Implement more endpoints & overhaul [2/n]
Drop LevelDB and move all the things to SQLite. Implemented endpoints: /api <unit, accessoryMaterialAll> /api <unit, accessoryTab> /live/continue /live/partyList /unit/favoriteAccessory (WIP) /unit/sale Signed-off-by: Sean Du <do4suki@gmail.com>
This commit is contained in:
+144
-155
@@ -2,183 +2,157 @@ package live
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import (
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"encoding/json"
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"fmt"
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"honoka-chan/internal/middleware"
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unitmodel "honoka-chan/internal/model/unit"
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"honoka-chan/internal/router"
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"honoka-chan/internal/schema/live"
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liveschema "honoka-chan/internal/schema/live"
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"honoka-chan/internal/session"
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"honoka-chan/pkg/db"
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honokautils "honoka-chan/pkg/utils"
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"math"
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"strconv"
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"time"
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"github.com/gin-gonic/gin"
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"github.com/tidwall/gjson"
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)
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func play(ctx *gin.Context) {
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ss := session.Get(ctx)
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defer ss.Finalize()
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playReq := live.PlayReq{}
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playReq := liveschema.PlayReq{}
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err := json.Unmarshal([]byte(ctx.MustGet("request_data").(string)), &playReq)
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if ss.CheckErr(err) {
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return
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}
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// fmt.Println(ctx.MustGet("request_data").(string))
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tDifficultyId := playReq.LiveDifficultyID
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difficultyId, err := strconv.Atoi(tDifficultyId)
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ss.RegisterLiveInProgress(playReq.UnitDeckID)
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difficultyID, _ := strconv.Atoi(playReq.LiveDifficultyID)
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// 歌曲类型: normal / special
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// sqlite3 不支持 FULL OUTER JOIN 所以这里使用 UNION ALL
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var liveSetting struct {
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NotesSettingAsset string `xorm:"notes_setting_asset"`
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ARankScore int `xorm:"a_rank_score"`
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BRankScore int `xorm:"b_rank_score"`
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CRankScore int `xorm:"c_rank_score"`
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SRankScore int `xorm:"s_rank_score"`
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AcFlag int `xorm:"ac_flag"`
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SwingFlag int `xorm:"swing_flag"`
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}
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sql := `
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SELECT notes_setting_asset,
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a_rank_score,
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b_rank_score,
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c_rank_score,
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s_rank_score,
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ac_flag,
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swing_flag
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FROM live_setting_m
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WHERE live_setting_id IN (
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SELECT live_setting_id
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FROM normal_live_m
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WHERE live_difficulty_id = ?
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UNION ALL
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SELECT live_setting_id
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FROM special_live_m
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WHERE live_difficulty_id = ?
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)
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`
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_, err = ss.MainEng.SQL(sql, difficultyID, difficultyID).Get(&liveSetting)
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if ss.CheckErr(err) {
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return
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}
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deckId := playReq.UnitDeckID
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// fmt.Println("liveSetting", liveSetting)
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// Save Deck Id for /live/reward
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key := "live_deck_" + strconv.Itoa(ss.UserID)
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err = db.Ldb.Set([]byte(key), []byte(strconv.Itoa(deckId)))
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if ss.CheckErr(err) {
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return
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}
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// Song type: normal / special
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// sqlite3 doesn't support FULL OUTER JOIN so use UNION ALL here.
