Optimize live play handler

- Extract shared live setting, notes, and rank helpers
- Move constant leader skill and museum buff queries out of the per-unit loop
- Batch load deck unit data, accessories, and removable skill metadata
- Fix cool attribute removable skill effect type handling

Signed-off-by: Sean Du <do4suki@gmail.com>
This commit is contained in:
2026-06-06 15:12:05 +08:00
parent 45eef9566a
commit 2e72bd4da5
4 changed files with 413 additions and 292 deletions
+1 -1
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@@ -14,7 +14,7 @@ const announceContent = `目前开发完毕的主要功能包括:<br><ul><li>
func index(ctx *gin.Context) {
ctx.HTML(http.StatusOK, "common/announce.html", gin.H{
"title": "Love Live! 学园偶像祭",
"title": "Love Live! 学园偶像祭",
"content": template.HTML(announceContent),
})
}
+285
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@@ -0,0 +1,285 @@
package live
import (
"encoding/json"
"fmt"
unitmodel "honoka-chan/internal/model/unit"
usermodel "honoka-chan/internal/model/user"
liveschema "honoka-chan/internal/schema/live"
"honoka-chan/internal/session"
"honoka-chan/pkg/utils"
"math"
)
type liveSettingData struct {
NotesSettingAsset string `xorm:"notes_setting_asset"`
ARankScore int `xorm:"a_rank_score"`
BRankScore int `xorm:"b_rank_score"`
CRankScore int `xorm:"c_rank_score"`
SRankScore int `xorm:"s_rank_score"`
AcFlag int `xorm:"ac_flag"`
SwingFlag int `xorm:"swing_flag"`
}
type leaderSkillData struct {
AttributeID int `xorm:"attribute_id"`
MainEffectValue float64 `xorm:"main_effect_value"`
ExtraEffectValue float64 `xorm:"extra_effect_value"`
MemberTagID int `xorm:"member_tag_id"`
}
type museumBuff struct {
Smile float64 `xorm:"smile_buff"`
Pure float64 `xorm:"pure_buff"`
Cool float64 `xorm:"cool_buff"`
}
type accessoryBonus struct {
Smile float64 `xorm:"smile_max"`
Pure float64 `xorm:"pure_max"`
Cool float64 `xorm:"cool_max"`
}
type memberTagMatchKey struct {
UnitTypeID int
MemberTagID int
}
type accessoryBonusRow struct {
AccessoryOwningUserID int `xorm:"accessory_owning_user_id"`
Smile float64 `xorm:"smile_max"`
Pure float64 `xorm:"pure_max"`
Cool float64 `xorm:"cool_max"`
}
type removableSkillMeta struct {
UnitRemovableSkillID int `xorm:"unit_removable_skill_id"`
EffectRange int `xorm:"effect_range"`
EffectType int `xorm:"effect_type"`
EffectValue float64 `xorm:"effect_value"`
FixedValueFlag int `xorm:"fixed_value_flag"`
TargetReferenceType int `xorm:"target_reference_type"`
}
func loadLiveSetting(ss *session.Session, difficultyID int) (liveSettingData, error) {
setting := liveSettingData{}
sql := `
SELECT notes_setting_asset,
a_rank_score,
b_rank_score,
c_rank_score,
s_rank_score,
ac_flag,
swing_flag
FROM live_setting_m
WHERE live_setting_id IN (
SELECT live_setting_id
FROM normal_live_m
WHERE live_difficulty_id = ?
UNION ALL
SELECT live_setting_id
FROM special_live_m
WHERE live_difficulty_id = ?
