Files
honoka-chan/internal/handler/live/play.go
T
YumeMichi 150ce674ad Implement more endpoints & overhaul [2/n]
Drop LevelDB and move all the things to SQLite.

Implemented endpoints:
/api <unit, accessoryMaterialAll>
/api <unit, accessoryTab>
/live/continue
/live/partyList
/unit/favoriteAccessory (WIP)
/unit/sale

Signed-off-by: Sean Du <do4suki@gmail.com>
2026-04-28 11:44:56 +08:00

456 lines
16 KiB
Go

package live
import (
"encoding/json"
"honoka-chan/internal/middleware"
unitmodel "honoka-chan/internal/model/unit"
"honoka-chan/internal/router"
liveschema "honoka-chan/internal/schema/live"
"honoka-chan/internal/session"
honokautils "honoka-chan/pkg/utils"
"math"
"strconv"
"time"
"github.com/gin-gonic/gin"
)
func play(ctx *gin.Context) {
ss := session.Get(ctx)
defer ss.Finalize()
playReq := liveschema.PlayReq{}
err := json.Unmarshal([]byte(ctx.MustGet("request_data").(string)), &playReq)
if ss.CheckErr(err) {
return
}
// fmt.Println(ctx.MustGet("request_data").(string))
ss.RegisterLiveInProgress(playReq.UnitDeckID)
difficultyID, _ := strconv.Atoi(playReq.LiveDifficultyID)
// 歌曲类型: normal / special
// sqlite3 不支持 FULL OUTER JOIN 所以这里使用 UNION ALL
var liveSetting struct {
NotesSettingAsset string `xorm:"notes_setting_asset"`
ARankScore int `xorm:"a_rank_score"`
BRankScore int `xorm:"b_rank_score"`
CRankScore int `xorm:"c_rank_score"`
SRankScore int `xorm:"s_rank_score"`
AcFlag int `xorm:"ac_flag"`
SwingFlag int `xorm:"swing_flag"`
}
sql := `
SELECT notes_setting_asset,
a_rank_score,
b_rank_score,
c_rank_score,
s_rank_score,
ac_flag,
swing_flag
FROM live_setting_m
WHERE live_setting_id IN (
SELECT live_setting_id
FROM normal_live_m
WHERE live_difficulty_id = ?
UNION ALL
SELECT live_setting_id
FROM special_live_m
WHERE live_difficulty_id = ?
)
`
_, err = ss.MainEng.SQL(sql, difficultyID, difficultyID).Get(&liveSetting)
if ss.CheckErr(err) {
return
}
// fmt.Println("liveSetting", liveSetting)
notes := []liveschema.NotesList{}
notes_list := honokautils.ReadAllText("./assets/serverdata/beatmaps/" + liveSetting.NotesSettingAsset)
err = json.Unmarshal([]byte(notes_list), &notes)
if ss.CheckErr(err) {
return
}
ranks := []liveschema.RankInfo{}
ranks = append(ranks, liveschema.RankInfo{
Rank: 5,
RankMin: 0,
RankMax: liveSetting.CRankScore,
}, liveschema.RankInfo{
Rank: 4,
RankMin: liveSetting.CRankScore + 1,
RankMax: liveSetting.BRankScore,
}, liveschema.RankInfo{
Rank: 3,
RankMin: liveSetting.BRankScore + 1,
RankMax: liveSetting.ARankScore,
}, liveschema.RankInfo{
Rank: 2,
RankMin: liveSetting.ARankScore + 1,
RankMax: liveSetting.SRankScore,
}, liveschema.RankInfo{
Rank: 1,
RankMin: liveSetting.SRankScore + 1,
RankMax: 0,
})
owningIdList := []int{}
err = ss.UserEng.Table("user_deck_unit").
Join("LEFT", "user_deck", "user_deck_unit.user_deck_id = user_deck.id").
Where("user_deck.user_id = ? AND user_deck.deck_id = ?", ss.UserID, playReq.UnitDeckID).
Cols("unit_owning_user_id").OrderBy("user_deck_unit.position ASC").Find(&owningIdList)
if ss.CheckErr(err) {
return
}
unitList := []liveschema.UnitList{}
var totalSmile, totalPure, totalCool float64
var totalHp int
for _, owningId := range owningIdList {
// 卡片基础属性
var baseSmile, basePure, baseCool, smileMax, pureMax, coolMax float64
var unitData unitmodel.UnitDataMap
_, err = ss.GetBasicUnitInfo().Where("unit_owning_user_id = ?", owningId).Get(&unitData)
if ss.CheckErr(err) {
return
}
baseSmile = float64(unitData.Smile)
basePure = float64(unitData.Cute)
baseCool = float64(unitData.Cool)
// fmt.Println("================================")
// fmt.Println("基础属性:", baseSmile, basePure, baseCool)
// 饰品属性加成(满级)
var accessoryOwningId int
exists, err := ss.UserEng.Table("user_accessory_wear").