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sql := `SELECT notes_setting_asset,c_rank_score,b_rank_score,a_rank_score,s_rank_score,ac_flag,swing_flag FROM live_setting_m WHERE live_setting_id IN (SELECT live_setting_id FROM normal_live_m WHERE live_difficulty_id = ? UNION ALL SELECT live_setting_id FROM special_live_m WHERE live_difficulty_id = ?)`
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var notes_setting_asset string
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var c_rank_score, b_rank_score, a_rank_score, s_rank_score, ac_flag, swing_flag int
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err = ss.MainEng.DB().QueryRow(sql, difficultyId, difficultyId).Scan(¬es_setting_asset, &c_rank_score, &b_rank_score, &a_rank_score, &s_rank_score, &ac_flag, &swing_flag)
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if ss.CheckErr(err) {
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return
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}
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// fmt.Println(notes_setting_asset)
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// fmt.Println(c_rank_score, b_rank_score, a_rank_score, s_rank_score)
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notes := []live.NotesList{}
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// fmt.Println("./assets/serverdata/beatmaps/" + notes_setting_asset)
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notes_list := honokautils.ReadAllText("./assets/serverdata/beatmaps/" + notes_setting_asset)
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notes := []liveschema.NotesList{}
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notes_list := honokautils.ReadAllText("./assets/serverdata/beatmaps/" + liveSetting.NotesSettingAsset)
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err = json.Unmarshal([]byte(notes_list), ¬es)
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if ss.CheckErr(err) {
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return
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}
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ranks := []live.RankInfo{}
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ranks = append(ranks, live.RankInfo{
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ranks := []liveschema.RankInfo{}
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ranks = append(ranks, liveschema.RankInfo{
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Rank: 5,
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RankMin: 0,
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RankMax: c_rank_score,
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}, live.RankInfo{
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RankMax: liveSetting.CRankScore,
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}, liveschema.RankInfo{
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Rank: 4,
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RankMin: c_rank_score + 1,
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RankMax: b_rank_score,
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}, live.RankInfo{
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RankMin: liveSetting.CRankScore + 1,
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RankMax: liveSetting.BRankScore,
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}, liveschema.RankInfo{
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Rank: 3,
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RankMin: b_rank_score + 1,
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RankMax: a_rank_score,
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}, live.RankInfo{
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RankMin: liveSetting.BRankScore + 1,
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RankMax: liveSetting.ARankScore,
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}, liveschema.RankInfo{
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Rank: 2,
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RankMin: a_rank_score + 1,
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RankMax: s_rank_score,
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}, live.RankInfo{
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RankMin: liveSetting.ARankScore + 1,
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RankMax: liveSetting.SRankScore,
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}, liveschema.RankInfo{
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Rank: 1,
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RankMin: s_rank_score + 1,
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RankMin: liveSetting.SRankScore + 1,
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RankMax: 0,
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})
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// ss.UserEng.ShowSQL(true)
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// ss.MainEng.ShowSQL(true)
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owningIdList := []int{}
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err = ss.UserEng.Table("user_deck_unit").Join("LEFT", "user_deck", "user_deck_unit.user_deck_id = user_deck.id").
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Where("user_id = ? AND deck_id = ?", ss.UserID, deckId).Cols("unit_owning_user_id").
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OrderBy("user_deck_unit.position ASC").Find(&owningIdList)
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err = ss.UserEng.Table("user_deck_unit").
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Join("LEFT", "user_deck", "user_deck_unit.user_deck_id = user_deck.id").
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Where("user_deck.user_id = ? AND user_deck.deck_id = ?", ss.UserID, playReq.UnitDeckID).
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Cols("unit_owning_user_id").OrderBy("user_deck_unit.position ASC").Find(&owningIdList)
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if ss.CheckErr(err) {
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return
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}
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unitList := []live.UnitList{}
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var totalSmile, totalPure, totalCool, maxLove float64
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unitList := []liveschema.UnitList{}
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var totalSmile, totalPure, totalCool float64
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var totalHp int
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for _, owningId := range owningIdList {
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var uId int
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exists, err := ss.MainEng.Table("common_unit_m").Where("unit_owning_user_id = ?", owningId).Cols("unit_id").Get(&uId)
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// 卡片基础属性
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var baseSmile, basePure, baseCool, smileMax, pureMax, coolMax float64
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var unitData unitmodel.UnitDataMap
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_, err = ss.GetBasicUnitInfo().Where("unit_owning_user_id = ?", owningId).Get(&unitData)
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if ss.CheckErr(err) {
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return
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}
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var maxHp, attrId, unitTypeId int
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var baseSmile, basePure, baseCool, smileMax, pureMax, coolMax float64
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if exists {
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// 公共卡片仅为100级属性
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_, err = ss.MainEng.Table("unit_m").Where("unit_id = ?", uId).
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Join("LEFT", "unit_rarity_m", "unit_m.rarity = unit_rarity_m.rarity").
