Drop LevelDB and move all the things to SQLite. Implemented endpoints: /api <unit, accessoryMaterialAll> /api <unit, accessoryTab> /live/continue /live/partyList /unit/favoriteAccessory (WIP) /unit/sale Signed-off-by: Sean Du <do4suki@gmail.com>
133 lines
4.1 KiB
Go
133 lines
4.1 KiB
Go
package session
|
|
|
|
import (
|
|
"errors"
|
|
"honoka-chan/internal/constant"
|
|
usermodel "honoka-chan/internal/model/user"
|
|
userschema "honoka-chan/internal/schema/user"
|
|
)
|
|
|
|
func (ss *Session) GetUserPref(userID string) usermodel.UserPref {
|
|
pref := usermodel.UserPref{}
|
|
has, err := ss.UserEng.Table(new(usermodel.UserPref)).
|
|
Where("user_id = ?", userID).Get(&pref)
|
|
if ss.CheckErr(err) {
|
|
return usermodel.UserPref{}
|
|
}
|
|
if !has {
|
|
ss.Abort(errors.New("用户不存在!"))
|
|
return usermodel.UserPref{}
|
|
}
|
|
|
|
return pref
|
|
}
|
|
|
|
func (ss *Session) GetUserInfo() userschema.UserInfo {
|
|
return userschema.UserInfo{
|
|
UserID: ss.UserID,
|
|
Name: ss.UserPref.UserName,
|
|
Level: ss.UserPref.UserLevel,
|
|
Exp: 1089696,
|
|
PreviousExp: 0,
|
|
NextExp: 1207185,
|
|
GameCoin: 112124104,
|
|
SnsCoin: 10000,
|
|
FreeSnsCoin: 50000,
|
|
PaidSnsCoin: 50000,
|
|
SocialPoint: 1438165,
|
|
UnitMax: 5000,
|
|
WaitingUnitMax: 5000,
|
|
CurrentEnergy: 417,
|
|
EnergyMax: 417,
|
|
EnergyFullTime: "2023-03-20 01:28:55",
|
|
LicenseLiveEnergyRecoverlyTime: 60,
|
|
EnergyFullNeedTime: 0,
|
|
OverMaxEnergy: 417,
|
|
TrainingEnergy: 10,
|
|
TrainingEnergyMax: 10,
|
|
FriendMax: 99,
|
|
InviteCode: ss.UserPref.InviteCode,
|
|
InsertDate: "2015-08-10 18:58:30",
|
|
UpdateDate: "2018-08-09 18:13:12",
|
|
TutorialState: -1,
|
|
DiamondCoin: 0,
|
|
CrystalCoin: 0,
|
|
UnlockRandomLiveMuse: 1,
|
|
UnlockRandomLiveAqours: 1,
|
|
}
|
|
}
|
|
|
|
func (ss *Session) GetUserLiveRecord(liveDifficultyID int) []usermodel.UserLiveRecord {
|
|
liveRecord := []usermodel.UserLiveRecord{}
|
|
err := ss.UserEng.Table(new(usermodel.UserLiveRecord)).
|
|
Where("user_id = ? AND live_difficulty_id = ?",
|
|
ss.UserID, liveDifficultyID).
|
|
Find(&liveRecord)
|
|
if ss.CheckErr(err) {
|
|
return []usermodel.UserLiveRecord{}
|
|
}
|
|
|
|
return liveRecord
|
|
}
|
|
|
|
func (ss *Session) GetUserLiveRecordWithSkillOn(liveDifficultyID int, isSkillOn bool) (bool, *usermodel.UserLiveRecord) {
|
|
liveRecord := usermodel.UserLiveRecord{}
|
|
has, err := ss.UserEng.Table(new(usermodel.UserLiveRecord)).
|
|
Where("user_id = ? AND live_difficulty_id = ? AND is_skill_on = ?",
|
|
ss.UserID, liveDifficultyID, isSkillOn).
|
|
Get(&liveRecord)
|
|
if ss.CheckErr(err) {
|
|
return false, nil
|
|
}
|
|
|
|
return has, &liveRecord
|
|
}
|
|
|
|
func (ss *Session) UpdateUserLiveRecord(newLiveRecord *usermodel.UserLiveRecord, updateType constant.PreciseScoreUpdateType) {
|
|
// 获取原有记录
|
|
has, liveRecord := ss.GetUserLiveRecordWithSkillOn(newLiveRecord.LiveDifficultyID, newLiveRecord.IsSkillOn)
|
|
if !has {
|
|
// 没有记录则直接新增
|
|
ss.UpdateUserLiveRecordWrapper(newLiveRecord, false)
|
|
return
|
|
}
|
|
|
|
// 判断记录更新类型
|
|
switch updateType {
|
|
case constant.PreciseScoreUpdateTypePerfect:
|
|
// 根据 Perfect 数更新
|
|
// 判断 Perfect 数是否大于原有记录
|
|
if newLiveRecord.PerfectCnt >= liveRecord.PerfectCnt {
|
|
// 更新记录
|
|
ss.UpdateUserLiveRecordWrapper(newLiveRecord, true)
|
|
}
|
|
case constant.PreciseScoreUpdateTypeScore:
|
|
// 根据分数更新
|
|
// 判断分数是否大于原有记录
|
|
if newLiveRecord.TotalScore >= liveRecord.TotalScore {
|
|
// 更新记录
|
|
ss.UpdateUserLiveRecordWrapper(newLiveRecord, true)
|
|
}
|
|
default:
|
|
// 总是更新
|
|
ss.UpdateUserLiveRecordWrapper(newLiveRecord, true)
|
|
}
|
|
}
|
|
|
|
func (ss *Session) UpdateUserLiveRecordWrapper(newLiveRecord *usermodel.UserLiveRecord, isUpdate bool) {
|
|
if isUpdate {
|
|
_, err := ss.UserEng.Table(new(usermodel.UserLiveRecord)).
|
|
Where("user_id = ? AND live_difficulty_id = ? AND is_skill_on = ?",
|
|
ss.UserID, newLiveRecord.LiveDifficultyID, newLiveRecord.IsSkillOn).
|
|
Update(newLiveRecord)
|
|
if ss.CheckErr(err) {
|
|
return
|
|
}
|
|
} else {
|
|
_, err := ss.UserEng.Insert(newLiveRecord)
|
|
if ss.CheckErr(err) {
|
|
return
|
|
}
|
|
}
|
|
}
|