Where("unit_owning_user_id = ?", owningId).
Cols("accessory_owning_user_id").Get(&accessoryOwningId)
if ss.CheckErr(err) {
return
}
if exists {
var smileAccessory, pureAccessory, coolAccessory float64
_, err = ss.MainEng.Table("common_accessory_m").
Join("LEFT", "accessory_m", "common_accessory_m.accessory_id = accessory_m.accessory_id").
Where("accessory_owning_user_id = ?", accessoryOwningId).Cols("smile_max,pure_max,cool_max").
Get(&smileAccessory, &pureAccessory, &coolAccessory)
if ss.CheckErr(err) {
return
}
// 饰品属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
baseSmile += smileAccessory
basePure += pureAccessory
baseCool += coolAccessory
// fmt.Println("饰品属性加成:", smileAccessory, pureAccessory, coolAccessory)
// fmt.Println("饰品属性加成后的基础属性:", baseSmile, basePure, baseCool)
}
// 回忆画廊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
var smileBuff, pureBuff, coolBuff float64
_, err = ss.MainEng.Table("museum_contents_m").
Select("SUM(smile_buff),SUM(pure_buff),SUM(cool_buff)").
Get(&smileBuff, &pureBuff, &coolBuff)
if ss.CheckErr(err) {
return
}
baseSmile += smileBuff
basePure += pureBuff
baseCool += coolBuff
// fmt.Println("回忆画廊属性加成:", smileBuff, pureBuff, coolBuff)
// fmt.Println("回忆画廊属性加成后的基础属性:", baseSmile, basePure, baseCool)
// 绊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
switch unitData.Attribute {
case 1:
baseSmile += float64(unitData.MaxLove)
case 2:
basePure += float64(unitData.MaxLove)
case 3:
baseCool += float64(unitData.MaxLove)
}
// fmt.Println("绊属性加成:", unitData.MaxLove)
// fmt.Println("绊属性加成后的基础属性:", baseSmile, basePure, baseCool)
// 宝石属性加成
var kissSmile, kissPure, kissCool float64
var skillSmile, skillPure, skillCool float64
// 宝石加成(满级)
removableSkillIds := []int{}
err = ss.UserEng.Table("user_unit_skill_equip").
Where("unit_owning_user_id = ?", owningId).
Cols("unit_removable_skill_id").Find(&removableSkillIds)
if ss.CheckErr(err) {
return
}
for _, sk := range removableSkillIds {
// 判断宝石效果类型(效果范围、效果类型、效果值、是否固定数值)
var effectRange, effectType, fixedValueFlag, refType int
var effectValue float64
_, err = ss.MainEng.Table("unit_removable_skill_m").
Where("unit_removable_skill_id = ?", sk).
Cols("effect_range,effect_type,effect_value,fixed_value_flag,target_reference_type").
Get(&effectRange, &effectType, &effectValue, &fixedValueFlag, &refType)
if ss.CheckErr(err) {
return
}
if fixedValueFlag == 1 {
// 吻、眼神属性加成(固定数值)
switch effectType {
case 1:
kissSmile += effectValue
case 2:
kissPure += effectValue
case 3:
kissCool += effectValue
}
// fmt.Println("吻、眼神属性加成:", kissSmile, kissPure, kissCool)
} else {
// 仅效果类型为1、2、3的有属性加成
if effectType == 1 || effectType == 2 || effectType == 3 {
// 加成范围:2:全员 1:非全员
if effectRange == 2 {
switch effectType {
case 1:
skillSmile += math.Ceil(baseSmile * (effectValue / 100))
case 2:
skillPure += math.Ceil(basePure * (effectValue / 100))
case 3:
skillCool += math.Ceil(baseCool * (effectValue / 100))
}
// fmt.Println("全员类宝石属性加成:", skillSmile, skillPure, skillCool)
} else {
// refType: 1 -> 年级类加成, target_type -> 指定年级(这里不需要使用,因为能装上宝石肯定是符合的)
// refType: 2 -> 个宝
// refType: 3 -> 爆分、奶、判宝石, 0 -> 竞技场宝石
if refType == 1 || refType == 2 { // 年级类和个宝都是百分比加成
if effectType == 1 {
skillSmile += math.Ceil(baseSmile * (effectValue / 100))
} else if effectType == 2 {
skillPure += math.Ceil(basePure * (effectValue / 100))
} else if effectValue == 3 {
skillCool += math.Ceil(baseCool * (effectValue / 100))
}
// fmt.Println("年级类宝石、个宝属性加成:", skillSmile, skillPure, skillCool)
}
}
}
}
}
// 单卡属性
smileMax = baseSmile + kissSmile + skillSmile
pureMax = basePure + kissPure + skillPure
coolMax = baseCool + kissCool + skillCool
// 主唱技能加成
var myCenterUnitId int
_, err = ss.UserEng.Table("user_deck_unit").