)
`
has, err := ss.MainEng.SQL(sql, difficultyID, difficultyID).Get(&setting)
if err != nil {
return liveSettingData{}, err
}
if !has {
return liveSettingData{}, fmt.Errorf("live setting not found: %d", difficultyID)
}
return setting, nil
}
func loadLiveNotes(notesSettingAsset string) ([]liveschema.NotesList, error) {
notes := []liveschema.NotesList{}
noteData := utils.ReadAllText("./assets/serverdata/beatmaps/" + notesSettingAsset)
err := json.Unmarshal([]byte(noteData), &notes)
return notes, err
}
func buildRankInfo(setting liveSettingData) []liveschema.RankInfo {
return []liveschema.RankInfo{
{Rank: 5, RankMin: 0, RankMax: setting.CRankScore},
{Rank: 4, RankMin: setting.CRankScore + 1, RankMax: setting.BRankScore},
{Rank: 3, RankMin: setting.BRankScore + 1, RankMax: setting.ARankScore},
{Rank: 2, RankMin: setting.ARankScore + 1, RankMax: setting.SRankScore},
{Rank: 1, RankMin: setting.SRankScore + 1, RankMax: 0},
}
}
func getMuseumBuff(ss *session.Session) (museumBuff, error) {
buff := museumBuff{}
_, err := ss.MainEng.Table("museum_contents_m").
Select("SUM(smile_buff) AS smile_buff,SUM(pure_buff) AS pure_buff,SUM(cool_buff) AS cool_buff").
Get(&buff)
return buff, err
}
func getDeckCenterUnitID(ss *session.Session, deckID int) (int, error) {
var centerUnitID int
_, err := ss.UserEng.Table("user_deck_unit").
Join("LEFT", "user_deck", "user_deck_unit.user_deck_id = user_deck.id").
Where("user_deck.deck_id = ? AND user_deck.user_id = ? AND user_deck_unit.position = 5", deckID, ss.UserID).
Cols("user_deck_unit.unit_id").
Get(&centerUnitID)
return centerUnitID, err
}
func getLeaderSkillData(ss *session.Session, unitID int) (leaderSkillData, error) {
data := leaderSkillData{}
_, err := ss.MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_m", "unit_m.default_leader_skill_id = unit_leader_skill_m.unit_leader_skill_id").
Join("LEFT", "unit_leader_skill_extra_m", "unit_m.default_leader_skill_id = unit_leader_skill_extra_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", unitID).
Cols(`
unit_m.attribute_id,
unit_leader_skill_m.effect_value AS main_effect_value,
unit_leader_skill_extra_m.effect_value AS extra_effect_value,
unit_leader_skill_extra_m.member_tag_id
`).
Get(&data)
return data, err
}
func applyAttributeBonus(attributeID int, effectValue, smile, pure, cool float64) (float64, float64, float64) {
switch attributeID {
case 1:
return math.Ceil(smile * (effectValue / 100)), 0, 0
case 2:
return 0, math.Ceil(pure * (effectValue / 100)), 0
case 3:
return 0, 0, math.Ceil(cool * (effectValue / 100))
default:
return 0, 0, 0
}
}
func matchMemberTag(ss *session.Session, cache map[memberTagMatchKey]bool, unitTypeID, memberTagID int) (bool, error) {
if memberTagID <= 0 {
return false, nil
}
key := memberTagMatchKey{UnitTypeID: unitTypeID, MemberTagID: memberTagID}
if matched, ok := cache[key]; ok {
return matched, nil
}
matched, err := ss.MainEng.Table("unit_type_member_tag_m").
Where("unit_type_id = ? AND member_tag_id = ?", unitTypeID, memberTagID).
Exist()
if err != nil {
return false, err
}
cache[key] = matched
return matched, nil
}
func loadDeckUnitDataMap(ss *session.Session, unitOwningUserIDs []int) (map[int]unitmodel.UnitDataMap, error) {
unitRows := []unitmodel.UnitDataMap{}
err := ss.GetBasicUnitInfo().
In("a.unit_owning_user_id", unitOwningUserIDs).
Find(&unitRows)
if err != nil {
return nil, err
}
unitMap := make(map[int]unitmodel.UnitDataMap, len(unitRows))
for _, row := range unitRows {
unitMap[row.UnitOwningUserID] = row
}
return unitMap, nil
}
func loadAccessoryBonusMap(ss *session.Session, userID int, unitOwningUserIDs []int) (map[int]accessoryBonus, error) {
wears := []usermodel.UserAccessoryWear{}
err := ss.UserEng.Table(new(usermodel.UserAccessoryWear)).
