Drop LevelDB and move all the things to SQLite. Implemented endpoints: /api <unit, accessoryMaterialAll> /api <unit, accessoryTab> /live/continue /live/partyList /unit/favoriteAccessory (WIP) /unit/sale Signed-off-by: Sean Du <do4suki@gmail.com>
29 lines
540 B
Go
29 lines
540 B
Go
package live
|
|
|
|
import (
|
|
"honoka-chan/internal/middleware"
|
|
"honoka-chan/internal/router"
|
|
liveschema "honoka-chan/internal/schema/live"
|
|
"honoka-chan/internal/session"
|
|
|
|
"github.com/gin-gonic/gin"
|
|
)
|
|
|
|
func gameOver(ctx *gin.Context) {
|
|
ss := session.Get(ctx)
|
|
defer func() {
|
|
ss.ClearLiveInProgress()
|
|
ss.Finalize()
|
|
}()
|
|
|
|
ss.Respond(liveschema.GameOverResp{
|
|
ResponseData: []any{},
|
|
ReleaseInfo: []any{},
|
|
StatusCode: 200,
|
|
})
|
|
}
|
|
|
|
func init() {
|
|
router.AddHandler("main.php", "POST", "/live/gameover", middleware.Common, gameOver)
|
|
}
|