- Return approved friends in live/partyList - Use the selected support center unit during live play - Fall back to self support when no friend is available - Align friend_status with client display expectations Signed-off-by: Sean Du <do4suki@gmail.com>
67 lines
1.5 KiB
Go
67 lines
1.5 KiB
Go
package live
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import (
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"honoka-chan/internal/middleware"
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usermodel "honoka-chan/internal/model/user"
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"honoka-chan/internal/router"
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liveschema "honoka-chan/internal/schema/live"
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"honoka-chan/internal/session"
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"time"
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"github.com/gin-gonic/gin"
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)
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func partyList(ctx *gin.Context) {
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ss := session.Get(ctx)
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defer ss.Finalize()
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pref := usermodel.UserPref{}
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_, err := ss.UserEng.Table("user_pref").Where("user_id = ?", ss.UserID).Get(&pref)
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if ss.CheckErr(err) {
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return
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}
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supportRows, err := listLiveSupportRows(ss)
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if ss.CheckErr(err) {
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return
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}
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partyList := make([]liveschema.PartyList, 0, len(supportRows))
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for _, row := range supportRows {
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party, err := buildLiveSupportParty(ss, row)
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if ss.CheckErr(err) {
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return
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}
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partyList = append(partyList, party)
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}
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if len(partyList) == 0 {
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selfParty := liveschema.PartyList{
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UserInfo: ss.GetUserInfo(),
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SettingAwardID: pref.AwardID,
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FriendStatus: 0,
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}
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selfParty.AvailableSocialPoint = 10
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selfParty.CenterUnitInfo, err = mustFindCenterUnitInfo(ss, ss.UserID, pref.UnitOwningUserID)
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if ss.CheckErr(err) {
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return
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}
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partyList = append(partyList, selfParty)
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}
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ss.Respond(liveschema.PartyListResp{
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ResponseData: liveschema.PartyListData{
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PartyList: partyList,
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TrainingEnergy: 10,
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TrainingEnergyMax: 10,
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ServerTimestamp: time.Now().Unix(),
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},
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ReleaseInfo: []any{},
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StatusCode: 200,
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})
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}
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func init() {
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router.AddHandler("main.php", "POST", "/live/partyList", middleware.Common, partyList)
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}
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