Save / load deck info

This fixed game crashing when fetching "/main.php/live/reward"

Signed-off-by: Yuan Si <do4suki@gmail.com>
This commit is contained in:
2023-04-03 20:18:46 +08:00
parent 686bd35257
commit cf50f8b1b5
3 changed files with 55 additions and 41 deletions
+14 -14
View File
@@ -398,20 +398,20 @@ type EffortPoint struct {
}
type PlayRewardUnitList struct {
UnitOwningUserID int64 `json:"unit_owning_user_id"`
UnitID int `json:"unit_id"`
Position int `json:"position"`
Level int `json:"level"`
LevelLimitID int `json:"level_limit_id"`
DisplayRank int `json:"display_rank"`
Love int `json:"love"`
UnitSkillLevel int `json:"unit_skill_level"`
IsRankMax bool `json:"is_rank_max"`
IsLoveMax bool `json:"is_love_max"`
IsLevelMax bool `json:"is_level_max"`
IsSigned bool `json:"is_signed"`
BeforeLove int `json:"before_love"`
MaxLove int `json:"max_love"`
UnitOwningUserID int `json:"unit_owning_user_id"`
UnitID int `json:"unit_id"`
Position int `json:"position"`
Level int `json:"level"`
LevelLimitID int `json:"level_limit_id"`
DisplayRank int `json:"display_rank"`
Love int `json:"love"`
UnitSkillLevel int `json:"unit_skill_level"`
IsRankMax bool `json:"is_rank_max"`
IsLoveMax bool `json:"is_love_max"`
IsLevelMax bool `json:"is_level_max"`
IsSigned bool `json:"is_signed"`
BeforeLove int `json:"before_love"`
MaxLove int `json:"max_love"`
// Costume Costume `json:"costume,omitempty"`
}