Save / load deck info

This fixed game crashing when fetching "/main.php/live/reward"

Signed-off-by: Yuan Si <do4suki@gmail.com>
This commit is contained in:
2023-04-03 20:18:46 +08:00
parent 686bd35257
commit cf50f8b1b5
3 changed files with 55 additions and 41 deletions
+9 -22
View File
@@ -428,7 +428,7 @@ func PlayScoreHandler(ctx *gin.Context) {
if err != nil {
panic(err)
}
fmt.Println(string(mm))
// fmt.Println(string(mm))
xms := encrypt.RSA_Sign_SHA1(mm, "privatekey.pem")
xms64 := base64.RawStdEncoding.EncodeToString(xms)
@@ -503,27 +503,14 @@ func PlayRewardHandler(ctx *gin.Context) {
}
}
// HACK UnitList
unitsList := []model.PlayRewardUnitList{}
unitId := 3071290940
for i := 0; i < 9; i++ {
unitList := model.PlayRewardUnitList{
UnitOwningUserID: int64(unitId + i),
UnitID: 2122,
Position: i + 1,
Level: 120,
LevelLimitID: 1,
DisplayRank: 2,
Love: 1000,
UnitSkillLevel: 8,
IsRankMax: true,
IsLoveMax: true,
IsLevelMax: true,
IsSigned: true,
BeforeLove: 1000,
MaxLove: 1000,
}
unitsList = append(unitsList, unitList)
deck, err := database.LevelDb.Get([]byte("deck_info"))
if err != nil {
panic(err)
}
err = json.Unmarshal(deck, &unitsList)
if err != nil {
panic(err)
}
totalScore := playRewardReq.ScoreSmile + playRewardReq.ScoreCool + playRewardReq.ScoreCute
@@ -689,7 +676,7 @@ func PlayRewardHandler(ctx *gin.Context) {
if err != nil {
panic(err)
}
fmt.Println(string(mm))
// fmt.Println(string(mm))
xms := encrypt.RSA_Sign_SHA1(mm, "privatekey.pem")
xms64 := base64.RawStdEncoding.EncodeToString(xms)
+14 -14
View File
@@ -398,20 +398,20 @@ type EffortPoint struct {
}
type PlayRewardUnitList struct {
UnitOwningUserID int64 `json:"unit_owning_user_id"`
UnitID int `json:"unit_id"`
Position int `json:"position"`
Level int `json:"level"`
LevelLimitID int `json:"level_limit_id"`
DisplayRank int `json:"display_rank"`
Love int `json:"love"`
UnitSkillLevel int `json:"unit_skill_level"`
IsRankMax bool `json:"is_rank_max"`
IsLoveMax bool `json:"is_love_max"`
IsLevelMax bool `json:"is_level_max"`
IsSigned bool `json:"is_signed"`
BeforeLove int `json:"before_love"`
MaxLove int `json:"max_love"`
UnitOwningUserID int `json:"unit_owning_user_id"`
UnitID int `json:"unit_id"`
Position int `json:"position"`
Level int `json:"level"`
LevelLimitID int `json:"level_limit_id"`
DisplayRank int `json:"display_rank"`
Love int `json:"love"`
UnitSkillLevel int `json:"unit_skill_level"`
IsRankMax bool `json:"is_rank_max"`
IsLoveMax bool `json:"is_love_max"`
IsLevelMax bool `json:"is_level_max"`
IsSigned bool `json:"is_signed"`
BeforeLove int `json:"before_love"`
MaxLove int `json:"max_love"`
// Costume Costume `json:"costume,omitempty"`
}
+32 -5
View File
@@ -4,6 +4,7 @@ import (
"database/sql"
"encoding/json"
"fmt"
"honoka-chan/database"
"honoka-chan/model"
"honoka-chan/utils"
"strings"
@@ -127,7 +128,7 @@ func GenApi1Data() {
oId := 3000000000 // 起始卡片 ID,随意设置
sdt := time.Now().Add(-time.Hour * 24 * 30)
defaultDeckUnits := []int{}
defaultDeckUnitList := []model.PlayRewardUnitList{}
for rows.Next() {
unitData := model.Active{}
@@ -242,7 +243,21 @@ func GenApi1Data() {
case int64:
if album_series_id == 615 {
// 仆光套
defaultDeckUnits = append(defaultDeckUnits, oId)
defaultDeckUnitList = append(defaultDeckUnitList, model.PlayRewardUnitList{
UnitOwningUserID: oId,
UnitID: uid,
Level: 100,
LevelLimitID: 2,
DisplayRank: 2,
Love: 1000,
UnitSkillLevel: 8,
IsRankMax: true,
IsLoveMax: true,
IsLevelMax: true,
IsSigned: unitData.IsSigned,
BeforeLove: 1000,
MaxLove: 1000,
})
}
}
}
@@ -261,10 +276,12 @@ func GenApi1Data() {
// unit_deck_result
oUids := []model.UnitOwningUserIds{}
for k, v := range defaultDeckUnits[0:9] {
for k, v := range defaultDeckUnitList[0:9] {
position := k + 1
defaultDeckUnitList[k].Position = position
oUids = append(oUids, model.UnitOwningUserIds{
Position: k + 1,
UnitOwningUserID: v,
Position: position,
UnitOwningUserID: v.UnitOwningUserID,
})
}
unitDeckResp := model.UnitDeckInfoResp{
@@ -283,6 +300,16 @@ func GenApi1Data() {
}
respAll = append(respAll, unitDeckResp)
// HACK 保存卡组信息
deck, err := json.Marshal(defaultDeckUnitList)
if err != nil {
panic(err)
}
err = database.LevelDb.Put([]byte("deck_info"), deck)
if err != nil {
panic(err)
}
// unit_support_result
unitSupportResp := model.UnitSupportResp{
// _ = model.UnitSupportResp{