Fix live power calculation [3/3]

https://wiki-ll.loveliv.es/%E5%88%86%E6%95%B0%E8%AE%A1%E7%AE%97%E6%96%B9%E5%BC%8F

Signed-off-by: Yuan Si <do4suki@gmail.com>
This commit is contained in:
2023-04-21 04:04:31 +08:00
parent 0b3b0d987f
commit 02ffdd8010
3 changed files with 120 additions and 12 deletions
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+119 -11
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@@ -15,6 +15,7 @@ import (
"github.com/gin-gonic/gin"
_ "github.com/mattn/go-sqlite3"
"github.com/tidwall/gjson"
)
type GameOverResp struct {
@@ -37,6 +38,7 @@ func PartyListHandler(ctx *gin.Context) {
}
func PlayLiveHandler(ctx *gin.Context) {
fmt.Println(ctx.PostForm("request_data"))
playReq := model.PlayReq{}
err := json.Unmarshal([]byte(ctx.PostForm("request_data")), &playReq)
CheckErr(err)
@@ -107,14 +109,14 @@ func PlayLiveHandler(ctx *gin.Context) {
exists, err := MainEng.Table("common_unit_m").Where("unit_owning_user_id = ?", owningId).Cols("unit_id").Get(&uId)
CheckErr(err)
var maxHp, attrId int
var maxHp, attrId, unitTypeId int
var baseSmile, basePure, baseCool, smileMax, pureMax, coolMax float64
if exists {
// 公共卡片仅为100级属性
_, err = MainEng.Table("unit_m").Where("unit_id = ?", uId).
Join("LEFT", "unit_rarity_m", "unit_m.rarity = unit_rarity_m.rarity").
Cols("attribute_id,hp_max,smile_max,pure_max,cool_max,after_love_max").
Get(&attrId, &maxHp, &baseSmile, &basePure, &baseCool, &maxLove)
Cols("attribute_id,hp_max,smile_max,pure_max,cool_max,after_love_max,unit_type_id").
Get(&attrId, &maxHp, &baseSmile, &basePure, &baseCool, &maxLove, &unitTypeId)
CheckErr(err)
} else {
// 用户卡片暂时固定为满级350级
@@ -125,8 +127,8 @@ func PlayLiveHandler(ctx *gin.Context) {
// 卡片100级基础属性
_, err = MainEng.Table("unit_m").Where("unit_id = ?", uId).
Join("LEFT", "unit_rarity_m", "unit_m.rarity = unit_rarity_m.rarity").
Cols("attribute_id,hp_max,smile_max,pure_max,cool_max,after_love_max").
Get(&attrId, &maxHp, &baseSmile, &basePure, &baseCool, &maxLove)
Cols("attribute_id,hp_max,smile_max,pure_max,cool_max,after_love_max,unit_type_id").
Get(&attrId, &maxHp, &baseSmile, &basePure, &baseCool, &maxLove, &unitTypeId)
CheckErr(err)
// 增量属性
@@ -160,7 +162,7 @@ func PlayLiveHandler(ctx *gin.Context) {
baseSmile += smileAccessory
basePure += pureAccessory
baseCool += coolAccessory
fmt.Println("饰品属性加成:", smileAccessory, pureAccessory, coolAccessory)
// fmt.Println("饰品属性加成:", smileAccessory, pureAccessory, coolAccessory)
// fmt.Println("饰品属性加成后的基础属性:", baseSmile, basePure, baseCool)
// 回忆画廊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
@@ -187,6 +189,8 @@ func PlayLiveHandler(ctx *gin.Context) {
// 宝石属性加成
var kissSmile, kissPure, kissCool float64
var skillSmile, skillPure, skillCool float64
// var mainCenterSmile, mainCenterPure, mainCenterCool float64
// var secCenterSmile, secCenterPure, secCenterCool float64
// 宝石加成(满级)
removableSkillIds := []int{}
@@ -250,17 +254,121 @@ func PlayLiveHandler(ctx *gin.Context) {
pureMax = basePure + kissPure + skillPure
coolMax = baseCool + kissCool + skillCool
// 主唱技能加成
var myCenterUnitId int
_, err = UserEng.Table("deck_unit_m").Join("LEFT", "user_deck_m", "deck_unit_m.user_deck_id = user_deck_m.id").
Where("user_deck_m.deck_id = ? AND user_deck_m.user_id = ? AND deck_unit_m.position = 5", playReq.UnitDeckID, ctx.GetString("userid")).
Cols("deck_unit_m.unit_id").Get(&myCenterUnitId)
CheckErr(err)
// 主唱技能加成:主C技能(这里不使用新C技能,即以某属性的百分比提升另一属性)
var myAttrId int
var myEffectValue float64
_, err = MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_m", "unit_m.default_leader_skill_id = unit_leader_skill_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", myCenterUnitId).
Cols("unit_m.attribute_id,unit_leader_skill_m.effect_value").Get(&myAttrId, &myEffectValue)
CheckErr(err)
var myCenterSmile, myCenterPure, myCenterCool float64
if myAttrId == 1 {
myCenterSmile = math.Ceil(smileMax * (myEffectValue / 100))
} else if myAttrId == 2 {
myCenterPure = math.Ceil(pureMax * (myEffectValue / 100))
} else if myAttrId == 3 {
myCenterCool = math.Ceil(coolMax * (myEffectValue / 100))
}
// fmt.Println("主C技能属性加成:", myCenterSmile, myCenterPure, myCenterCool)
// 主唱技能加成:副C技能
var mySubEffectValue float64
var myMemberTagId int
_, err = MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_extra_m", "unit_m.default_leader_skill_id = unit_leader_skill_extra_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", myCenterUnitId).
