Fix live power calculation [2/3]

Incomplete and need to be refactored.

Signed-off-by: Yuan Si <do4suki@gmail.com>
This commit is contained in:
2023-04-20 22:15:35 +08:00
parent efebed3a2f
commit 0b3b0d987f
2 changed files with 36 additions and 15 deletions
+34 -13
View File
@@ -15,7 +15,6 @@ import (
"github.com/gin-gonic/gin"
_ "github.com/mattn/go-sqlite3"
"xorm.io/builder"
)
type GameOverResp struct {
@@ -92,8 +91,8 @@ func PlayLiveHandler(ctx *gin.Context) {
RankMax: 0,
})
UserEng.ShowSQL(true)
MainEng.ShowSQL(true)
// UserEng.ShowSQL(true)
// MainEng.ShowSQL(true)
owningIdList := []int{}
err = UserEng.Table("deck_unit_m").Join("LEFT", "user_deck_m", "deck_unit_m.user_deck_id = user_deck_m.id").
Where("user_id = ? AND deck_id = ?", ctx.GetString("userid"), deckId).Cols("unit_owning_user_id").
@@ -117,21 +116,43 @@ func PlayLiveHandler(ctx *gin.Context) {
Cols("attribute_id,hp_max,smile_max,pure_max,cool_max,after_love_max").
Get(&attrId, &maxHp, &baseSmile, &basePure, &baseCool, &maxLove)
CheckErr(err)
} else {
// 用户卡片暂时固定为满级350级
exists, err := UserEng.Table("user_unit_m").Where("unit_owning_user_id = ?", owningId).Cols("unit_id").Get(&uId)
CheckErr(err)
// 绊属性
if exists {
// 卡片100级基础属性
_, err = MainEng.Table("unit_m").Where("unit_id = ?", uId).
Join("LEFT", "unit_rarity_m", "unit_m.rarity = unit_rarity_m.rarity").
Cols("attribute_id,hp_max,smile_max,pure_max,cool_max,after_love_max").
Get(&attrId, &maxHp, &baseSmile, &basePure, &baseCool, &maxLove)
CheckErr(err)
// } else {
// // 用户卡片需要根据等级计算属性
// // TODO
// 增量属性
var diffSmile, diffPure, diffCool float64
_, err = MainEng.Table("unit_level_limit_pattern_m").Where("unit_level_limit_id = 1 AND unit_level = 350").
Cols("smile_diff,pure_diff,cool_diff").Get(&diffSmile, &diffPure, &diffCool)
CheckErr(err)
// 更新卡片属性(注意这里是负数,要用减号)
baseSmile -= diffSmile
basePure -= diffPure
baseCool -= diffCool
} else {
panic("no such unit")
}
}
// 饰品属性加成(满级)
accessoryOwningList := []int{}
err = UserEng.Table("accessory_wear_m").Where(builder.In("unit_owning_user_id", owningIdList)).Cols("accessory_owning_user_id").Find(&accessoryOwningList)
var accessoryOwningId int
_, err = UserEng.Table("accessory_wear_m").Where("unit_owning_user_id = ?", owningId).
Cols("accessory_owning_user_id").Get(&accessoryOwningId)
CheckErr(err)
var smileAccessory, pureAccessory, coolAccessory float64
_, err = MainEng.Table("common_accessory_m").Join("LEFT", "accessory_m", "common_accessory_m.accessory_id = accessory_m.accessory_id").
Where(builder.In("accessory_owning_user_id", accessoryOwningList)).Cols("smile_max,pure_max,cool_max").Get(&smileAccessory, &pureAccessory, &coolAccessory)
Where("accessory_owning_user_id = ?", accessoryOwningId).Cols("smile_max,pure_max,cool_max").
Get(&smileAccessory, &pureAccessory, &coolAccessory)
CheckErr(err)
// fmt.Println("基础属性:", baseSmile, basePure, baseCool)
@@ -139,7 +160,7 @@ func PlayLiveHandler(ctx *gin.Context) {
baseSmile += smileAccessory
basePure += pureAccessory
baseCool += coolAccessory
// fmt.Println("饰品属性加成:", smileAccessory, pureAccessory, coolAccessory)
fmt.Println("饰品属性加成:", smileAccessory, pureAccessory, coolAccessory)
// fmt.Println("饰品属性加成后的基础属性:", baseSmile, basePure, baseCool)
// 回忆画廊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
@@ -239,7 +260,7 @@ func PlayLiveHandler(ctx *gin.Context) {
fixedSmileMax := int(smileMax)
fixedPureMax := int(pureMax)
fixedCoolMax := int(coolMax)
// fmt.Println("单卡属性:", fixedSmileMax, fixedPureMax, fixedCoolMax)
fmt.Println("单卡属性:", fixedSmileMax, fixedPureMax, fixedCoolMax)
unitList = append(unitList, model.UnitList{
Smile: fixedSmileMax,
@@ -252,7 +273,7 @@ func PlayLiveHandler(ctx *gin.Context) {
fixedTotalSmile := int(math.Ceil(totalSmile))
fixedTotalPure := int(math.Ceil(totalPure))
fixedTotalCool := int(math.Ceil(totalCool))
// fmt.Println("全卡组属性:", fixedTotalSmile, fixedTotalPure, fixedTotalCool)
fmt.Println("全卡组属性:", fixedTotalSmile, fixedTotalPure, fixedTotalCool)
lives := []model.PlayLiveList{}
lives = append(lives, model.PlayLiveList{
+2 -2
View File
@@ -264,7 +264,7 @@ func WearAccessory(ctx *gin.Context) {
panic(err)
}
UserEng.ShowSQL(true)
// UserEng.ShowSQL(true)
// 开始事务
session := UserEng.NewSession()
defer session.Close()
@@ -325,7 +325,7 @@ func RemoveSkillEquip(ctx *gin.Context) {
panic(err)
}
UserEng.ShowSQL(true)
// UserEng.ShowSQL(true)
// 开始事务
session := UserEng.NewSession()
defer session.Close()