Files
honoka-chan/internal/handler/api/profile/info.go
T
YumeMichi fa2efe4298 webui: Make some user preferences configurable
This extends 09f0237560.

- Extend user_pref with configurable profile fields and automatic migration defaults
- Move user info responses to read from user_pref instead of hardcoded values
- Add admin profile page for editing UI values after login

Signed-off-by: Sean Du <do4suki@gmail.com>
2026-06-04 19:31:27 +08:00

159 lines
6.1 KiB
Go

package profile
import (
unitmodel "honoka-chan/internal/model/unit"
usermodel "honoka-chan/internal/model/user"
profileapischema "honoka-chan/internal/schema/api/profile"
"honoka-chan/internal/session"
"strconv"
"time"
"github.com/gin-gonic/gin"
)
func profileInfo(ctx *gin.Context) (res any, err error) {
ss := session.Get(ctx)
pref := ss.UserPref
displayUserID := pref.UserID
if inviteUserID, convErr := strconv.Atoi(pref.InviteCode); convErr == nil && inviteUserID > 0 {
displayUserID = inviteUserID
}
unitCount, err := ss.UserEng.Table(new(usermodel.UserUnitData)).
Where("user_id = ?", ss.UserID).Count()
if err != nil {
return nil, err
}
unitData := unitmodel.UnitDataMap{}
_, err = ss.GetBasicUnitInfo().
Where("a.unit_owning_user_id = ?", pref.UnitOwningUserID).Get(&unitData)
if err != nil {
return nil, err
}
var accessoryOwningId, accessoryId, exp int
_, err = ss.UserEng.Table("user_accessory_wear").Where("unit_owning_user_id = ? AND user_id = ?", pref.UnitOwningUserID, ss.UserID).
Cols("accessory_owning_user_id").Get(&accessoryOwningId)
if err != nil {
return nil, err
}
_, err = ss.MainEng.Table("common_accessory_m").Where("accessory_owning_user_id = ?", accessoryOwningId).
Cols("accessory_id,exp").Get(&accessoryId, &exp)
if err != nil {
return nil, err
}
accessoryInfo := profileapischema.AccessoryInfo{
AccessoryOwningUserID: accessoryOwningId,
AccessoryID: accessoryId,
Exp: exp,
NextExp: 0,
Level: 8,
MaxLevel: 8,
RankUpCount: 4,
FavoriteFlag: true,
}
removeSkillIds := []int{}
err = ss.UserEng.Table("user_unit_skill_equip").Where("unit_owning_user_id = ? AND user_id = ?", pref.UnitOwningUserID, ss.UserID).
Cols("unit_removable_skill_id").Find(&removeSkillIds)
if err != nil {
return nil, err
}
res = profileapischema.InfoResp{
Result: profileapischema.InfoData{
UserInfo: profileapischema.UserInfo{
UserID: displayUserID,
Name: pref.UserName,
Level: pref.UserLevel,
CostMax: 100,
UnitMax: 5000,
EnergyMax: pref.EffectiveEnergyMax(),
FriendMax: 99,
UnitCnt: int(unitCount),
InviteCode: pref.InviteCode,
ElapsedTimeFromLogin: "14\u5c0f\u65f6\u524d",
Introduction: pref.UserDesc,
},
// TODO: 区分队伍中心卡片和看板卡片
CenterUnitInfo: profileapischema.CenterUnitInfo{
UnitOwningUserID: unitData.UnitOwningUserID,
UnitID: unitData.UnitID,
Exp: unitData.Exp,
NextExp: 0,
Level: unitData.Level,
LevelLimitID: unitData.LevelLimitID,
MaxLevel: unitData.MaxLevel,
Rank: unitData.Rank,
MaxRank: unitData.MaxRank,
Love: unitData.Love,
MaxLove: unitData.MaxLove,
UnitSkillLevel: unitData.UnitSkillLevel,
MaxHp: unitData.MaxHp,
FavoriteFlag: unitData.FavoriteFlag,
DisplayRank: unitData.DisplayRank,
UnitSkillExp: unitData.UnitSkillExp,
UnitRemovableSkillCapacity: unitData.UnitRemovableSkillCapacity,
Attribute: unitData.Attribute,
Smile: unitData.Smile,
Cute: unitData.Cute,
Cool: unitData.Cool,
IsLoveMax: unitData.IsLoveMax,
IsLevelMax: unitData.IsLevelMax,
IsRankMax: unitData.IsRankMax,
IsSigned: unitData.IsSigned,
IsSkillLevelMax: unitData.IsSkillLevelMax,
SettingAwardID: pref.AwardID,
RemovableSkillIds: removeSkillIds,
AccessoryInfo: accessoryInfo,
Costume: profileapischema.Costume{},
TotalSmile: unitData.Smile, // TODO: 加成计算
TotalCute: unitData.Cute, // 同上
TotalCool: unitData.Cool, // 同上
TotalHp: unitData.MaxHp,
},
NaviUnitInfo: profileapischema.NaviUnitInfo{
UnitOwningUserID: unitData.UnitOwningUserID,
UnitID: unitData.UnitID,
Exp: unitData.Exp,
NextExp: 0,
Level: unitData.Level,
MaxLevel: unitData.MaxLevel,
LevelLimitID: unitData.LevelLimitID,
Rank: unitData.Rank,
MaxRank: unitData.MaxRank,
Love: unitData.Love,
MaxLove: unitData.MaxLove,
UnitSkillExp: unitData.UnitSkillExp,
UnitSkillLevel: unitData.UnitSkillLevel,
MaxHp: unitData.MaxHp,
UnitRemovableSkillCapacity: unitData.UnitRemovableSkillCapacity,
FavoriteFlag: unitData.FavoriteFlag,
DisplayRank: unitData.DisplayRank,
IsLoveMax: unitData.IsLoveMax,
IsLevelMax: unitData.IsLevelMax,
IsRankMax: unitData.IsRankMax,
IsSigned: unitData.IsSigned,
IsSkillLevelMax: unitData.IsSkillLevelMax,
IsRemovableSkillCapacityMax: unitData.IsRemovableSkillCapacityMax,
InsertDate: "2016-10-11 10:33:03",
TotalSmile: unitData.Smile, // TODO: 加成计算
TotalCute: unitData.Cute, // 同上
TotalCool: unitData.Cool, // 同上
TotalHp: unitData.MaxHp,
RemovableSkillIds: removeSkillIds,
},
IsAlliance: false,
FriendStatus: 0,
SettingAwardID: pref.AwardID,
SettingBackgroundID: pref.BackgroundID,
},
Status: 200,
CommandNum: false,
TimeStamp: time.Now().Unix(),
}
return res, err
}