Join("LEFT", "user_deck", "user_deck_unit.user_deck_id = user_deck.id").
Where("user_deck.deck_id = ? AND user_deck.user_id = ? AND user_deck_unit.position = 5", playReq.UnitDeckID, ss.UserID).
Cols("user_deck_unit.unit_id").Get(&myCenterUnitId)
if ss.CheckErr(err) {
return
}
// 主唱技能加成:主C技能(这里不使用新C技能,即以某属性的百分比提升另一属性)
var myAttrId int
var myEffectValue float64
_, err = ss.MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_m", "unit_m.default_leader_skill_id = unit_leader_skill_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", myCenterUnitId).
Cols("unit_m.attribute_id,unit_leader_skill_m.effect_value").Get(&myAttrId, &myEffectValue)
if ss.CheckErr(err) {
return
}
var myCenterSmile, myCenterPure, myCenterCool float64
switch myAttrId {
case 1:
myCenterSmile = math.Ceil(smileMax * (myEffectValue / 100))
case 2:
myCenterPure = math.Ceil(pureMax * (myEffectValue / 100))
case 3:
myCenterCool = math.Ceil(coolMax * (myEffectValue / 100))
}
// fmt.Println("主C技能属性加成:", myCenterSmile, myCenterPure, myCenterCool)
// 主唱技能加成:副C技能
var mySubEffectValue float64
var myMemberTagId int
_, err = ss.MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_extra_m", "unit_m.default_leader_skill_id = unit_leader_skill_extra_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", myCenterUnitId).
Cols("unit_leader_skill_extra_m.effect_value,unit_leader_skill_extra_m.member_tag_id").
Get(&mySubEffectValue, &myMemberTagId)
if ss.CheckErr(err) {
return
}
exists, err = ss.MainEng.Table("unit_type_member_tag_m").
Where("unit_type_id = ? AND member_tag_id = ?", unitData.UnitTypeID, myMemberTagId).Exist()
if ss.CheckErr(err) {
return
}
var mySubSmile, mySubPure, mySubCool float64
if exists {
switch myAttrId {
case 1:
mySubSmile = math.Ceil(smileMax * (mySubEffectValue / 100))
case 2:
mySubPure = math.Ceil(pureMax * (mySubEffectValue / 100))
case 3:
mySubCool = math.Ceil(coolMax * (mySubEffectValue / 100))
}
// fmt.Println("副C技能属性加成:", mySubSmile, mySubPure, mySubCool)
}
// 好友主唱技能加成
// TODO 好友支援存入数据库
// var tomoUnitId int64
// partyList := gjson.Parse(honokautils.ReadAllText("assets/serverdata/partylist.json")).Get("response_data.party_list")
// partyList.ForEach(func(key, value gjson.Result) bool {
// if value.Get("user_info.user_id").Int() == playReq.PartyUserID {
// tomoUnitId = value.Get("center_unit_info.unit_id").Int()
// return false
// }
// return true
// })
// TODO: 好友功能实装前先使用自己的卡组助战
tomoUnitId := myCenterUnitId
// fmt.Println("好友UnitID:", tomoUnitId)
// 好友主唱技能加成:主C技能(这里不使用新C技能,即以某属性的百分比提升另一属性)
var tomoEffectValue float64
_, err = ss.MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_m", "unit_m.default_leader_skill_id = unit_leader_skill_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", tomoUnitId).
Cols("unit_leader_skill_m.effect_value").
Get(&tomoEffectValue)
if ss.CheckErr(err) {
return
}
var tomoCenterSmile, tomoCenterPure, tomoCenterCool float64
switch myAttrId {
case 1:
tomoCenterSmile = math.Ceil(smileMax * (tomoEffectValue / 100))
case 2:
tomoCenterPure = math.Ceil(pureMax * (tomoEffectValue / 100))
case 3:
tomoCenterCool = math.Ceil(coolMax * (tomoEffectValue / 100))
}
// fmt.Println("好友主C技能属性加成:", tomoCenterSmile, tomoCenterPure, tomoCenterCool)
// 好友主唱技能加成:副C技能
var tomoSubEffectValue float64
var tomoMemberTagId int
_, err = ss.MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_extra_m", "unit_m.default_leader_skill_id = unit_leader_skill_extra_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", tomoUnitId).
