Files
honoka-chan/handler/live.go
T
2025-03-10 15:29:29 +08:00

726 lines
28 KiB
Go

package handler
import (
"encoding/base64"
"encoding/json"
"fmt"
"honoka-chan/config"
"honoka-chan/database"
"honoka-chan/encrypt"
"honoka-chan/model"
"honoka-chan/utils"
"math"
"net/http"
"strconv"
"time"
"github.com/gin-gonic/gin"
"github.com/tidwall/gjson"
)
func PartyList(ctx *gin.Context) {
resp := utils.ReadAllText("assets/sif/partylist.json")
nonce := ctx.GetInt("nonce")
nonce++
ctx.Header("user_id", ctx.GetString("userid"))
ctx.Header("authorize", fmt.Sprintf("consumerKey=lovelive_test&timeStamp=%d&version=1.1&token=%s&nonce=%d&user_id=%s&requestTimeStamp=%d", time.Now().Unix(), ctx.GetString("token"), nonce, ctx.GetString("userid"), ctx.GetInt64("req_time")))
ctx.Header("X-Message-Sign", base64.StdEncoding.EncodeToString(encrypt.RSA_Sign_SHA1([]byte(resp))))
ctx.String(http.StatusOK, resp)
}
func PlayLive(ctx *gin.Context) {
playReq := model.PlayReq{}
err := json.Unmarshal([]byte(ctx.GetString("request_data")), &playReq)
CheckErr(err)
tDifficultyId := playReq.LiveDifficultyID
difficultyId, err := strconv.Atoi(tDifficultyId)
CheckErr(err)
deckId := playReq.UnitDeckID
// Save Deck Id for /live/reward
key := "live_deck_" + ctx.GetString("userid")
err = database.LevelDb.Put([]byte(key), []byte(strconv.Itoa(deckId)))
CheckErr(err)
// Song type: normal / special
// sqlite3 doesn't support FULL OUTER JOIN so use UNION ALL here.
sql := `SELECT notes_setting_asset,c_rank_score,b_rank_score,a_rank_score,s_rank_score,ac_flag,swing_flag FROM live_setting_m WHERE live_setting_id IN (SELECT live_setting_id FROM normal_live_m WHERE live_difficulty_id = ? UNION ALL SELECT live_setting_id FROM special_live_m WHERE live_difficulty_id = ?)`
var notes_setting_asset string
var c_rank_score, b_rank_score, a_rank_score, s_rank_score, ac_flag, swing_flag int
err = MainEng.DB().QueryRow(sql, difficultyId, difficultyId).Scan(&notes_setting_asset, &c_rank_score, &b_rank_score, &a_rank_score, &s_rank_score, &ac_flag, &swing_flag)
CheckErr(err)
// fmt.Println(notes_setting_asset)
// fmt.Println(c_rank_score, b_rank_score, a_rank_score, s_rank_score)
notes := []model.NotesList{}
// fmt.Println("./assets/notes/" + notes_setting_asset)
notes_list := utils.ReadAllText("./assets/sif/notes/" + notes_setting_asset)
err = json.Unmarshal([]byte(notes_list), &notes)
CheckErr(err)
ranks := []model.RankInfo{}
ranks = append(ranks, model.RankInfo{
Rank: 5,
RankMin: 0,
RankMax: c_rank_score,
}, model.RankInfo{
Rank: 4,
RankMin: c_rank_score + 1,
RankMax: b_rank_score,
}, model.RankInfo{
Rank: 3,
RankMin: b_rank_score + 1,
RankMax: a_rank_score,
}, model.RankInfo{
Rank: 2,
RankMin: a_rank_score + 1,
RankMax: s_rank_score,
}, model.RankInfo{
Rank: 1,
RankMin: s_rank_score + 1,
RankMax: 0,
})
// UserEng.ShowSQL(true)
// MainEng.ShowSQL(true)
owningIdList := []int{}
err = UserEng.Table("deck_unit_m").Join("LEFT", "user_deck_m", "deck_unit_m.user_deck_id = user_deck_m.id").
Where("user_id = ? AND deck_id = ?", ctx.GetString("userid"), deckId).Cols("unit_owning_user_id").