Where("user_id = ?", userID).
In("unit_owning_user_id", unitOwningUserIDs).
Find(&wears)
if err != nil {
return nil, err
}
if len(wears) == 0 {
return map[int]accessoryBonus{}, nil
}
accessoryIDs := make([]int, 0, len(wears))
unitToAccessoryID := make(map[int]int, len(wears))
for _, wear := range wears {
if wear.AccessoryOwningUserID <= 0 {
continue
}
accessoryIDs = append(accessoryIDs, wear.AccessoryOwningUserID)
unitToAccessoryID[wear.UnitOwningUserID] = wear.AccessoryOwningUserID
}
if len(accessoryIDs) == 0 {
return map[int]accessoryBonus{}, nil
}
rows := []accessoryBonusRow{}
err = ss.MainEng.Table("common_accessory_m").
Join("LEFT", "accessory_m", "common_accessory_m.accessory_id = accessory_m.accessory_id").
In("common_accessory_m.accessory_owning_user_id", accessoryIDs).
Cols("common_accessory_m.accessory_owning_user_id,smile_max,pure_max,cool_max").
Find(&rows)
if err != nil {
return nil, err
}
accessoryMap := make(map[int]accessoryBonus, len(rows))
for _, row := range rows {
accessoryMap[row.AccessoryOwningUserID] = accessoryBonus{
Smile: row.Smile,
Pure: row.Pure,
Cool: row.Cool,
}
}
result := make(map[int]accessoryBonus, len(unitToAccessoryID))
for unitOwningUserID, accessoryOwningUserID := range unitToAccessoryID {
if bonus, ok := accessoryMap[accessoryOwningUserID]; ok {
result[unitOwningUserID] = bonus
}
}
return result, nil
}
func loadDeckRemovableSkillMap(ss *session.Session, userID int, unitOwningUserIDs []int) (map[int][]int, error) {
rows := []usermodel.UserUnitSkillEquip{}
err := ss.UserEng.Table(new(usermodel.UserUnitSkillEquip)).
Where("user_id = ?", userID).
In("unit_owning_user_id", unitOwningUserIDs).
Find(&rows)
if err != nil {
return nil, err
}
skillMap := make(map[int][]int, len(unitOwningUserIDs))
for _, row := range rows {
skillMap[row.UnitOwningUserID] = append(skillMap[row.UnitOwningUserID], row.UnitRemovableSkillID)
}
return skillMap, nil
}
func loadRemovableSkillMetaMap(ss *session.Session, skillIDs []int) (map[int]removableSkillMeta, error) {
if len(skillIDs) == 0 {
return map[int]removableSkillMeta{}, nil
}
rows := []removableSkillMeta{}
err := ss.MainEng.Table("unit_removable_skill_m").
In("unit_removable_skill_id", skillIDs).
Cols("unit_removable_skill_id,effect_range,effect_type,effect_value,fixed_value_flag,target_reference_type").
Find(&rows)
if err != nil {
return nil, err
}
metaMap := make(map[int]removableSkillMeta, len(rows))
for _, row := range rows {
metaMap[row.UnitRemovableSkillID] = row
}
return metaMap, nil
}
+120 -229
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@@ -1,14 +1,12 @@
package live
import (
"encoding/json"
"errors"
"honoka-chan/internal/middleware"
unitmodel "honoka-chan/internal/model/unit"
"honoka-chan/internal/router"
liveschema "honoka-chan/internal/schema/live"
"honoka-chan/internal/session"
honokautils "honoka-chan/internal/utils"
"honoka-chan/pkg/utils"
"math"
"strconv"
"time"
@@ -29,73 +27,22 @@ func play(ctx *gin.Context) {
ss.RegisterLiveInProgress(playReq.UnitDeckID)
difficultyID, _ := strconv.Atoi(playReq.LiveDifficultyID)
// 歌曲类型: normal / special
// sqlite3 不支持 FULL OUTER JOIN 所以这里使用 UNION ALL
var liveSetting struct {
NotesSettingAsset string `xorm:"notes_setting_asset"`
ARankScore int `xorm:"a_rank_score"`
BRankScore int `xorm:"b_rank_score"`
CRankScore int `xorm:"c_rank_score"`
SRankScore int `xorm:"s_rank_score"`
AcFlag int `xorm:"ac_flag"`
SwingFlag int `xorm:"swing_flag"`
}
sql := `
SELECT notes_setting_asset,
a_rank_score,
b_rank_score,
c_rank_score,
s_rank_score,
ac_flag,
swing_flag
FROM live_setting_m
WHERE live_setting_id IN (
SELECT live_setting_id
FROM normal_live_m
WHERE live_difficulty_id = ?