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Cols("attribute_id,hp_max,smile_max,pure_max,cool_max,after_love_max,unit_type_id").
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Get(&attrId, &maxHp, &baseSmile, &basePure, &baseCool, &maxLove, &unitTypeId)
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if ss.CheckErr(err) {
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return
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}
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} else {
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// 用户卡片暂时固定为满级350级
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exists, err := ss.UserEng.Table("user_unit").Where("unit_owning_user_id = ?", owningId).Cols("unit_id").Get(&uId)
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if ss.CheckErr(err) {
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return
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}
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if exists {
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// 卡片100级基础属性
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_, err = ss.MainEng.Table("unit_m").Where("unit_id = ?", uId).
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Join("LEFT", "unit_rarity_m", "unit_m.rarity = unit_rarity_m.rarity").
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Cols("attribute_id,hp_max,smile_max,pure_max,cool_max,after_love_max,unit_type_id").
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Get(&attrId, &maxHp, &baseSmile, &basePure, &baseCool, &maxLove, &unitTypeId)
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if ss.CheckErr(err) {
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return
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}
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// 增量属性
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var diffSmile, diffPure, diffCool float64
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_, err = ss.MainEng.Table("unit_level_limit_pattern_m").Where("unit_level_limit_id = 1 AND unit_level = 350").
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Cols("smile_diff,pure_diff,cool_diff").Get(&diffSmile, &diffPure, &diffCool)
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if ss.CheckErr(err) {
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return
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}
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// 更新卡片属性(注意这里是负数,要用减号)
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baseSmile -= diffSmile
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basePure -= diffPure
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baseCool -= diffCool
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} else {
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err = fmt.Errorf("no such unit owning id: %d", owningId)
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}
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if ss.CheckErr(err) {
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return
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}
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}
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baseSmile = float64(unitData.Smile)
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basePure = float64(unitData.Cute)
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baseCool = float64(unitData.Cool)
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// fmt.Println("================================")
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// fmt.Println("基础属性:", baseSmile, basePure, baseCool)
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// 饰品属性加成(满级)
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var accessoryOwningId int
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_, err = ss.UserEng.Table("user_accessory_wear").Where("unit_owning_user_id = ?", owningId).
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exists, err := ss.UserEng.Table("user_accessory_wear").
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Where("unit_owning_user_id = ?", owningId).
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Cols("accessory_owning_user_id").Get(&accessoryOwningId)
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if ss.CheckErr(err) {
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return
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}
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var smileAccessory, pureAccessory, coolAccessory float64
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_, err = ss.MainEng.Table("common_accessory_m").Join("LEFT", "accessory_m", "common_accessory_m.accessory_id = accessory_m.accessory_id").
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Where("accessory_owning_user_id = ?", accessoryOwningId).Cols("smile_max,pure_max,cool_max").
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Get(&smileAccessory, &pureAccessory, &coolAccessory)
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if ss.CheckErr(err) {
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return
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}
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// fmt.Println("基础属性:", baseSmile, basePure, baseCool)
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if exists {
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var smileAccessory, pureAccessory, coolAccessory float64
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_, err = ss.MainEng.Table("common_accessory_m").
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Join("LEFT", "accessory_m", "common_accessory_m.accessory_id = accessory_m.accessory_id").
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Where("accessory_owning_user_id = ?", accessoryOwningId).Cols("smile_max,pure_max,cool_max").
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Get(&smileAccessory, &pureAccessory, &coolAccessory)
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if ss.CheckErr(err) {
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return
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}
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// 饰品属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
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baseSmile += smileAccessory
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basePure += pureAccessory
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baseCool += coolAccessory
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// fmt.Println("饰品属性加成:", smileAccessory, pureAccessory, coolAccessory)
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// fmt.Println("饰品属性加成后的基础属性:", baseSmile, basePure, baseCool)
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// 饰品属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
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baseSmile += smileAccessory
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basePure += pureAccessory
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baseCool += coolAccessory
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// fmt.Println("饰品属性加成:", smileAccessory, pureAccessory, coolAccessory)
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// fmt.Println("饰品属性加成后的基础属性:", baseSmile, basePure, baseCool)
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}
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// 回忆画廊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
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var smileBuff, pureBuff, coolBuff float64
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_, err = ss.MainEng.Table("museum_contents_m").Select("SUM(smile_buff),SUM(pure_buff),SUM(cool_buff)").Get(&smileBuff, &pureBuff, &coolBuff)
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_, err = ss.MainEng.Table("museum_contents_m").