OrderBy("deck_unit_m.position ASC").Find(&owningIdList)
CheckErr(err)
unitList := []model.UnitList{}
var totalSmile, totalPure, totalCool, maxLove float64
var totalHp int
for _, owningId := range owningIdList {
var uId int
exists, err := MainEng.Table("common_unit_m").Where("unit_owning_user_id = ?", owningId).Cols("unit_id").Get(&uId)
CheckErr(err)
var maxHp, attrId, unitTypeId int
var baseSmile, basePure, baseCool, smileMax, pureMax, coolMax float64
if exists {
// 公共卡片仅为100级属性
_, err = MainEng.Table("unit_m").Where("unit_id = ?", uId).
Join("LEFT", "unit_rarity_m", "unit_m.rarity = unit_rarity_m.rarity").
Cols("attribute_id,hp_max,smile_max,pure_max,cool_max,after_love_max,unit_type_id").
Get(&attrId, &maxHp, &baseSmile, &basePure, &baseCool, &maxLove, &unitTypeId)
CheckErr(err)
} else {
// 用户卡片暂时固定为满级350级
exists, err := UserEng.Table("user_unit_m").Where("unit_owning_user_id = ?", owningId).Cols("unit_id").Get(&uId)
CheckErr(err)
if exists {
// 卡片100级基础属性
_, err = MainEng.Table("unit_m").Where("unit_id = ?", uId).
Join("LEFT", "unit_rarity_m", "unit_m.rarity = unit_rarity_m.rarity").
Cols("attribute_id,hp_max,smile_max,pure_max,cool_max,after_love_max,unit_type_id").
Get(&attrId, &maxHp, &baseSmile, &basePure, &baseCool, &maxLove, &unitTypeId)
CheckErr(err)
// 增量属性
var diffSmile, diffPure, diffCool float64
_, err = MainEng.Table("unit_level_limit_pattern_m").Where("unit_level_limit_id = 1 AND unit_level = 350").
Cols("smile_diff,pure_diff,cool_diff").Get(&diffSmile, &diffPure, &diffCool)
CheckErr(err)
// 更新卡片属性(注意这里是负数,要用减号)
baseSmile -= diffSmile
basePure -= diffPure
baseCool -= diffCool
} else {
panic("no such unit")
}
}
// 饰品属性加成(满级)
var accessoryOwningId int
_, err = UserEng.Table("accessory_wear_m").Where("unit_owning_user_id = ?", owningId).
Cols("accessory_owning_user_id").Get(&accessoryOwningId)
CheckErr(err)
var smileAccessory, pureAccessory, coolAccessory float64
_, err = MainEng.Table("common_accessory_m").Join("LEFT", "accessory_m", "common_accessory_m.accessory_id = accessory_m.accessory_id").
Where("accessory_owning_user_id = ?", accessoryOwningId).Cols("smile_max,pure_max,cool_max").
Get(&smileAccessory, &pureAccessory, &coolAccessory)
CheckErr(err)
// fmt.Println("基础属性:", baseSmile, basePure, baseCool)
// 饰品属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
baseSmile += smileAccessory
basePure += pureAccessory
baseCool += coolAccessory
// fmt.Println("饰品属性加成:", smileAccessory, pureAccessory, coolAccessory)
// fmt.Println("饰品属性加成后的基础属性:", baseSmile, basePure, baseCool)
// 回忆画廊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
var smileBuff, pureBuff, coolBuff float64
_, err = MainEng.Table("museum_contents_m").Select("SUM(smile_buff),SUM(pure_buff),SUM(cool_buff)").Get(&smileBuff, &pureBuff, &coolBuff)
CheckErr(err)
baseSmile += smileBuff
basePure += pureBuff
baseCool += coolBuff
// fmt.Println("回忆画廊属性加成:", smileBuff, pureBuff, coolBuff)
// fmt.Println("回忆画廊属性加成后的基础属性:", baseSmile, basePure, baseCool)
// 绊属性加成(该加成会影响个宝等百分比宝石属性加成的计算,故先计算。)
if attrId == 1 {
baseSmile += maxLove
} else if attrId == 2 {
basePure += maxLove
} else if attrId == 3 {
baseCool += maxLove
}
// fmt.Println("绊属性加成:", maxLove)
// fmt.Println("绊属性加成后的基础属性:", baseSmile, basePure, baseCool)
// 宝石属性加成
var kissSmile, kissPure, kissCool float64
var skillSmile, skillPure, skillCool float64
// var mainCenterSmile, mainCenterPure, mainCenterCool float64
// var secCenterSmile, secCenterPure, secCenterCool float64
// 宝石加成(满级)
removableSkillIds := []int{}
err = UserEng.Table("skill_equip_m").Where("unit_owning_user_id = ? AND user_id = ?", owningId, ctx.GetString("userid")).
