- Add random live handlers, schemas and persistence for lot/play/continue/gameover/reward flow - Update live status and schedule generation, including special rotation handling and CN timezone alignment - Add config support for unlocking all daily special rotation songs and document the option - Refresh live play, reward, precise score and session logic plus bundled main.db updates Signed-off-by: Sean Du <do4suki@gmail.com>
55 lines
2.3 KiB
Go
55 lines
2.3 KiB
Go
package rliveschema
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import liveschema "honoka-chan/internal/schema/live"
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type RewardReq struct {
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Module string `json:"module"`
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Action string `json:"action"`
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GoodCnt int `json:"good_cnt"`
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MissCnt int `json:"miss_cnt"`
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IsTraining bool `json:"is_training"`
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GreatCnt int `json:"great_cnt"`
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CommandNum string `json:"commandNum"`
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LoveCnt int `json:"love_cnt"`
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RemainHp int `json:"remain_hp"`
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MaxCombo int `json:"max_combo"`
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ScoreSmile int `json:"score_smile"`
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PerfectCnt int `json:"perfect_cnt"`
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BadCnt int `json:"bad_cnt"`
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Mgd int `json:"mgd"`
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EventPoint int `json:"event_point"`
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LiveDifficultyID int `json:"live_difficulty_id"`
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TimeStamp int `json:"timeStamp"`
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PreciseScoreLog liveschema.PreciseScoreLog `json:"precise_score_log"`
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ScoreCute int `json:"score_cute"`
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EventID any `json:"event_id"`
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ScoreCool int `json:"score_cool"`
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Token string `json:"token"`
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}
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func (req RewardReq) ToLiveRewardReq(liveDifficultyID int) liveschema.RewardReq {
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return liveschema.RewardReq{
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Module: req.Module,
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Action: req.Action,
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GoodCnt: req.GoodCnt,
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MissCnt: req.MissCnt,
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IsTraining: req.IsTraining,
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GreatCnt: req.GreatCnt,
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CommandNum: req.CommandNum,
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LoveCnt: req.LoveCnt,
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RemainHp: req.RemainHp,
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MaxCombo: req.MaxCombo,
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ScoreSmile: req.ScoreSmile,
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PerfectCnt: req.PerfectCnt,
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BadCnt: req.BadCnt,
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Mgd: req.Mgd,
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EventPoint: req.EventPoint,
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LiveDifficultyID: liveDifficultyID,
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TimeStamp: req.TimeStamp,
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PreciseScoreLog: req.PreciseScoreLog,
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ScoreCute: req.ScoreCute,
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EventID: req.EventID,
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ScoreCool: req.ScoreCool,
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}
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}
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