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Select("SUM(smile_buff),SUM(pure_buff),SUM(cool_buff)").
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Get(&smileBuff, &pureBuff, &coolBuff)
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if ss.CheckErr(err) {
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return
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}
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@@ -189,26 +163,25 @@ func play(ctx *gin.Context) {
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// fmt.Println("回忆画廊属性加成后的基础属性:", baseSmile, basePure, baseCool)
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// 绊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
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switch attrId {
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switch unitData.Attribute {
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case 1:
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baseSmile += maxLove
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baseSmile += float64(unitData.MaxLove)
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case 2:
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basePure += maxLove
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basePure += float64(unitData.MaxLove)
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case 3:
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baseCool += maxLove
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baseCool += float64(unitData.MaxLove)
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}
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// fmt.Println("绊属性加成:", maxLove)
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// fmt.Println("绊属性加成:", unitData.MaxLove)
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// fmt.Println("绊属性加成后的基础属性:", baseSmile, basePure, baseCool)
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// 宝石属性加成
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var kissSmile, kissPure, kissCool float64
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var skillSmile, skillPure, skillCool float64
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// var mainCenterSmile, mainCenterPure, mainCenterCool float64
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// var secCenterSmile, secCenterPure, secCenterCool float64
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// 宝石加成(满级)
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removableSkillIds := []int{}
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err = ss.UserEng.Table("user_unit_skill_equip").Where("unit_owning_user_id = ? AND user_id = ?", owningId, ss.UserID).
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err = ss.UserEng.Table("user_unit_skill_equip").
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Where("unit_owning_user_id = ?", owningId).
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Cols("unit_removable_skill_id").Find(&removableSkillIds)
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if ss.CheckErr(err) {
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return
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@@ -218,7 +191,8 @@ func play(ctx *gin.Context) {
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// 判断宝石效果类型(效果范围、效果类型、效果值、是否固定数值)
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var effectRange, effectType, fixedValueFlag, refType int
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var effectValue float64
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_, err = ss.MainEng.Table("unit_removable_skill_m").Where("unit_removable_skill_id = ?", sk).
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_, err = ss.MainEng.Table("unit_removable_skill_m").
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Where("unit_removable_skill_id = ?", sk).
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Cols("effect_range,effect_type,effect_value,fixed_value_flag,target_reference_type").
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Get(&effectRange, &effectType, &effectValue, &fixedValueFlag, &refType)
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if ss.CheckErr(err) {
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@@ -276,7 +250,8 @@ func play(ctx *gin.Context) {
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// 主唱技能加成
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var myCenterUnitId int
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_, err = ss.UserEng.Table("user_deck_unit").Join("LEFT", "user_deck", "user_deck_unit.user_deck_id = user_deck.id").
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_, err = ss.UserEng.Table("user_deck_unit").
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Join("LEFT", "user_deck", "user_deck_unit.user_deck_id = user_deck.id").
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Where("user_deck.deck_id = ? AND user_deck.user_id = ? AND user_deck_unit.position = 5", playReq.UnitDeckID, ss.UserID).
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Cols("user_deck_unit.unit_id").Get(&myCenterUnitId)
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if ss.CheckErr(err) {
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@@ -310,16 +285,18 @@ func play(ctx *gin.Context) {
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_, err = ss.MainEng.Table("unit_m").
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Join("LEFT", "unit_leader_skill_extra_m", "unit_m.default_leader_skill_id = unit_leader_skill_extra_m.unit_leader_skill_id").
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Where("unit_m.unit_id = ?", myCenterUnitId).
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Cols("unit_leader_skill_extra_m.effect_value,unit_leader_skill_extra_m.member_tag_id").Get(&mySubEffectValue, &myMemberTagId)
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Cols("unit_leader_skill_extra_m.effect_value,unit_leader_skill_extra_m.member_tag_id").