Cols("unit_removable_skill_id").Find(&removableSkillIds)
CheckErr(err)
for _, sk := range removableSkillIds {
// 判断宝石效果类型(效果范围、效果类型、效果值、是否固定数值)
var effectRange, effectType, fixedValueFlag, refType int
var effectValue float64
_, err = MainEng.Table("unit_removable_skill_m").Where("unit_removable_skill_id = ?", sk).
Cols("effect_range,effect_type,effect_value,fixed_value_flag,target_reference_type").
Get(&effectRange, &effectType, &effectValue, &fixedValueFlag, &refType)
CheckErr(err)
if fixedValueFlag == 1 {
// 吻、眼神属性加成(固定数值)
if effectType == 1 {
kissSmile += effectValue
} else if effectType == 2 {
kissPure += effectValue
} else if effectType == 3 {
kissCool += effectValue
}
// fmt.Println("吻、眼神属性加成:", kissSmile, kissPure, kissCool)
} else {
// 仅效果类型为1、2、3的有属性加成
if effectType == 1 || effectType == 2 || effectType == 3 {
// 加成范围:2:全员 1:非全员
if effectRange == 2 {
if effectType == 1 {
skillSmile += math.Ceil(baseSmile * (effectValue / 100))
} else if effectType == 2 {
skillPure += math.Ceil(basePure * (effectValue / 100))
} else if effectType == 3 {
skillCool += math.Ceil(baseCool * (effectValue / 100))
}
// fmt.Println("全员类宝石属性加成:", skillSmile, skillPure, skillCool)
} else {
// refType: 1 -> 年级类加成, target_type -> 指定年级(这里不需要使用,因为能装上宝石肯定是符合的)
// refType: 2 -> 个宝
// refType: 3 -> 爆分、奶、判宝石, 0 -> 竞技场宝石
if refType == 1 || refType == 2 { // 年级类和个宝都是百分比加成
if effectType == 1 {
skillSmile += math.Ceil(baseSmile * (effectValue / 100))
} else if effectType == 2 {
skillPure += math.Ceil(basePure * (effectValue / 100))
} else if effectValue == 3 {
skillCool += math.Ceil(baseCool * (effectValue / 100))
}
// fmt.Println("年级类宝石、个宝属性加成:", skillSmile, skillPure, skillCool)
}
}
}
}
}
// 单卡属性
smileMax = baseSmile + kissSmile + skillSmile
pureMax = basePure + kissPure + skillPure
coolMax = baseCool + kissCool + skillCool
// 主唱技能加成
var myCenterUnitId int
_, err = UserEng.Table("deck_unit_m").Join("LEFT", "user_deck_m", "deck_unit_m.user_deck_id = user_deck_m.id").
Where("user_deck_m.deck_id = ? AND user_deck_m.user_id = ? AND deck_unit_m.position = 5", playReq.UnitDeckID, ctx.GetString("userid")).
Cols("deck_unit_m.unit_id").Get(&myCenterUnitId)
CheckErr(err)
// 主唱技能加成:主C技能(这里不使用新C技能,即以某属性的百分比提升另一属性)
var myAttrId int
var myEffectValue float64
_, err = MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_m", "unit_m.default_leader_skill_id = unit_leader_skill_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", myCenterUnitId).
