Save / load deck info

This fixed game crashing when fetching "/main.php/live/reward"

Signed-off-by: Yuan Si <do4suki@gmail.com>
This commit is contained in:
2023-04-03 20:18:46 +08:00
parent 686bd35257
commit cf50f8b1b5
3 changed files with 55 additions and 41 deletions
+32 -5
View File
@@ -4,6 +4,7 @@ import (
"database/sql"
"encoding/json"
"fmt"
"honoka-chan/database"
"honoka-chan/model"
"honoka-chan/utils"
"strings"
@@ -127,7 +128,7 @@ func GenApi1Data() {
oId := 3000000000 // 起始卡片 ID,随意设置
sdt := time.Now().Add(-time.Hour * 24 * 30)
defaultDeckUnits := []int{}
defaultDeckUnitList := []model.PlayRewardUnitList{}
for rows.Next() {
unitData := model.Active{}
@@ -242,7 +243,21 @@ func GenApi1Data() {
case int64:
if album_series_id == 615 {
// 仆光套
defaultDeckUnits = append(defaultDeckUnits, oId)
defaultDeckUnitList = append(defaultDeckUnitList, model.PlayRewardUnitList{
UnitOwningUserID: oId,
UnitID: uid,
Level: 100,
LevelLimitID: 2,
DisplayRank: 2,
Love: 1000,
UnitSkillLevel: 8,
IsRankMax: true,
IsLoveMax: true,
IsLevelMax: true,
IsSigned: unitData.IsSigned,
BeforeLove: 1000,
MaxLove: 1000,
})
}
}
}
@@ -261,10 +276,12 @@ func GenApi1Data() {
// unit_deck_result
oUids := []model.UnitOwningUserIds{}
for k, v := range defaultDeckUnits[0:9] {
for k, v := range defaultDeckUnitList[0:9] {
position := k + 1
defaultDeckUnitList[k].Position = position
oUids = append(oUids, model.UnitOwningUserIds{
Position: k + 1,
UnitOwningUserID: v,
Position: position,
UnitOwningUserID: v.UnitOwningUserID,
})
}
unitDeckResp := model.UnitDeckInfoResp{
@@ -283,6 +300,16 @@ func GenApi1Data() {
}
respAll = append(respAll, unitDeckResp)
// HACK 保存卡组信息
deck, err := json.Marshal(defaultDeckUnitList)
if err != nil {
panic(err)
}
err = database.LevelDb.Put([]byte("deck_info"), deck)
if err != nil {
panic(err)
}
// unit_support_result
unitSupportResp := model.UnitSupportResp{
// _ = model.UnitSupportResp{