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Get(&mySubEffectValue, &myMemberTagId)
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if ss.CheckErr(err) {
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return
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}
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exists, err = ss.MainEng.Table("unit_type_member_tag_m").
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Where("unit_type_id = ? AND member_tag_id = ?", unitTypeId, myMemberTagId).Exist()
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Where("unit_type_id = ? AND member_tag_id = ?", unitData.UnitTypeID, myMemberTagId).Exist()
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if ss.CheckErr(err) {
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return
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}
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var mySubSmile, mySubPure, mySubCool float64
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if exists {
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switch myAttrId {
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@@ -335,24 +312,26 @@ func play(ctx *gin.Context) {
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// 好友主唱技能加成
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// TODO 好友支援存入数据库
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var tomoUnitId int64
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partyList := gjson.Parse(honokautils.ReadAllText("assets/serverdata/partylist.json")).Get("response_data.party_list")
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partyList.ForEach(func(key, value gjson.Result) bool {
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if value.Get("user_info.user_id").Int() == playReq.PartyUserID {
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tomoUnitId = value.Get("center_unit_info.unit_id").Int()
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return false
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}
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return true
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})
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// var tomoUnitId int64
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// partyList := gjson.Parse(honokautils.ReadAllText("assets/serverdata/partylist.json")).Get("response_data.party_list")
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// partyList.ForEach(func(key, value gjson.Result) bool {
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// if value.Get("user_info.user_id").Int() == playReq.PartyUserID {
|
||||
// tomoUnitId = value.Get("center_unit_info.unit_id").Int()
|
||||
// return false
|
||||
// }
|
||||
// return true
|
||||
// })
|
||||
// TODO: 好友功能实装前先使用自己的卡组助战
|
||||
tomoUnitId := myCenterUnitId
|
||||
// fmt.Println("好友UnitID:", tomoUnitId)
|
||||
|
||||
// 好友主唱技能加成:主C技能(这里不使用新C技能,即以某属性的百分比提升另一属性)
|
||||
var tomoAttrId int
|
||||
var tomoEffectValue float64
|
||||
_, err = ss.MainEng.Table("unit_m").
|
||||
Join("LEFT", "unit_leader_skill_m", "unit_m.default_leader_skill_id = unit_leader_skill_m.unit_leader_skill_id").
|
||||
Where("unit_m.unit_id = ?", tomoUnitId).
|
||||
Cols("unit_m.attribute_id,unit_leader_skill_m.effect_value").Get(&tomoAttrId, &tomoEffectValue)
|
||||
Cols("unit_leader_skill_m.effect_value").
|
||||
Get(&tomoEffectValue)
|
||||
if ss.CheckErr(err) {
|
||||
return
|
||||
}
|
||||
@@ -373,13 +352,14 @@ func play(ctx *gin.Context) {
|
||||
_, err = ss.MainEng.Table("unit_m").
|
||||
Join("LEFT", "unit_leader_skill_extra_m", "unit_m.default_leader_skill_id = unit_leader_skill_extra_m.unit_leader_skill_id").
|
||||
Where("unit_m.unit_id = ?", tomoUnitId).
|
||||
Cols("unit_leader_skill_extra_m.effect_value,unit_leader_skill_extra_m.member_tag_id").Get(&tomoSubEffectValue, &tomoMemberTagId)
|
||||
Cols("unit_leader_skill_extra_m.effect_value,unit_leader_skill_extra_m.member_tag_id").
|
||||
Get(&tomoSubEffectValue, &tomoMemberTagId)
|
||||
if ss.CheckErr(err) {
|
||||
return
|
||||
}
|
||||
|
||||
exists, err = ss.MainEng.Table("unit_type_member_tag_m").
