySubPure, mySubCool float64
if matched {
mySubSmile, mySubPure, mySubCool = applyAttributeBonus(
myLeaderSkill.AttributeID,
myLeaderSkill.ExtraEffectValue,
smileMax, pureMax, coolMax,
)
// fmt.Println("副C技能属性加成:", mySubSmile, mySubPure, mySubCool)
}
// 好友主唱技能加成
tomoCenterSmile, tomoCenterPure, tomoCenterCool := applyAttributeBonus(
myLeaderSkill.AttributeID,
tomoLeaderSkill.MainEffectValue,
smileMax, pureMax, coolMax,
)
// fmt.Println("好友主C技能属性加成:", tomoCenterSmile, tomoCenterPure, tomoCenterCool)
// 好友主唱技能加成:副C技能
matched, err = matchMemberTag(ss, memberTagCache, unitData.UnitTypeID, tomoLeaderSkill.MemberTagID)
if ss.CheckErr(err) {
return
}
var tomoSubSmile, tomoSubPure, tomoSubCool float64
if matched {
tomoSubSmile, tomoSubPure, tomoSubCool = applyAttributeBonus(
myLeaderSkill.AttributeID,
tomoLeaderSkill.ExtraEffectValue,
smileMax, pureMax, coolMax,
)
// fmt.Println("好友副C技能属性加成:", tomoSubSmile, tomoSubPure, tomoSubCool)
}
// 全部卡属性
totalSmile += smileMax + myCenterSmile + mySubSmile + tomoCenterSmile + tomoSubSmile
totalPure += pureMax + myCenterPure + mySubPure + tomoCenterPure + tomoSubPure
totalCool += coolMax + myCenterCool + mySubCool + tomoCenterCool + tomoSubCool
totalHp += unitData.MaxHp
// fmt.Println("smileMax, myCenterSmile, mySubSmile, tomoCenterSmile, tomoSubSmile, totalSmile",
// smileMax, myCenterSmile, mySubSmile, tomoCenterSmile, tomoSubSmile,
// smileMax+myCenterSmile+mySubSmile+tomoCenterSmile+tomoSubSmile)
// fmt.Println("pureMax, myCenterPure, mySubPure, tomoCenterPure, tomoSubPure, totalPure",
// pureMax, myCenterPure, mySubPure, tomoCenterPure, tomoSubPure,
// pureMax+myCenterPure+mySubPure+tomoCenterPure+tomoSubPure)
// fmt.Println("coolMax, myCenterCool, mySubCool, tomoCenterCool, tomoSubCool, totalPure",
// coolMax, myCenterCool, mySubCool, tomoCenterCool, tomoSubCool,
// coolMax+myCenterCool+mySubCool+tomoCenterCool+tomoSubCool)
// 单卡属性计算结果取上取整
fixedSmileMax := int(smileMax)
fixedPureMax := int(pureMax)
fixedCoolMax := int(coolMax)
// fmt.Println("单卡属性:", fixedSmileMax, fixedPureMax, fixedCoolMax)
unitList = append(unitList, liveschema.UnitList{
Smile: fixedSmileMax,
Cute: fixedPureMax,
Cool: fixedCoolMax,
})
}
// 全部卡属性计算结果取上取整
fixedTotalSmile := int(math.Ceil(totalSmile))
fixedTotalPure := int(math.Ceil(totalPure))
fixedTotalCool := int(math.Ceil(totalCool))
// fmt.Println("全卡组属性:", fixedTotalSmile, fixedTotalPure, fixedTotalCool)
lives := []liveschema.PlayLiveList{}
lives = append(lives, liveschema.PlayLiveList{
LiveInfo: liveschema.LiveInfo{
LiveDifficultyID: difficultyID,
IsRandom: false,
AcFlag: liveSetting.AcFlag,
SwingFlag: liveSetting.SwingFlag,
NotesList: notes,
},
DeckInfo: liveschema.DeckInfo{
UnitDeckID: playReq.UnitDeckID,
TotalSmile: fixedTotalSmile,
TotalCute: fixedTotalPure,
TotalCool: fixedTotalCool,
TotalHp: totalHp,
PreparedHpDamage: 0,
UnitList: unitList,
},
})
playResp := liveschema.PlayResp{
ResponseData: liveschema.PlayData{
RankInfo: ranks,
EnergyFullTime: "2023-03-20 01:28:55",
OverMaxEnergy: 0,
AvailableLiveResume: false,
LiveList: lives,
IsMarathonEvent: false,
MarathonEventID: nil,
NoSkill: false,
CanActivateEffect: true,
ServerTimestamp: time.Now().Unix(),
},
ReleaseInfo: []any{},
StatusCode: 200,
}
ss.Respond(playResp)
}
func init() {
router.AddHandler("main.php", "POST", "/live/play", middleware.Common, play)
}