Cols("unit_leader_skill_extra_m.effect_value,unit_leader_skill_extra_m.member_tag_id").
Get(&tomoSubEffectValue, &tomoMemberTagId)
if ss.CheckErr(err) {
return
}
exists, err = ss.MainEng.Table("unit_type_member_tag_m").
Where("unit_type_id = ? AND member_tag_id = ?", unitData.UnitTypeID, tomoMemberTagId).Exist()
if ss.CheckErr(err) {
return
}
var tomoSubSmile, tomoSubPure, tomoSubCool float64
if exists {
switch myAttrId {
case 1:
tomoSubSmile = math.Ceil(smileMax * (tomoSubEffectValue / 100))
case 2:
tomoSubPure = math.Ceil(pureMax * (tomoSubEffectValue / 100))
case 3:
tomoSubCool = math.Ceil(coolMax * (tomoSubEffectValue / 100))
}
// fmt.Println("好友副C技能属性加成:", tomoSubSmile, tomoSubPure, tomoSubCool)
}
// 全部卡属性
totalSmile += smileMax + myCenterSmile + mySubSmile + tomoCenterSmile + tomoSubSmile
totalPure += pureMax + myCenterPure + mySubPure + tomoCenterPure + tomoSubPure
totalCool += coolMax + myCenterCool + mySubCool + tomoCenterCool + tomoSubCool
totalHp += unitData.MaxHp
// fmt.Println("smileMax, myCenterSmile, mySubSmile, tomoCenterSmile, tomoSubSmile, totalSmile",
// smileMax, myCenterSmile, mySubSmile, tomoCenterSmile, tomoSubSmile,
// smileMax+myCenterSmile+mySubSmile+tomoCenterSmile+tomoSubSmile)
// fmt.Println("pureMax, myCenterPure, mySubPure, tomoCenterPure, tomoSubPure, totalPure",
// pureMax, myCenterPure, mySubPure, tomoCenterPure, tomoSubPure,
// pureMax+myCenterPure+mySubPure+tomoCenterPure+tomoSubPure)
// fmt.Println("coolMax, myCenterCool, mySubCool, tomoCenterCool, tomoSubCool, totalPure",
// coolMax, myCenterCool, mySubCool, tomoCenterCool, tomoSubCool,
// coolMax+myCenterCool+mySubCool+tomoCenterCool+tomoSubCool)
// 单卡属性计算结果取上取整
fixedSmileMax := int(smileMax)
fixedPureMax := int(pureMax)
fixedCoolMax := int(coolMax)
// fmt.Println("单卡属性:", fixedSmileMax, fixedPureMax, fixedCoolMax)
unitList = append(unitList, liveschema.UnitList{
Smile: fixedSmileMax,
Cute: fixedPureMax,
Cool: fixedCoolMax,
})
}
// 全部卡属性计算结果取上取整
fixedTotalSmile := int(math.Ceil(totalSmile))
fixedTotalPure := int(math.Ceil(totalPure))
fixedTotalCool := int(math.Ceil(totalCool))
// fmt.Println("全卡组属性:", fixedTotalSmile, fixedTotalPure, fixedTotalCool)
lives := []liveschema.PlayLiveList{}
lives = append(lives, liveschema.PlayLiveList{
LiveInfo: liveschema.LiveInfo{
LiveDifficultyID: difficultyID,
IsRandom: false,
AcFlag: liveSetting.AcFlag,
SwingFlag: liveSetting.SwingFlag,
NotesList: notes,
},
DeckInfo: liveschema.DeckInfo{
UnitDeckID: playReq.UnitDeckID,
TotalSmile: fixedTotalSmile,
TotalCute: fixedTotalPure,
TotalCool: fixedTotalCool,
TotalHp: totalHp,
PreparedHpDamage: 0,
UnitList: unitList,
},
})
playResp := liveschema.PlayResp{
ResponseData: liveschema.PlayData{
RankInfo: ranks,
EnergyFullTime: "2023-03-20 01:28:55",
OverMaxEnergy: 0,
AvailableLiveResume: false,
LiveList: lives,
IsMarathonEvent: false,
MarathonEventID: nil,
NoSkill: false,
CanActivateEffect: true,
ServerTimestamp: time.Now().Unix(),
},
ReleaseInfo: []any{},
StatusCode: 200,
}
ss.Respond(playResp)
}
func init() {
router.AddHandler("main.php", "POST", "/live/play", middleware.Common, play)
}