UNION ALL
SELECT live_setting_id
FROM special_live_m
WHERE live_difficulty_id = ?
)
`
_, err = ss.MainEng.SQL(sql, difficultyID, difficultyID).Get(&liveSetting)
if ss.CheckErr(err) {
return
}
// fmt.Println("liveSetting", liveSetting)
notes := []liveschema.NotesList{}
notes_list := utils.ReadAllText("./assets/serverdata/beatmaps/" + liveSetting.NotesSettingAsset)
err = json.Unmarshal([]byte(notes_list), &notes)
difficultyID, err := strconv.Atoi(playReq.LiveDifficultyID)
if ss.CheckErr(err) {
return
}
ranks := []liveschema.RankInfo{}
ranks = append(ranks, liveschema.RankInfo{
Rank: 5,
RankMin: 0,
RankMax: liveSetting.CRankScore,
}, liveschema.RankInfo{
Rank: 4,
RankMin: liveSetting.CRankScore + 1,
RankMax: liveSetting.BRankScore,
}, liveschema.RankInfo{
Rank: 3,
RankMin: liveSetting.BRankScore + 1,
RankMax: liveSetting.ARankScore,
}, liveschema.RankInfo{
Rank: 2,
RankMin: liveSetting.ARankScore + 1,
RankMax: liveSetting.SRankScore,
}, liveschema.RankInfo{
Rank: 1,
RankMin: liveSetting.SRankScore + 1,
RankMax: 0,
})
liveSetting, err := loadLiveSetting(ss, difficultyID)
if ss.CheckErr(err) {
return
}
notes, err := loadLiveNotes(liveSetting.NotesSettingAsset)
if ss.CheckErr(err) {
return
}
ranks := buildRankInfo(liveSetting)
owningIdList := []int{}
err = ss.UserEng.Table("user_deck_unit").
@@ -105,16 +52,65 @@ func play(ctx *gin.Context) {
if ss.CheckErr(err) {
return
}
if len(owningIdList) == 0 {
ss.CheckErr(errors.New("deck has no units"))
return
}
unitList := []liveschema.UnitList{}
museumBuff, err := getMuseumBuff(ss)
if ss.CheckErr(err) {
return
}
myCenterUnitID, err := getDeckCenterUnitID(ss, playReq.UnitDeckID)
if ss.CheckErr(err) {
return
}
myLeaderSkill, err := getLeaderSkillData(ss, myCenterUnitID)
if ss.CheckErr(err) {
return
}
tomoUnitID, err := getSupportCenterUnitID(ss, int(playReq.PartyUserID), myCenterUnitID)
if ss.CheckErr(err) {
return
}
tomoLeaderSkill, err := getLeaderSkillData(ss, tomoUnitID)
if ss.CheckErr(err) {
return
}
memberTagCache := map[memberTagMatchKey]bool{}
unitDataMap, err := loadDeckUnitDataMap(ss, owningIdList)
if ss.CheckErr(err) {
return
}
accessoryBonusMap, err := loadAccessoryBonusMap(ss, ss.UserID, owningIdList)
if ss.CheckErr(err) {
return
}
removableSkillMap, err := loadDeckRemovableSkillMap(ss, ss.UserID, owningIdList)
if ss.CheckErr(err) {
return
}
allRemovableSkillIDs := make([]int, 0)
for _, skillIDs := range removableSkillMap {
allRemovableSkillIDs = append(allRemovableSkillIDs, skillIDs...)