Cols("unit_m.attribute_id,unit_leader_skill_m.effect_value").Get(&myAttrId, &myEffectValue)
CheckErr(err)
var myCenterSmile, myCenterPure, myCenterCool float64
if myAttrId == 1 {
myCenterSmile = math.Ceil(smileMax * (myEffectValue / 100))
} else if myAttrId == 2 {
myCenterPure = math.Ceil(pureMax * (myEffectValue / 100))
} else if myAttrId == 3 {
myCenterCool = math.Ceil(coolMax * (myEffectValue / 100))
}
// fmt.Println("主C技能属性加成:", myCenterSmile, myCenterPure, myCenterCool)
// 主唱技能加成:副C技能
var mySubEffectValue float64
var myMemberTagId int
_, err = MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_extra_m", "unit_m.default_leader_skill_id = unit_leader_skill_extra_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", myCenterUnitId).
Cols("unit_leader_skill_extra_m.effect_value,unit_leader_skill_extra_m.member_tag_id").Get(&mySubEffectValue, &myMemberTagId)
CheckErr(err)
exists, err = MainEng.Table("unit_type_member_tag_m").
Where("unit_type_id = ? AND member_tag_id = ?", unitTypeId, myMemberTagId).Exist()
CheckErr(err)
var mySubSmile, mySubPure, mySubCool float64
if exists {
if myAttrId == 1 {
mySubSmile = math.Ceil(smileMax * (mySubEffectValue / 100))
} else if myAttrId == 2 {
mySubPure = math.Ceil(pureMax * (mySubEffectValue / 100))
} else if myAttrId == 3 {
mySubCool = math.Ceil(coolMax * (mySubEffectValue / 100))
}
// fmt.Println("副C技能属性加成:", mySubSmile, mySubPure, mySubCool)
}
// 好友主唱技能加成
// TODO 好友支援存入数据库
var tomoUnitId int64
partyList := gjson.Parse(utils.ReadAllText("assets/sif/partylist.json")).Get("response_data.party_list")
partyList.ForEach(func(key, value gjson.Result) bool {
if value.Get("user_info.user_id").Int() == playReq.PartyUserID {
tomoUnitId = value.Get("center_unit_info.unit_id").Int()
return false
}
return true
})
// fmt.Println("好友UnitID:", tomoUnitId)
// 好友主唱技能加成:主C技能(这里不使用新C技能,即以某属性的百分比提升另一属性)
var tomoAttrId int
var tomoEffectValue float64
_, err = MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_m", "unit_m.default_leader_skill_id = unit_leader_skill_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", tomoUnitId).
Cols("unit_m.attribute_id,unit_leader_skill_m.effect_value").Get(&tomoAttrId, &tomoEffectValue)
CheckErr(err)
var tomoCenterSmile, tomoCenterPure, tomoCenterCool float64
if myAttrId == 1 {
tomoCenterSmile = math.Ceil(smileMax * (tomoEffectValue / 100))
} else if myAttrId == 2 {
tomoCenterPure = math.Ceil(pureMax * (tomoEffectValue / 100))
} else if myAttrId == 3 {
tomoCenterCool = math.Ceil(coolMax * (tomoEffectValue / 100))
}
// fmt.Println("好友主C技能属性加成:", tomoCenterSmile, tomoCenterPure, tomoCenterCool)
// 好友主唱技能加成:副C技能
var tomoSubEffectValue float64
var tomoMemberTagId int
_, err = MainEng.Table("unit_m").
Join("LEFT", "unit_leader_skill_extra_m", "unit_m.default_leader_skill_id = unit_leader_skill_extra_m.unit_leader_skill_id").
Where("unit_m.unit_id = ?", tomoUnitId).
Cols("unit_leader_skill_extra_m.effect_value,unit_leader_skill_extra_m.member_tag_id").Get(&tomoSubEffectValue, &tomoMemberTagId)
CheckErr(err)
exists, err = MainEng.Table("unit_type_member_tag_m").
