Files
honoka-chan/internal/handler/webui/upload.go
T
2026-04-29 11:55:18 +08:00

126 lines
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package webui
import (
"honoka-chan/internal/middleware"
unitmodel "honoka-chan/internal/model/unit"
usermodel "honoka-chan/internal/model/user"
"honoka-chan/internal/router"
"honoka-chan/pkg/db"
"net/http"
"strconv"
"strings"
"time"
"github.com/gin-gonic/gin"
)
type ErrMsg struct {
Error int `json:"error"`
Msg string `json:"msg"`
}
func upload(ctx *gin.Context) {
content := strings.TrimSpace(ctx.PostForm("content"))
if content == "" {
ctx.JSON(http.StatusOK, ErrMsg{Error: 1, Msg: "请输入导入内容!"})
return
}
session := db.UserEng.NewSession()
defer session.Close()
if err := session.Begin(); err != nil {
session.Rollback()
ctx.JSON(http.StatusOK, ErrMsg{Error: 1, Msg: err.Error()})
return
}
lines := strings.Split(content, "\n")
for _, rawLine := range lines {
line := strings.TrimSpace(rawLine)
if line == "" {
continue
}
line = strings.ReplaceAll(line, "", ",")
parts := strings.Split(line, ",")
if len(parts) != 2 {
session.Rollback()
ctx.JSON(http.StatusOK, ErrMsg{Error: 1, Msg: "文本解析失败,请检查每行格式是否为 卡片ID,技能等级"})
return
}
unitNumber := strings.TrimSpace(parts[0])
skillLevelRaw := strings.TrimSpace(parts[1])
if unitNumber == "" || skillLevelRaw == "" {
session.Rollback()
ctx.JSON(http.StatusOK, ErrMsg{Error: 1, Msg: "文本解析失败,请检查每行格式是否为 卡片ID,技能等级"})
return
}
skLv, err := strconv.Atoi(skillLevelRaw)
if err != nil {
session.Rollback()
ctx.JSON(http.StatusOK, ErrMsg{Error: 1, Msg: "文本解析失败,请检查每行格式是否为 卡片ID,技能等级"})
return
}
uData := unitmodel.CommonUnitData{}
exists, err := session.Table(new(unitmodel.CommonUnitData)).Where("unit_number = ?", unitNumber).Get(&uData)
if err != nil {
session.Rollback()
ctx.JSON(http.StatusOK, ErrMsg{Error: 1, Msg: "卡片查询失败!"})
return
}
if !exists {
session.Rollback()
ctx.JSON(http.StatusOK, ErrMsg{Error: 1, Msg: "卡片不存在!"})
return
}
if uData.Rarity != 4 {
session.Rollback()
ctx.JSON(http.StatusOK, ErrMsg{Error: 1, Msg: "仅支持导入UR卡片!"})
return
}
if skLv < 0 || skLv > 8 {
session.Rollback()
ctx.JSON(http.StatusOK, ErrMsg{Error: 1, Msg: "技能等级设置有误!"})
return
}
unitData := usermodel.UserUnitData{
UnitID: uData.UnitID,
FavoriteFlag: false,
DisplayRank: uData.MaxRank,
UserID: ctx.GetInt("userid"),
InsertDate: time.Now().Unix(),
}
_, err = session.Table(new(usermodel.UserUnitData)).Insert(&unitData)
if err != nil {
session.Rollback()
ctx.JSON(http.StatusOK, ErrMsg{Error: 1, Msg: "卡片添加失败!"})
return
}
}
if err := session.Commit(); err != nil {
session.Rollback()
ctx.JSON(http.StatusOK, ErrMsg{Error: 1, Msg: "卡片添加失败!"})
return
}
ctx.JSON(http.StatusOK, ErrMsg{Error: 0, Msg: "导入成功,请重新打开游戏!"})
}
func init() {
router.AddHandler("admin", "GET", "/upload", middleware.WebAuth, func(ctx *gin.Context) {
ctx.HTML(http.StatusOK, "admin/upload.html", gin.H{
"menu": 1,
"url": strings.Split(ctx.Request.URL.String(), "?")[0],
})
})
router.AddHandler("admin", "POST", "/upload", middleware.WebAuth, upload)
}