}
removableSkillMetaMap, err := loadRemovableSkillMetaMap(ss, allRemovableSkillIDs)
if ss.CheckErr(err) {
return
}
unitList := make([]liveschema.UnitList, 0, len(owningIdList))
var totalSmile, totalPure, totalCool float64
var totalHp int
for _, owningId := range owningIdList {
// 卡片基础属性
var baseSmile, basePure, baseCool, smileMax, pureMax, coolMax float64
var unitData unitmodel.UnitDataMap
_, err = ss.GetBasicUnitInfo().Where("unit_owning_user_id = ?", owningId).Get(&unitData)
if ss.CheckErr(err) {
unitData, ok := unitDataMap[owningId]
if !ok {
ss.CheckErr(errors.New("unit data not found in deck"))
return
}
baseSmile = float64(unitData.Smile)
@@ -124,42 +120,19 @@ func play(ctx *gin.Context) {
// fmt.Println("基础属性:", baseSmile, basePure, baseCool)
// 饰品属性加成(满级)
var accessoryOwningId int
exists, err := ss.UserEng.Table("user_accessory_wear").
Where("unit_owning_user_id = ?", owningId).
Cols("accessory_owning_user_id").Get(&accessoryOwningId)
if ss.CheckErr(err) {
return
}
if exists {
var smileAccessory, pureAccessory, coolAccessory float64
_, err = ss.MainEng.Table("common_accessory_m").
Join("LEFT", "accessory_m", "common_accessory_m.accessory_id = accessory_m.accessory_id").
Where("accessory_owning_user_id = ?", accessoryOwningId).Cols("smile_max,pure_max,cool_max").
Get(&smileAccessory, &pureAccessory, &coolAccessory)
if ss.CheckErr(err) {
return
}
if bonus, ok := accessoryBonusMap[owningId]; ok {
// 饰品属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
baseSmile += smileAccessory
basePure += pureAccessory
baseCool += coolAccessory
baseSmile += bonus.Smile
basePure += bonus.Pure
baseCool += bonus.Cool
// fmt.Println("饰品属性加成:", smileAccessory, pureAccessory, coolAccessory)
// fmt.Println("饰品属性加成后的基础属性:", baseSmile, basePure, baseCool)
}
// 回忆画廊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
var smileBuff, pureBuff, coolBuff float64
_, err = ss.MainEng.Table("museum_contents_m").
Select("SUM(smile_buff),SUM(pure_buff),SUM(cool_buff)").
Get(&smileBuff, &pureBuff, &coolBuff)
if ss.CheckErr(err) {
return
}
baseSmile += smileBuff
basePure += pureBuff
baseCool += coolBuff
baseSmile += museumBuff.Smile
basePure += museumBuff.Pure
baseCool += museumBuff.Cool
// fmt.Println("回忆画廊属性加成:", smileBuff, pureBuff, coolBuff)
// fmt.Println("回忆画廊属性加成后的基础属性:", baseSmile, basePure, baseCool)
@@ -180,62 +153,53 @@ func play(ctx *gin.Context) {
var skillSmile, skillPure, skillCool float64
// 宝石加成(满级)
removableSkillIds := []int{}
err = ss.UserEng.Table("user_unit_skill_equip").
Where("unit_owning_user_id = ?", owningId).
Cols("unit_removable_skill_id").Find(&removableSkillIds)
if ss.CheckErr(err) {
return
}
removableSkillIds := removableSkillMap[owningId]
for _, sk := range removableSkillIds {
// 判断宝石效果类型(效果范围、效果类型、效果值、是否固定数值)
var effectRange, effectType, fixedValueFlag, refType int
var effectValue float64
_, err = ss.MainEng.Table("unit_removable_skill_m").
Where("unit_removable_skill_id = ?", sk).
Cols("effect_range,effect_type,effect_value,fixed_value_flag,target_reference_type").