Where("unit_type_id = ? AND member_tag_id = ?", unitTypeId, tomoMemberTagId).Exist()
CheckErr(err)
var tomoSubSmile, tomoSubPure, tomoSubCool float64
if exists {
if myAttrId == 1 {
tomoSubSmile = math.Ceil(smileMax * (tomoSubEffectValue / 100))
} else if myAttrId == 2 {
tomoSubPure = math.Ceil(pureMax * (tomoSubEffectValue / 100))
} else if myAttrId == 3 {
tomoSubCool = math.Ceil(coolMax * (tomoSubEffectValue / 100))
}
// fmt.Println("好友副C技能属性加成:", tomoSubSmile, tomoSubPure, tomoSubCool)
}
// 全部卡属性
totalSmile += smileMax + myCenterSmile + mySubSmile + tomoCenterSmile + tomoSubSmile
totalPure += pureMax + myCenterPure + mySubPure + tomoCenterPure + tomoSubPure
totalCool += coolMax + myCenterCool + mySubCool + tomoCenterCool + tomoSubCool
totalHp += maxHp
// 单卡属性计算结果取上取整
fixedSmileMax := int(smileMax)
fixedPureMax := int(pureMax)
fixedCoolMax := int(coolMax)
// fmt.Println("单卡属性:", fixedSmileMax, fixedPureMax, fixedCoolMax)
unitList = append(unitList, model.UnitList{
Smile: fixedSmileMax,
Cute: fixedPureMax,
Cool: fixedCoolMax,
})
}
// 全部卡属性计算结果取上取整
fixedTotalSmile := int(math.Ceil(totalSmile))
fixedTotalPure := int(math.Ceil(totalPure))
fixedTotalCool := int(math.Ceil(totalCool))
// fmt.Println("全卡组属性:", fixedTotalSmile, fixedTotalPure, fixedTotalCool)
lives := []model.PlayLiveList{}
lives = append(lives, model.PlayLiveList{
LiveInfo: model.LiveInfo{
LiveDifficultyID: difficultyId,
IsRandom: false,
AcFlag: ac_flag,
SwingFlag: swing_flag,
NotesList: notes,
},
DeckInfo: model.DeckInfo{
UnitDeckID: deckId,
TotalSmile: fixedTotalSmile,
TotalCute: fixedTotalPure,
TotalCool: fixedTotalCool,
TotalHp: totalHp,
PreparedHpDamage: 0,
UnitList: unitList,
},
})
playResp := model.PlayResp{
ResponseData: model.PlayRes{
RankInfo: ranks,
EnergyFullTime: "2023-03-20 01:28:55",
OverMaxEnergy: 0,
AvailableLiveResume: false,
LiveList: lives,
IsMarathonEvent: false,
MarathonEventID: nil,
NoSkill: false,
CanActivateEffect: true,
ServerTimestamp: time.Now().Unix(),
},
ReleaseInfo: []any{},
StatusCode: 200,
}
resp, err := json.Marshal(playResp)
CheckErr(err)
nonce := ctx.GetInt("nonce")
nonce++
ctx.Header("user_id", ctx.GetString("userid"))
ctx.Header("authorize", fmt.Sprintf("consumerKey=lovelive_test&timeStamp=%d&version=1.1&token=%s&nonce=%d&user_id=%s&requestTimeStamp=%d", time.Now().Unix(), ctx.GetString("token"), nonce, ctx.GetString("userid"), ctx.GetInt64("req_time")))
ctx.Header("X-Message-Sign", base64.StdEncoding.EncodeToString(encrypt.RSA_Sign_SHA1(resp)))
ctx.String(http.StatusOK, string(resp))
}
func GameOver(ctx *gin.Context) {
overResp := model.GameOverResp{
ResponseData: []any{},
ReleaseInfo: []any{},
StatusCode: 200,
}
resp, err := json.Marshal(overResp)
CheckErr(err)
nonce := ctx.GetInt("nonce")
nonce++
ctx.Header("user_id", ctx.GetString("userid"))
ctx.Header("authorize", fmt.Sprintf("consumerKey=lovelive_test&timeStamp=%d&version=1.1&token=%s&nonce=%d&user_id=%s&requestTimeStamp=%d", time.Now().Unix(), ctx.GetString("token"), nonce, ctx.GetString("userid"), ctx.GetInt64("req_time")))
ctx.Header("X-Message-Sign", base64.StdEncoding.EncodeToString(encrypt.RSA_Sign_SHA1(resp)))
ctx.String(http.StatusOK, string(resp))
}
func PlayScore(ctx *gin.Context) {
playScoreReq := model.PlayScoreReq{}
err := json.Unmarshal([]byte(ctx.GetString("request_data")), &playScoreReq)
CheckErr(err)
tDifficultyId := playScoreReq.LiveDifficultyID
difficultyId, err := strconv.Atoi(tDifficultyId)
CheckErr(err)
// Song type: normal / special
// sqlite3 doesn't support FULL OUTER JOIN so use UNION ALL here.
