- Add explicit client friend status constants and resolver
- Return dynamic friend status from profileInfo and friend/search
- Accept invite_code when loading profileInfo targets
- Align live support friend status values with client expectations
Signed-off-by: Sean Du <do4suki@gmail.com>
- Return approved friends in live/partyList
- Use the selected support center unit during live play
- Fall back to self support when no friend is available
- Align friend_status with client display expectations
Signed-off-by: Sean Du <do4suki@gmail.com>
Drop LevelDB and move all the things to SQLite.
Implemented endpoints:
/api <unit, accessoryMaterialAll>
/api <unit, accessoryTab>
/live/continue
/live/partyList
/unit/favoriteAccessory (WIP)
/unit/sale
Signed-off-by: Sean Du <do4suki@gmail.com>