Get(&effectRange, &effectType, &effectValue, &fixedValueFlag, &refType)
if ss.CheckErr(err) {
meta, ok := removableSkillMetaMap[sk]
if !ok {
ss.CheckErr(errors.New("removable skill meta not found"))
return
}
if fixedValueFlag == 1 {
if meta.FixedValueFlag == 1 {
// 吻、眼神属性加成(固定数值)
switch effectType {
switch meta.EffectType {
case 1:
kissSmile += effectValue
kissSmile += meta.EffectValue
case 2:
kissPure += effectValue
kissPure += meta.EffectValue
case 3:
kissCool += effectValue
kissCool += meta.EffectValue
}
// fmt.Println("吻、眼神属性加成:", kissSmile, kissPure, kissCool)
} else {
// 仅效果类型为1、2、3的有属性加成
if effectType == 1 || effectType == 2 || effectType == 3 {
if meta.EffectType == 1 || meta.EffectType == 2 || meta.EffectType == 3 {
// 加成范围:2:全员 1:非全员
if effectRange == 2 {
switch effectType {
if meta.EffectRange == 2 {
switch meta.EffectType {
case 1:
skillSmile += math.Ceil(baseSmile * (effectValue / 100))
skillSmile += math.Ceil(baseSmile * (meta.EffectValue / 100))
case 2:
skillPure += math.Ceil(basePure * (effectValue / 100))
skillPure += math.Ceil(basePure * (meta.EffectValue / 100))
case 3:
skillCool += math.Ceil(baseCool * (effectValue / 100))
skillCool += math.Ceil(baseCool * (meta.EffectValue / 100))
}
// fmt.Println("全员类宝石属性加成:", skillSmile, skillPure, skillCool)
} else {
// refType: 1 -> 年级类加成, target_type -> 指定年级(这里不需要使用,因为能装上宝石肯定是符合的)
// refType: 2 -> 个宝
// refType: 3 -> 爆分、奶、判宝石, 0 -> 竞技场宝石
if refType == 1 || refType == 2 { // 年级类和个宝都是百分比加成
if effectType == 1 {
skillSmile += math.Ceil(baseSmile * (effectValue / 100))
} else if effectType == 2 {
skillPure += math.Ceil(basePure * (effectValue / 100))
} else if effectValue == 3 {
skillCool += math.Ceil(baseCool * (effectValue / 100))
if meta.TargetReferenceType == 1 || meta.TargetReferenceType == 2 { // 年级类和个宝都是百分比加成
switch meta.EffectType {
case 1:
skillSmile += math.Ceil(baseSmile * (meta.EffectValue / 100))
case 2:
skillPure += math.Ceil(basePure * (meta.EffectValue / 100))
case 3:
skillCool += math.Ceil(baseCool * (meta.EffectValue / 100))
}
// fmt.Println("年级类宝石、个宝属性加成:", skillSmile, skillPure, skillCool)
}
@@ -249,123 +213,50 @@ func play(ctx *gin.Context) {
pureMax = basePure + kissPure + skillPure
coolMax = baseCool + kissCool + skillCool
// 主唱技能加成
var myCenterUnitId int
_, err = ss.UserEng.Table("user_deck_unit").
Join("LEFT", "user_deck", "user_deck_unit.user_deck_id = user_deck.id").
Where("user_deck.deck_id = ? AND user_deck.user_id = ? AND user_deck_unit.position = 5", playReq.UnitDeckID, ss.UserID).
Cols("user_deck_unit.unit_id").Get(&myCenterUnitId)
if ss.CheckErr(err) {
return
}
// 主唱技能加成:主C技能(这里不使用新C技能,即以某属性的百分比提升另一属性)
var myAttrId int
var myEffectValue float64
_, err = ss.MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_m", "unit_m.default_leader_skill_id = unit_leader_skill_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", myCenterUnitId).