sql := `SELECT notes_setting_asset,c_rank_score,b_rank_score,a_rank_score,s_rank_score,ac_flag,swing_flag FROM live_setting_m WHERE live_setting_id IN (SELECT live_setting_id FROM normal_live_m WHERE live_difficulty_id = ? UNION ALL SELECT live_setting_id FROM special_live_m WHERE live_difficulty_id = ?)`
var notes_setting_asset string
var c_rank_score, b_rank_score, a_rank_score, s_rank_score, ac_flag, swing_flag int
err = MainEng.DB().QueryRow(sql, difficultyId, difficultyId).Scan(&notes_setting_asset, &c_rank_score, &b_rank_score, &a_rank_score, &s_rank_score, &ac_flag, &swing_flag)
CheckErr(err)
// fmt.Println(notes_setting_asset)
// fmt.Println(c_rank_score, b_rank_score, a_rank_score, s_rank_score)
notes := []model.NotesList{}
// fmt.Println("./assets/notes/" + notes_setting_asset)
notes_list := utils.ReadAllText("./assets/sif/notes/" + notes_setting_asset)
err = json.Unmarshal([]byte(notes_list), &notes)
CheckErr(err)
ranks := []model.RankInfo{}
ranks = append(ranks, model.RankInfo{
Rank: 5,
RankMin: 0,
RankMax: c_rank_score,
}, model.RankInfo{
Rank: 4,
RankMin: c_rank_score + 1,
RankMax: b_rank_score,
}, model.RankInfo{
Rank: 3,
RankMin: b_rank_score + 1,
RankMax: a_rank_score,
}, model.RankInfo{
Rank: 2,
RankMin: a_rank_score + 1,
RankMax: s_rank_score,
}, model.RankInfo{
Rank: 1,
RankMin: s_rank_score + 1,
RankMax: 0,
})
playResp := model.PlayScoreResp{
ResponseData: model.PlayScoreRes{
On: model.On{
HasRecord: false,
LiveInfo: model.LiveInfo{
LiveDifficultyID: difficultyId,
IsRandom: false,
AcFlag: ac_flag,
SwingFlag: swing_flag,
NotesList: notes,
},
},
Off: model.Off{
HasRecord: false,
LiveInfo: model.LiveInfo{
LiveDifficultyID: difficultyId,
IsRandom: false,
AcFlag: ac_flag,
SwingFlag: swing_flag,
NotesList: notes,
},
},
RankInfo: ranks,
CanActivateEffect: true,
ServerTimestamp: time.Now().Unix(),
},
ReleaseInfo: []any{},
StatusCode: 200,
}
resp, err := json.Marshal(playResp)
CheckErr(err)
nonce := ctx.GetInt("nonce")
nonce++
ctx.Header("user_id", ctx.GetString("userid"))
ctx.Header("authorize", fmt.Sprintf("consumerKey=lovelive_test&timeStamp=%d&version=1.1&token=%s&nonce=%d&user_id=%s&requestTimeStamp=%d", time.Now().Unix(), ctx.GetString("token"), nonce, ctx.GetString("userid"), ctx.GetInt64("req_time")))
ctx.Header("X-Message-Sign", base64.StdEncoding.EncodeToString(encrypt.RSA_Sign_SHA1(resp)))
ctx.String(http.StatusOK, string(resp))
}
func PlayReward(ctx *gin.Context) {
playRewardReq := model.PlayRewardReq{}
err := json.Unmarshal([]byte(ctx.GetString("request_data")), &playRewardReq)
CheckErr(err)
difficultyId := playRewardReq.LiveDifficultyID
// Song type: normal / special
// sqlite3 doesn't support FULL OUTER JOIN so use UNION ALL here.