|
||||
Where("unit_type_id = ? AND member_tag_id = ?", unitTypeId, tomoMemberTagId).Exist()
|
||||
Where("unit_type_id = ? AND member_tag_id = ?", unitData.UnitTypeID, tomoMemberTagId).Exist()
|
||||
if ss.CheckErr(err) {
|
||||
return
|
||||
}
|
||||
@@ -400,7 +380,16 @@ func play(ctx *gin.Context) {
|
||||
totalSmile += smileMax + myCenterSmile + mySubSmile + tomoCenterSmile + tomoSubSmile
|
||||
totalPure += pureMax + myCenterPure + mySubPure + tomoCenterPure + tomoSubPure
|
||||
totalCool += coolMax + myCenterCool + mySubCool + tomoCenterCool + tomoSubCool
|
||||
totalHp += maxHp
|
||||
totalHp += unitData.MaxHp
|
||||
// fmt.Println("smileMax, myCenterSmile, mySubSmile, tomoCenterSmile, tomoSubSmile, totalSmile",
|
||||
// smileMax, myCenterSmile, mySubSmile, tomoCenterSmile, tomoSubSmile,
|
||||
// smileMax+myCenterSmile+mySubSmile+tomoCenterSmile+tomoSubSmile)
|
||||
// fmt.Println("pureMax, myCenterPure, mySubPure, tomoCenterPure, tomoSubPure, totalPure",
|
||||
// pureMax, myCenterPure, mySubPure, tomoCenterPure, tomoSubPure,
|
||||
// pureMax+myCenterPure+mySubPure+tomoCenterPure+tomoSubPure)
|
||||
// fmt.Println("coolMax, myCenterCool, mySubCool, tomoCenterCool, tomoSubCool, totalPure",
|
||||
// coolMax, myCenterCool, mySubCool, tomoCenterCool, tomoSubCool,
|
||||
// coolMax+myCenterCool+mySubCool+tomoCenterCool+tomoSubCool)
|
||||
|
||||
// 单卡属性计算结果取上取整
|
||||
fixedSmileMax := int(smileMax)
|
||||
@@ -408,7 +397,7 @@ func play(ctx *gin.Context) {
|
||||
fixedCoolMax := int(coolMax)
|
||||
// fmt.Println("单卡属性:", fixedSmileMax, fixedPureMax, fixedCoolMax)
|
||||
|
||||
unitList = append(unitList, live.UnitList{
|
||||
unitList = append(unitList, liveschema.UnitList{
|
||||
Smile: fixedSmileMax,
|
||||
Cute: fixedPureMax,
|
||||
Cool: fixedCoolMax,
|
||||
@@ -421,17 +410,17 @@ func play(ctx *gin.Context) {
|
||||
fixedTotalCool := int(math.Ceil(totalCool))
|
||||
// fmt.Println("全卡组属性:", fixedTotalSmile, fixedTotalPure, fixedTotalCool)
|
||||
|
||||
lives := []live.PlayLiveList{}
|
||||
lives = append(lives, live.PlayLiveList{
|
||||
LiveInfo: live.LiveInfo{
|
||||
LiveDifficultyID: difficultyId,
|
||||
lives := []liveschema.PlayLiveList{}
|
||||
lives = append(lives, liveschema.PlayLiveList{
|
||||
LiveInfo: liveschema.LiveInfo{
|
||||
LiveDifficultyID: difficultyID,
|
||||
IsRandom: false,
|
||||
AcFlag: ac_flag,
|
||||
SwingFlag: swing_flag,
|
||||
AcFlag: liveSetting.AcFlag,
|
||||
SwingFlag: liveSetting.SwingFlag,
|
||||
NotesList: notes,
|
||||
},
|
||||
DeckInfo: live.DeckInfo{
|
||||
UnitDeckID: deckId,
|
||||
DeckInfo: liveschema.DeckInfo{
|
||||
UnitDeckID: playReq.UnitDeckID,
|
||||
TotalSmile: fixedTotalSmile,
|
||||
TotalCute: fixedTotalPure,
|
||||
TotalCool: fixedTotalCool,
|
||||
@@ -441,8 +430,8 @@ func play(ctx *gin.Context) {
|
||||
},
|
||||
})
|
||||
|
||||
playResp := live.PlayResp{
|
||||
ResponseData: live.PlayData{
|
||||
playResp := liveschema.PlayResp{
|
||||
ResponseData: liveschema.PlayData{
|
||||
RankInfo: ranks,
|
||||
EnergyFullTime: "2023-03-20 01:28:55",
|
||||
OverMaxEnergy: 0,
|
||||
|
||||
Reference in New Issue
Block a user