Cols("unit_m.attribute_id,unit_leader_skill_m.effect_value").Get(&myAttrId, &myEffectValue)
if ss.CheckErr(err) {
return
}
var myCenterSmile, myCenterPure, myCenterCool float64
switch myAttrId {
case 1:
myCenterSmile = math.Ceil(smileMax * (myEffectValue / 100))
case 2:
myCenterPure = math.Ceil(pureMax * (myEffectValue / 100))
case 3:
myCenterCool = math.Ceil(coolMax * (myEffectValue / 100))
}
myCenterSmile, myCenterPure, myCenterCool := applyAttributeBonus(
myLeaderSkill.AttributeID,
myLeaderSkill.MainEffectValue,
smileMax, pureMax, coolMax,
)
// fmt.Println("主C技能属性加成:", myCenterSmile, myCenterPure, myCenterCool)
// 主唱技能加成:副C技能
var mySubEffectValue float64
var myMemberTagId int
_, err = ss.MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_extra_m", "unit_m.default_leader_skill_id = unit_leader_skill_extra_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", myCenterUnitId).
Cols("unit_leader_skill_extra_m.effect_value,unit_leader_skill_extra_m.member_tag_id").
Get(&mySubEffectValue, &myMemberTagId)
if ss.CheckErr(err) {
return
}
exists, err = ss.MainEng.Table("unit_type_member_tag_m").
Where("unit_type_id = ? AND member_tag_id = ?", unitData.UnitTypeID, myMemberTagId).Exist()
matched, err := matchMemberTag(ss, memberTagCache, unitData.UnitTypeID, myLeaderSkill.MemberTagID)
if ss.CheckErr(err) {
return
}
var mySubSmile, mySubPure, mySubCool float64
if exists {
switch myAttrId {
case 1:
mySubSmile = math.Ceil(smileMax * (mySubEffectValue / 100))
case 2:
mySubPure = math.Ceil(pureMax * (mySubEffectValue / 100))
case 3:
mySubCool = math.Ceil(coolMax * (mySubEffectValue / 100))
}
if matched {
mySubSmile, mySubPure, mySubCool = applyAttributeBonus(
myLeaderSkill.AttributeID,
myLeaderSkill.ExtraEffectValue,
smileMax, pureMax, coolMax,
)
// fmt.Println("副C技能属性加成:", mySubSmile, mySubPure, mySubCool)
}
// 好友主唱技能加成
tomoUnitId, err := getSupportCenterUnitID(ss, int(playReq.PartyUserID), myCenterUnitId)
if ss.CheckErr(err) {
return
}
// fmt.Println("好友UnitID:", tomoUnitId)
// 好友主唱技能加成:主C技能(这里不使用新C技能,即以某属性的百分比提升另一属性)
var tomoEffectValue float64
_, err = ss.MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_m", "unit_m.default_leader_skill_id = unit_leader_skill_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", tomoUnitId).
Cols("unit_leader_skill_m.effect_value").
Get(&tomoEffectValue)
if ss.CheckErr(err) {
return
}
var tomoCenterSmile, tomoCenterPure, tomoCenterCool float64
switch myAttrId {
case 1:
tomoCenterSmile = math.Ceil(smileMax * (tomoEffectValue / 100))
case 2:
tomoCenterPure = math.Ceil(pureMax * (tomoEffectValue / 100))
case 3:
tomoCenterCool = math.Ceil(coolMax * (tomoEffectValue / 100))
}
tomoCenterSmile, tomoCenterPure, tomoCenterCool := applyAttributeBonus(
myLeaderSkill.AttributeID,
tomoLeaderSkill.MainEffectValue,
smileMax, pureMax, coolMax,
)
// fmt.Println("好友主C技能属性加成:", tomoCenterSmile, tomoCenterPure, tomoCenterCool)
// 好友主唱技能加成:副C技能
var tomoSubEffectValue float64
var tomoMemberTagId int
_, err = ss.MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_extra_m", "unit_m.default_leader_skill_id = unit_leader_skill_extra_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", tomoUnitId).
Cols("unit_leader_skill_extra_m.effect_value,unit_leader_skill_extra_m.member_tag_id").
Get(&tomoSubEffectValue, &tomoMemberTagId)
if ss.CheckErr(err) {
return
}
exists, err = ss.MainEng.Table("unit_type_member_tag_m").