sql := `SELECT c_rank_score,b_rank_score,a_rank_score,s_rank_score,c_rank_combo,b_rank_combo,a_rank_combo,s_rank_combo,ac_flag,swing_flag FROM live_setting_m WHERE live_setting_id IN (SELECT live_setting_id FROM normal_live_m WHERE live_difficulty_id = ? UNION ALL SELECT live_setting_id FROM special_live_m WHERE live_difficulty_id = ?)`
var c_rank_score, b_rank_score, a_rank_score, s_rank_score, c_rank_combo, b_rank_combo, a_rank_combo, s_rank_combo, ac_flag, swing_flag int
err = MainEng.DB().QueryRow(sql, difficultyId, difficultyId).Scan(&c_rank_score, &b_rank_score, &a_rank_score, &s_rank_score, &c_rank_combo, &b_rank_combo, &a_rank_combo, &s_rank_combo, &ac_flag, &swing_flag)
CheckErr(err)
key := "live_deck_" + ctx.GetString("userid")
deckId, err := database.LevelDb.Get([]byte(key))
CheckErr(err)
unitsList := []model.PlayRewardUnitList{}
err = UserEng.Table("deck_unit_m").Join("LEFT", "user_deck_m", "deck_unit_m.user_deck_id = user_deck_m.id").
Where("user_id = ? AND deck_id = ?", ctx.GetString("userid"), string(deckId)).Find(&unitsList)
CheckErr(err)
totalScore := playRewardReq.ScoreSmile + playRewardReq.ScoreCool + playRewardReq.ScoreCute
playResp := model.RewardResp{
ResponseData: model.RewardRes{
LiveInfo: []model.RewardLiveInfo{
{
LiveDifficultyID: difficultyId,
IsRandom: false,
AcFlag: ac_flag,
SwingFlag: swing_flag,
},
},
TotalLove: 0,
IsHighScore: true,
HiScore: totalScore,
BaseRewardInfo: model.BaseRewardInfo{
PlayerExp: 0,
PlayerExpUnitMax: model.PlayerExpUnitMax{
Before: 0,
After: 0,
},
PlayerExpFriendMax: model.PlayerExpFriendMax{
Before: 99,
After: 99,
},
PlayerExpLpMax: model.PlayerExpLpMax{
Before: config.Conf.UserPrefs.EnergyMax,
After: config.Conf.UserPrefs.EnergyMax,
},
GameCoin: 0,
GameCoinRewardBoxFlag: false,
SocialPoint: 0,
},
RewardUnitList: model.RewardUnitList{
LiveClear: []model.LiveClear{},
LiveRank: []model.LiveRank{},
LiveCombo: []any{},
},
UnlockedSubscenarioIds: []any{},
UnlockedMultiUnitScenarioIds: []any{},
EffortPoint: []model.EffortPoint{},
IsEffortPointVisible: false,
LimitedEffortBox: []any{},
UnitList: unitsList,
BeforeUserInfo: model.BeforeUserInfo{
Level: config.Conf.UserPrefs.Level,
Exp: config.Conf.UserPrefs.ExpNumerator,
PreviousExp: 0,
NextExp: config.Conf.UserPrefs.ExpDenominator,
GameCoin: config.Conf.UserPrefs.GameCoin,
SnsCoin: config.Conf.UserPrefs.SnsCoin,
FreeSnsCoin: config.Conf.UserPrefs.SnsCoin,
PaidSnsCoin: 0,
SocialPoint: 1438165,
UnitMax: 5000,
WaitingUnitMax: 1000,
CurrentEnergy: config.Conf.UserPrefs.EnergyMax,
EnergyMax: config.Conf.UserPrefs.EnergyMax,
TrainingEnergy: 9,
TrainingEnergyMax: 10,
EnergyFullTime: "2023-03-20 01:28:55",
LicenseLiveEnergyRecoverlyTime: 60,
FriendMax: 99,
TutorialState: -1,
OverMaxEnergy: config.Conf.UserPrefs.OverMaxEnergy,
UnlockRandomLiveMuse: 1,