Cols("unit_leader_skill_extra_m.effect_value,unit_leader_skill_extra_m.member_tag_id").Get(&mySubEffectValue, &myMemberTagId)
CheckErr(err)
exists, err = MainEng.Table("unit_type_member_tag_m").
Where("unit_type_id = ? AND member_tag_id = ?", unitTypeId, myMemberTagId).Exist()
CheckErr(err)
var mySubSmile, mySubPure, mySubCool float64
if exists {
if myAttrId == 1 {
mySubSmile = math.Ceil(smileMax * (mySubEffectValue / 100))
} else if myAttrId == 2 {
mySubPure = math.Ceil(pureMax * (mySubEffectValue / 100))
} else if myAttrId == 3 {
mySubCool = math.Ceil(coolMax * (mySubEffectValue / 100))
}
// fmt.Println("副C技能属性加成:", mySubSmile, mySubPure, mySubCool)
}
// 好友主唱技能加成
// TODO 好友支援存入数据库
var tomoUnitId int64
partyList := gjson.Parse(utils.ReadAllText("assets/partylist.json")).Get("response_data.party_list")
partyList.ForEach(func(key, value gjson.Result) bool {
if value.Get("user_info.user_id").Int() == playReq.PartyUserID {
tomoUnitId = value.Get("center_unit_info.unit_id").Int()
return false
}
return true
})
// fmt.Println("好友UnitID:", tomoUnitId)
// 好友主唱技能加成:主C技能(这里不使用新C技能,即以某属性的百分比提升另一属性)
var tomoAttrId int
var tomoEffectValue float64
_, err = MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_m", "unit_m.default_leader_skill_id = unit_leader_skill_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", tomoUnitId).
Cols("unit_m.attribute_id,unit_leader_skill_m.effect_value").Get(&tomoAttrId, &tomoEffectValue)
CheckErr(err)
var tomoCenterSmile, tomoCenterPure, tomoCenterCool float64
if myAttrId == 1 {
tomoCenterSmile = math.Ceil(smileMax * (tomoEffectValue / 100))
} else if myAttrId == 2 {
tomoCenterPure = math.Ceil(pureMax * (tomoEffectValue / 100))
} else if myAttrId == 3 {
tomoCenterCool = math.Ceil(coolMax * (tomoEffectValue / 100))
}
// fmt.Println("好友主C技能属性加成:", tomoCenterSmile, tomoCenterPure, tomoCenterCool)
// 好友主唱技能加成:副C技能
var tomoSubEffectValue float64
var tomoMemberTagId int
_, err = MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_extra_m", "unit_m.default_leader_skill_id = unit_leader_skill_extra_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", tomoUnitId).
Cols("unit_leader_skill_extra_m.effect_value,unit_leader_skill_extra_m.member_tag_id").Get(&tomoSubEffectValue, &tomoMemberTagId)
CheckErr(err)
exists, err = MainEng.Table("unit_type_member_tag_m").
Where("unit_type_id = ? AND member_tag_id = ?", unitTypeId, tomoMemberTagId).Exist()
CheckErr(err)
var tomoSubSmile, tomoSubPure, tomoSubCool float64
if exists {
if myAttrId == 1 {
tomoSubSmile = math.Ceil(smileMax * (tomoSubEffectValue / 100))
} else if myAttrId == 2 {
tomoSubPure = math.Ceil(pureMax * (tomoSubEffectValue / 100))
} else if myAttrId == 3 {
tomoSubCool = math.Ceil(coolMax * (tomoSubEffectValue / 100))
}
// fmt.Println("好友副C技能属性加成:", tomoSubSmile, tomoSubPure, tomoSubCool)
}
// 全部卡属性
totalSmile += smileMax
totalPure += pureMax
totalCool += coolMax
totalSmile += smileMax + myCenterSmile + mySubSmile + tomoCenterSmile + tomoSubSmile
totalPure += pureMax + myCenterPure + mySubPure + tomoCenterPure + tomoSubPure
totalCool += coolMax + myCenterCool + mySubCool + tomoCenterCool + tomoSubCool
totalHp += maxHp
// 单卡属性计算结果取上取整
fixedSmileMax := int(smileMax)
fixedPureMax := int(pureMax)
fixedCoolMax := int(coolMax)
fmt.Println("单卡属性:", fixedSmileMax, fixedPureMax, fixedCoolMax)
// fmt.Println("单卡属性:", fixedSmileMax, fixedPureMax, fixedCoolMax)
unitList = append(unitList, model.UnitList{
Smile: fixedSmileMax,
@@ -273,7 +381,7 @@ func PlayLiveHandler(ctx *gin.Context) {
fixedTotalSmile := int(math.Ceil(totalSmile))
fixedTotalPure := int(math.Ceil(totalPure))
fixedTotalCool := int(math.Ceil(totalCool))
fmt.Println("全卡组属性:", fixedTotalSmile, fixedTotalPure, fixedTotalCool)
// fmt.Println("全卡组属性:", fixedTotalSmile, fixedTotalPure, fixedTotalCool)
lives := []model.PlayLiveList{}
lives = append(lives, model.PlayLiveList{
+1 -1
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@@ -92,7 +92,7 @@ type LiveScheduleResp struct {
// Play
type PlayReq struct {
Module string `json:"module"`
PartyUserID int `json:"party_user_id"`
PartyUserID int64 `json:"party_user_id"`
Action string `json:"action"`
Mgd int `json:"mgd"`
IsTraining bool `json:"is_training"`