Where("unit_type_id = ? AND member_tag_id = ?", unitData.UnitTypeID, tomoMemberTagId).Exist()
matched, err = matchMemberTag(ss, memberTagCache, unitData.UnitTypeID, tomoLeaderSkill.MemberTagID)
if ss.CheckErr(err) {
return
}
var tomoSubSmile, tomoSubPure, tomoSubCool float64
if exists {
switch myAttrId {
case 1:
tomoSubSmile = math.Ceil(smileMax * (tomoSubEffectValue / 100))
case 2:
tomoSubPure = math.Ceil(pureMax * (tomoSubEffectValue / 100))
case 3:
tomoSubCool = math.Ceil(coolMax * (tomoSubEffectValue / 100))
}
if matched {
tomoSubSmile, tomoSubPure, tomoSubCool = applyAttributeBonus(
myLeaderSkill.AttributeID,
tomoLeaderSkill.ExtraEffectValue,
smileMax, pureMax, coolMax,
)
// fmt.Println("好友副C技能属性加成:", tomoSubSmile, tomoSubPure, tomoSubCool)
}
+7 -62
View File
@@ -10,7 +10,6 @@ import (
liverecordschema "honoka-chan/internal/schema/liverecord"
"honoka-chan/internal/session"
honokautils "honoka-chan/internal/utils"
"honoka-chan/pkg/utils"
"strconv"
"time"
@@ -30,71 +29,17 @@ func preciseScore(ctx *gin.Context) {
difficultyID, _ := strconv.Atoi(playScoreReq.LiveDifficultyID)
// 歌曲类型: normal / special
// sqlite3 不支持 FULL OUTER JOIN 所以这里使用 UNION ALL
var liveSetting struct {
NotesSettingAsset string `xorm:"notes_setting_asset"`
ARankScore int `xorm:"a_rank_score"`
BRankScore int `xorm:"b_rank_score"`
CRankScore int `xorm:"c_rank_score"`
SRankScore int `xorm:"s_rank_score"`
AcFlag int `xorm:"ac_flag"`
SwingFlag int `xorm:"swing_flag"`
}
sql := `
SELECT notes_setting_asset,
a_rank_score,
b_rank_score,
c_rank_score,
s_rank_score,
ac_flag,
swing_flag
FROM live_setting_m
WHERE live_setting_id IN (
SELECT live_setting_id
FROM normal_live_m
WHERE live_difficulty_id = ?
UNION ALL
SELECT live_setting_id
FROM special_live_m
WHERE live_difficulty_id = ?
)
`
_, err = ss.MainEng.SQL(sql, difficultyID, difficultyID).Get(&liveSetting)
if ss.CheckErr(err) {
return
}
// fmt.Println("liveSetting", liveSetting)
notesList := []liveschema.NotesList{}
noteData := utils.ReadAllText("./assets/serverdata/beatmaps/" + liveSetting.NotesSettingAsset)
err = json.Unmarshal([]byte(noteData), &notesList)
liveSetting, err := loadLiveSetting(ss, difficultyID)
if ss.CheckErr(err) {
return
}
ranks := []liveschema.RankInfo{}
ranks = append(ranks, liveschema.RankInfo{
Rank: 5,
RankMin: 0,
RankMax: liveSetting.CRankScore,
}, liveschema.RankInfo{
Rank: 4,
RankMin: liveSetting.CRankScore + 1,
RankMax: liveSetting.BRankScore,
}, liveschema.RankInfo{
Rank: 3,
RankMin: liveSetting.BRankScore + 1,
RankMax: liveSetting.ARankScore,
}, liveschema.RankInfo{
Rank: 2,
RankMin: liveSetting.ARankScore + 1,
RankMax: liveSetting.SRankScore,
}, liveschema.RankInfo{
Rank: 1,
RankMin: liveSetting.SRankScore + 1,
RankMax: 0,
})
notesList, err := loadLiveNotes(liveSetting.NotesSettingAsset)
if ss.CheckErr(err) {
return
}
ranks := buildRankInfo(liveSetting)
// 检查是否正在进行 Live
progress, _ := ss.GetLiveInProgress()