UnlockRandomLiveAqours: 1,
},
AfterUserInfo: model.AfterUserInfo{
Level: config.Conf.UserPrefs.Level,
Exp: config.Conf.UserPrefs.ExpNumerator,
PreviousExp: 0,
NextExp: config.Conf.UserPrefs.ExpDenominator,
GameCoin: config.Conf.UserPrefs.GameCoin,
SnsCoin: config.Conf.UserPrefs.SnsCoin,
FreeSnsCoin: config.Conf.UserPrefs.SnsCoin,
PaidSnsCoin: 0,
SocialPoint: 1438375,
UnitMax: 5000,
WaitingUnitMax: 1000,
CurrentEnergy: config.Conf.UserPrefs.EnergyMax,
EnergyMax: config.Conf.UserPrefs.EnergyMax,
TrainingEnergy: 9,
TrainingEnergyMax: 10,
EnergyFullTime: "2023-03-20 01:28:55",
LicenseLiveEnergyRecoverlyTime: 60,
FriendMax: 99,
TutorialState: -1,
OverMaxEnergy: config.Conf.UserPrefs.OverMaxEnergy,
UnlockRandomLiveMuse: 1,
UnlockRandomLiveAqours: 1,
},
NextLevelInfo: []model.NextLevelInfo{
{
Level: config.Conf.UserPrefs.Level,
FromExp: config.Conf.UserPrefs.ExpNumerator,
},
},
GoalAccompInfo: model.GoalAccompInfo{
AchievedIds: []any{},
Rewards: []any{},
},
SpecialRewardInfo: []any{},
EventInfo: []any{},
DailyRewardInfo: []any{},
CanSendFriendRequest: false,
UsingBuffInfo: []any{},
ClassSystem: model.ClassSystem{
RankInfo: model.RewardRankInfo{
BeforeClassRankID: 10,
AfterClassRankID: 10,
RankUpDate: "2020-02-12 11:57:15",
},
CompleteFlag: false,
IsOpened: true,
IsVisible: true,
},
AccomplishedAchievementList: []model.AccomplishedAchievementList{},
UnaccomplishedAchievementCnt: 0,
AddedAchievementList: []any{},
MuseumInfo: model.Museum{},
UnitSupportList: []model.RewardUnitSupportList{},
ServerTimestamp: time.Now().Unix(),
PresentCnt: 0,
},
ReleaseInfo: []any{},
StatusCode: 200,
}
if playRewardReq.MaxCombo > s_rank_combo {
playResp.ResponseData.ComboRank = 1
} else if playRewardReq.MaxCombo > a_rank_combo {
playResp.ResponseData.ComboRank = 2
} else if playRewardReq.MaxCombo > b_rank_combo {
playResp.ResponseData.ComboRank = 3
} else if playRewardReq.MaxCombo > c_rank_combo {
playResp.ResponseData.ComboRank = 4
} else {
playResp.ResponseData.ComboRank = 5
}
if totalScore > s_rank_score {
playResp.ResponseData.Rank = 1
} else if totalScore > a_rank_score {
playResp.ResponseData.Rank = 2
} else if totalScore > b_rank_score {
playResp.ResponseData.Rank = 3
} else if totalScore > c_rank_score {
playResp.ResponseData.Rank = 4
} else {
playResp.ResponseData.Rank = 5
}
resp, err := json.Marshal(playResp)
CheckErr(err)
nonce := ctx.GetInt("nonce")
nonce++
ctx.Header("user_id", ctx.GetString("userid"))
ctx.Header("authorize", fmt.Sprintf("consumerKey=lovelive_test&timeStamp=%d&version=1.1&token=%s&nonce=%d&user_id=%s&requestTimeStamp=%d", time.Now().Unix(), ctx.GetString("token"), nonce, ctx.GetString("userid"), ctx.GetInt64("req_time")))
ctx.Header("X-Message-Sign", base64.StdEncoding.EncodeToString(encrypt.RSA_Sign_SHA1(resp)))
ctx.String(http.StatusOK, string(resp))
}