Save / load deck info
This fixed game crashing when fetching "/main.php/live/reward" Signed-off-by: Yuan Si <do4suki@gmail.com>
This commit is contained in:
+9
-22
@@ -428,7 +428,7 @@ func PlayScoreHandler(ctx *gin.Context) {
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if err != nil {
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panic(err)
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}
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fmt.Println(string(mm))
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// fmt.Println(string(mm))
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xms := encrypt.RSA_Sign_SHA1(mm, "privatekey.pem")
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xms64 := base64.RawStdEncoding.EncodeToString(xms)
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@@ -503,27 +503,14 @@ func PlayRewardHandler(ctx *gin.Context) {
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}
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}
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// HACK UnitList
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unitsList := []model.PlayRewardUnitList{}
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unitId := 3071290940
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for i := 0; i < 9; i++ {
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unitList := model.PlayRewardUnitList{
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UnitOwningUserID: int64(unitId + i),
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UnitID: 2122,
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Position: i + 1,
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Level: 120,
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LevelLimitID: 1,
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DisplayRank: 2,
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Love: 1000,
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UnitSkillLevel: 8,
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IsRankMax: true,
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IsLoveMax: true,
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IsLevelMax: true,
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IsSigned: true,
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BeforeLove: 1000,
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MaxLove: 1000,
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}
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unitsList = append(unitsList, unitList)
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deck, err := database.LevelDb.Get([]byte("deck_info"))
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if err != nil {
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panic(err)
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}
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err = json.Unmarshal(deck, &unitsList)
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if err != nil {
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panic(err)
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}
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totalScore := playRewardReq.ScoreSmile + playRewardReq.ScoreCool + playRewardReq.ScoreCute
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@@ -689,7 +676,7 @@ func PlayRewardHandler(ctx *gin.Context) {
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if err != nil {
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panic(err)
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}
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fmt.Println(string(mm))
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// fmt.Println(string(mm))
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xms := encrypt.RSA_Sign_SHA1(mm, "privatekey.pem")
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xms64 := base64.RawStdEncoding.EncodeToString(xms)
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+14
-14
@@ -398,20 +398,20 @@ type EffortPoint struct {
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}
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type PlayRewardUnitList struct {
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UnitOwningUserID int64 `json:"unit_owning_user_id"`
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UnitID int `json:"unit_id"`
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Position int `json:"position"`
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Level int `json:"level"`
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LevelLimitID int `json:"level_limit_id"`
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DisplayRank int `json:"display_rank"`
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Love int `json:"love"`
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UnitSkillLevel int `json:"unit_skill_level"`
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IsRankMax bool `json:"is_rank_max"`
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IsLoveMax bool `json:"is_love_max"`
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IsLevelMax bool `json:"is_level_max"`
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IsSigned bool `json:"is_signed"`
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BeforeLove int `json:"before_love"`
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MaxLove int `json:"max_love"`
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UnitOwningUserID int `json:"unit_owning_user_id"`
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UnitID int `json:"unit_id"`
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Position int `json:"position"`
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Level int `json:"level"`
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LevelLimitID int `json:"level_limit_id"`
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DisplayRank int `json:"display_rank"`
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Love int `json:"love"`
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UnitSkillLevel int `json:"unit_skill_level"`
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IsRankMax bool `json:"is_rank_max"`
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IsLoveMax bool `json:"is_love_max"`
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IsLevelMax bool `json:"is_level_max"`
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IsSigned bool `json:"is_signed"`
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BeforeLove int `json:"before_love"`
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MaxLove int `json:"max_love"`
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// Costume Costume `json:"costume,omitempty"`
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}
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+32
-5
@@ -4,6 +4,7 @@ import (
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"database/sql"
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"encoding/json"
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"fmt"
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"honoka-chan/database"
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"honoka-chan/model"
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"honoka-chan/utils"
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"strings"
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@@ -127,7 +128,7 @@ func GenApi1Data() {
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oId := 3000000000 // 起始卡片 ID,随意设置
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sdt := time.Now().Add(-time.Hour * 24 * 30)
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defaultDeckUnits := []int{}
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defaultDeckUnitList := []model.PlayRewardUnitList{}
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for rows.Next() {
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unitData := model.Active{}
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@@ -242,7 +243,21 @@ func GenApi1Data() {
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case int64:
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if album_series_id == 615 {
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// 仆光套
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defaultDeckUnits = append(defaultDeckUnits, oId)
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defaultDeckUnitList = append(defaultDeckUnitList, model.PlayRewardUnitList{
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UnitOwningUserID: oId,
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UnitID: uid,
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Level: 100,
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LevelLimitID: 2,
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DisplayRank: 2,
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Love: 1000,
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UnitSkillLevel: 8,
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IsRankMax: true,
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IsLoveMax: true,
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IsLevelMax: true,
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IsSigned: unitData.IsSigned,
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BeforeLove: 1000,
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MaxLove: 1000,
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})
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}
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}
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}
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@@ -261,10 +276,12 @@ func GenApi1Data() {
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// unit_deck_result
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oUids := []model.UnitOwningUserIds{}
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for k, v := range defaultDeckUnits[0:9] {
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for k, v := range defaultDeckUnitList[0:9] {
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position := k + 1
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defaultDeckUnitList[k].Position = position
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oUids = append(oUids, model.UnitOwningUserIds{
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Position: k + 1,
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UnitOwningUserID: v,
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Position: position,
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UnitOwningUserID: v.UnitOwningUserID,
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})
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}
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unitDeckResp := model.UnitDeckInfoResp{
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@@ -283,6 +300,16 @@ func GenApi1Data() {
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}
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respAll = append(respAll, unitDeckResp)
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// HACK 保存卡组信息
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deck, err := json.Marshal(defaultDeckUnitList)
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if err != nil {
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panic(err)
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}
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err = database.LevelDb.Put([]byte("deck_info"), deck)
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if err != nil {
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panic(err)
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}
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// unit_support_result
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unitSupportResp := model.UnitSupportResp{
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// _ = model.UnitSupportResp{
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